Creator Tim Schafer explained why the metal-themed game won't make use of the guitar-controller peripheral at this time. Read More...


My girlfriend is the definition of a casual gamer. She loves the "LEGO" series, carries a Nintendo DS everywhere and balks at the idea of touching an Xbox 360 controller. But she also thinks many Wii games are too simple.

She has never shown an interest in the more complicated games I enjoy. Then, "Left 4 Dead" showed up. She loves horror movies. The idea of starring in a personalized "Night of the Living Dead" adventure was too much to pass up.

There was a minor setback, though: she has never played a shooter before.

Yes, people like that still exist. And it was fascinating to watch her come to grips with it. When she asked "how do I aim?" and I pointed out the second stick, she gasped. "I can look around? I thought I could only look forward!"

She just blew my mind.

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We can't talk about our impressions of "Rock Band 2" until next weekend, but we can show you the instruments accompanying the release of the music sequel.

Both the "Rock Band 2" and original "Rock Band" instruments are now taking up valuable space in my apartment, but that made it convenient to shoot some comparison shots between the sets.

Check out the pictorial below, and if there's anything you want answered about "Rock Band 2," leave a comment, and we'll make sure to address it soon.

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Microsoft's booth was next to Ubisoft's at PAX. You couldn't help but notice.

So when I had "Halo Wars" lead designer Graeme Devine in front of me, I felt compelled to ask him what he thought of his voice-commanded opposition, "EndWar," across the aisle.

"It's right over there," he said, pointing and laughing. "I really want to go play it. I'm anxious to see it. I've got to admit it's a pretty unique idea and we didn't think of that."

"Halo Wars" is Ensemble Studios' first console strategy game. Devine and his team never considered voice commands for "Halo Wars," but he's okay with that.

"The controller is the one thing that comes with every single unit and people have used that for many, many years," said Devine. "I think it's great that [Ubisoft is] trying a new, different approach and it's always awesome to see that. But I really think the controller is where people will end up."

Sounds like the two can co-exist, according to Devine. What do you think?

'Shaun White Snowboarding' For The WiiNintendo's "Wii Fit" gives gamers a chance to turn the Wii Balance Board sideways and treat it like a snowboard, but it's publisher Ubisoft that is backing the first game that makes such a feature its focus.

I was given a demo of the Wii version of "Shaun White Snowboarding" at a Ubisoft event in San Francisco, one of the first games I've seen controlled by the Balance Board.

If a player used the Wii Balance Board, they stand on the board as they would a snowboard and then lean toward the TV to go faster, lean back to brake, and tip their weight to their toes and heels to turn and carve. From what I saw, tricks could be activated with a spring of the legs, and bigger tricks could be triggered with a hula dance shake of the body.

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SixaxisI got my DualShock 3 controller from Sony today. The new controller, which goes on sale in North America this week, will make my Sony games start rumbling ASAP.

But unboxing my DualShock 3 made me wonder about my PS3's Sixaxis controllers. Are they the old hotness?

A Sony rep tells me that the Sixaxis is indeed on the way out: "Sixaxis will no longer be offered after it's completely sold through at retail (likely by the summer timeframe)."

The original rumble-free motion-controller won't make it out of 2008. So seeya, Sixaxis. Hello, motion-sensitive, rumbling Dualshock 3.

Want to know which PS3 games are compatible with the new $55 controller? See below...

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