The future Abstergo/conspiracy elements of the Assassin's Creed series have never really been all that interesting to me: when you have a rich, well-realized version of Venice or Jerusalem, or Revolutionary War-era America, exploring a stark white lab in some ill-defined future fails to generate any kind of curiosity or sense of mystery. With the recent release of Assassin's Creed: The Chain, co-writers Cameron Stewart and Karl Kerschl (who also provides art) nearly succeed where a a parade of games has failed: in making Abstergo interesting.
Ubisoft has a planned graphic novel coming in 2013 set to bridge the stories of Splinter Cell: Conviction and next year's Splinter Cell: Blacklist from who Is Jake Ellis writer Nathan Edmondson.
More details and preview pages after the jump.
During SDCC, the Punisher and Hung actor's comics studio Raw Entertainment announced that they were partnering with game developers at Austin-based Red Fly Studios to bring the comic Bad Planet to Xbox LIVE, PSN, and the PC.
More details after the jump.
Just a quick note to let you know that publisher Dark Horse Comics is having a digital sale throughout the weekend with nearly two dozen books up for $0.99. This includes the recent six-issue The Guild miniseries, along with ties in to The Force Unleashed II and Mass Effect, and The Old Republic. Additionally, the Darksiders II digital exclusive is available for $0.99 if you're still looking for some of Death's backstory.
What you might want to jump on, though, are the two art books that made their way into the listing for cheap: The Art of Alice: Madness Returns (which gives this post its header image) is down from its $9.99 price to $4.99 while The Art of Mass Effect 3 gets a weekend discount of $11.99.
You can check out the full list now on the Dark Horse Digital site.
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With Max Payne 3 a little under two weeks away, today Rockstar will begin providing Max's fans with the larger story of the troubled ex-NYPD Detective's even more troubled history. Max Payne: After the Fall is a digital comic written by Sam Lake, who also wrote the first two Max Payne games, along with Dan Houser, Vice President of Creative at Rockstar and the writer behind Grand Theft Auto and Red Dead Redemption. Featuring inks by Fernando Blanco and covers by Greg Horn, the series will tell stories set around and before the first two games, heading into the third.
With that in mind, we spoke to Sam and Dan about the creation of the book, getting back to Max again after all this time, and what goes on in the damaged detective's head.