deadspace

Motion pictures that based upon video games are constantly announced, but few ever manage to materialize. And it's just as well, because those that actually end up happening are often disappointing to put it mildly. Though for better or worse, a live action adaptation of EA's Dead Space is still happening, contrary to what some might have believed.

According to Desturctoid, citing a report from Variety, the project has been in the works for at least three years now. Back in 2009, DJ Caruso was announced to be the director, but not much has happened after. Since then, several other properties that EA was shopping around Hollywood also failed to gain any traction, including Mass Effect, Army of Two, The Sims, Spore, and even Dante's Inferno.

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By Joseph Leray

Antony Johnston, the lead writer for the original ‘Dead Space’ seems to be the only person with anything nice to say about ‘Dead Space 3.’ Between the tepid reviews -- our own called it “an awful horror game but an okay shooter” -- and the brouhaha surrounding its microtransactions, Visceral’s EA-published space-horror shooter is taking a beating.

After working on “Dead Space,” “Dead Space: Extraction,” and “Dead Space: Ignition,” Johnston moved on from the series to collaborate with Sega and Ubisoft on “Binary Domain” and “ZombiU,” respectively. Despite not having worked on “Dead Space 3,” Johnston had high praise for the team at Visceral.
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By Joseph Leray

Let’s lay the groundwork for a fascinating story from across the pond about whether or not farming for resources in “Dead Space 3” constitutes theft, shall we?

“Dead Space 3” includes microtransactions, the increasingly popular bugbear that lets players pay extra for items and resources after having already shelled out $60 for the game to begin with. In “Dead Space 3,” the microtransactions are tied to the game’s new weapons crafting system. Players can mix and match gun components to customize or create new weaponry. These scrap parts and resources can be found by exploring, killing enemy necromorphs, or by deploying scavenger bots, but they can also be bought for real money at each crafting station.
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By Joseph Leray

Boutique gaming mag Kill Screen has posted a great developer diary with the audio team behind “Dead Space 3,” particularly detailing how the audio cues were captured (the screaming Necromorphs are actually sound designer David Lowmiller’s niece) and how and when the game engine decides to use them.

Visceral Games implemented what they’re calling the Fear System into “Dead Space 3”: everything in the game has a hidden fear value between 0 and 1. At a fear level of 0, protagonist Isaac Clarke is cool, calm, and collected; at 1, his heart is beating out of his chest, his breathing is haggard, Necromorphs are screeching, and the game’s score has degraded into “a symphony of destruction,” says executive producer Steve Papoutsis.
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By Joseph Leray

With roughly a week to go before the game is released to the unwashed on February 5, Electronic Arts have released a launch trailer for “Dead Space 3,” teasing engineer-turned-super-soldier Isaac Clark’s final assault on the Black Marker.

Despite the game’s title, there’s not much space in this “Dead Space 3” trailer. Maybe we should call the game “Dead Lost Planet 3,” or “Dead Hoth 3,” or “Dead Cutting Open a Tauntaun and Living in its Body Cavity 3.” I mean, that doesn’t actually happen in this trailer, but it should.
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By Joseph Leray

The scariest part of “Dead Space 3,” Visceral’s dark, sci-fi third-person-dismemberer, will be when the pricing for the game’s microtransactions are revealed.

Eurogamer spotted an in-game prompt in the game’s weapons-crafting system when the player doesn’t have enough resources to build the Necromorph-blasting machine they want. Scrap parts to build weapons can be picked up from the player or by scavenger bots, but they can also be purchased from an in-game store.
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