(Below is the beginning of my latest GameFile column. For the full thing, check out MTVNews.com)
David Jaffe, outspoken video game creator, is known for many things. He was the lead creator of "God of War." Among gamers, he's famous for that. He is outspoken and curses more in his interviews than most game designers. That's one of his calling cards.
But does the world truly appreciate David Jaffe's mastery of analogies and comparisons? In an interview with GameFile last week, Jaffe peppered his discussion of "Twisted Metal: Head-On: Extra Twisted Edition" — which may or may not include the work of six game developers who died in a plane crash — with a smattering of comparisons you typically just don't hear from a game developer trying to get people excited about his game.
"The George Bush of Video Games"
Before "God of War," Jaffe made his name making "Twisted Metal" games. The point of the PlayStation series was simple: a multiplayer game featuring cars armed with guns and missiles. "It's loud," Jaffe told GameFile. "It's obnoxious. It's violent. There's not a lot of subtlety to it." It hasn't gone over well with non-Americans, selling the bulk of the series' 8 million copies in the U.S. and, according to Jaffe, befuddling non-Americans in Sony who don't really get it. "It crashes and burns everywhere it goes outside of America," Jaffe said. "It's the George Bush of video games."
"The 'Full House' of Video Games"
The "Twisted Metal" series is popular. It's popular enough to have spawned nine games, including this new one, which combines the content of a PSP "Twisted Metal" released in 2005 along with so-called "Lost Levels" and a lot of bonus content. The bonus material includes a section that lets players walk around on foot in a sort of prison/ virtual museum as "Twisted Metal" antihero Sweet Tooth, an angry clown who drives a heavily armed ice cream truck. The bonus material also includes a documentary about the history of the series. In that video, as he did in the interview, Jaffe admits that the popular "Twisted Metal" isn't discussed by, well, just about anyone. "It's like we've never really been, for the most part, a critics'-darling title," he told GameFile. "It almost kind of always felt to me [that] in terms of just the respect the title got, it almost felt to me like sort of the 'Full House' of video games. Tons of people watched it, but nobody likes to really talk about watching it."
Check out the rest of this column at MTVNews.com