The future Abstergo/conspiracy elements of the Assassin's Creed series have never really been all that interesting to me: when you have a rich, well-realized version of Venice or Jerusalem, or Revolutionary War-era America, exploring a stark white lab in some ill-defined future fails to generate any kind of curiosity or sense of mystery. With the recent release of Assassin's Creed: The Chain, co-writers Cameron Stewart and Karl Kerschl (who also provides art) nearly succeed where a a parade of games has failed: in making Abstergo interesting.









