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The man responsible for directing nearly 50 cut scenes in "Resident Evil 5" shed some light on how they were made, and explained how he was influenced by "Metal Gear Solid 4," "28 Days Later" and "Black Hawk Down." Read More...

Heavenly Sword

People hate video game cut-scenes. I see their point.

People skip video game cut-scenes. I can't do that. In fact, I've never done that. Surely I can't be the only one?

Years ago -- before it was in vogue to hate health bars and boss battles -- it was cool to complain about cut-scenes. The flashy, melodramatic movies that appeared betweenc chapters of gameplay undermined games by interrupting interactivity. They misrepresented the graphics in the games they were in. They told bad stories. They needed to be skipped, and, wouldn't you know that the worst kind of cut-scene was one that an A or X button couldn't eradicate in one tap.

People who made games knew gamers felt this way. They still do. Konami employees, for example, tell me about avid "Metal Gear Solid" fans who ignore every cut-scene. And a few weeks ago, at E3, "Simpsons" TV show and video game writer Matt Selman made his case to me for the cut-scenes in this fall's "Simpsons" EA game by acknowledging their universal notoriety:

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