By Joseph Leray

With roughly a week to go before the game is released to the unwashed on February 5, Electronic Arts have released a launch trailer for “Dead Space 3,” teasing engineer-turned-super-soldier Isaac Clark’s final assault on the Black Marker.

Despite the game’s title, there’s not much space in this “Dead Space 3” trailer. Maybe we should call the game “Dead Lost Planet 3,” or “Dead Hoth 3,” or “Dead Cutting Open a Tauntaun and Living in its Body Cavity 3.” I mean, that doesn’t actually happen in this trailer, but it should.
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By Joseph Leray

The scariest part of “Dead Space 3,” Visceral’s dark, sci-fi third-person-dismemberer, will be when the pricing for the game’s microtransactions are revealed.

Eurogamer spotted an in-game prompt in the game’s weapons-crafting system when the player doesn’t have enough resources to build the Necromorph-blasting machine they want. Scrap parts to build weapons can be picked up from the player or by scavenger bots, but they can also be purchased from an in-game store.
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This is my last Lunchtime Video, readers. A late night showing of "Coraline" in 3D means I wasn't able to film this goodbye from anywhere special, but the movie did get me wondering: why aren't more games doing 3D gimmicks?

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The acclaimed "Dead Space" series is coming to the Wii later this year, in the form of "Dead Space Extraction." In an e-mail interview, the game's executive producer has revealed a ton details to us about the game's story, controls and more. Read More...

Most assumed "Dead Space" Wii would be a visually adjusted port, but Electronic Arts today announced "Dead Space: Extraction," a new entry in the franchise with "innovative motion controls" in a first-person-perspective -- keep reading for details and a trailer. Read More...

At the NECA's Toy Fair booth, the company had new, unreleased figures for games on display, such as the lead characters for "Dead Space," "Prototype" and even "Dante's Inferno," a game that we know little about. Read More...

Over at Joystiq, writer Ludwig Kietzmann called out my argument "Resident Evil 5" should have taken more cues from games like "Dead Space" by arguing the controls benefit the series' survival mechanic, but seeing true survival hasn't existed since the original, I have to disagree. Read More...

Electronic Arts only announced "Dead Space" for Wii yesterday, but an intrepid PC user hacked their Wiimote into the PC version of "Dead Space" and recorded their experiment, providing a glimpse at how the game might play on Nintendo's hardware. Read More...

And the EA earnings call keeps delivering. Company CEO John Riccitiello just revealed that the company's well-received XBox 360 / PS3 horror game "Dead Space" will be coming to the Wii. The implied timeframe was some time in the next year or so. Riccitiello immediately signaled that the game wouldn't be a weak port: "It is absolutely going to be the quality of fear factor of the Xbox 360 and PS3 versions."

When word broke that Capcom was incorporating a "Gears of War"-style control scheme into "Resident Evil 5," gamers rejoiced, but this week's "RE5" demo proves implementing only part of that system isn't enough; you need to go all the way, something "Dead Space" did and "RE5" doesn't. Read More...

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