by Joseph Leray

Tomb Raider

[Apologies!  The original source suggested that the enemy numbers were cut in half. The original article has been updated with Rhianna Pratchett clarifying that the first encounter should have an impact on the player. This post has been updated correcting the error]

“It’s very difficult to keep that good affable character when they’re having to slaughter loads of people,” Pratchett told Kill Screen in a recent interview, explaining how the Crystal Dynamics tried to maintain “Tomb Raider”’s suspension of disbelief. “But what we tried to do with Lara was at least have the first death count.”

“‘Tomb Raider’ raised a lot of comparisons to the ‘Uncharted’ series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys,” Pratchett continued. “This is a constant tension, and I don’t imagine that any one game developer has the magic bullet to just solve it.”

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Holy sh*t! Lara has gone Rambo!

Having had several hands-on moments with Crystal Dynamics' "Tomb Raider" reboot and I can honestly say that you wouldn't want to cross paths with a pissed off Lara Croft. Continuing their "Guide to Survival" video series, the young adventurer digs deep inside and finds the necessary strength of will to fend off any and all opponents. It looks like you'll get plenty of gruesome action on the violent and mysterious island of Yamatai.
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