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Phoenix Wright If you're played the "Phoenix Wright" Nintendo DS games you may have noticed that they're a little different.

Part throw-back to text-adventure games, part shining beacon of how funny games can still intentionally be.

Part rare video game coutroom drama, part case study in just how non-interactive a game can be.

Last week I e-mailed Capcom a bunch of questions about the series:

How do these games get made? How do they get so funny? Would they designers ever make a law game in which you only defend guilty people? What have lawyers said to you about these games? And so on...

I wrote up some of the answers in my MTV News GameFile column yesterday, but I found the interview so interesting that I'm posting the whole thing here. Some of the answers were quite brainy, much to my delight.

Two things jumped out at me in the interview. The first is series producer Minae Matsukawa's description of the relationship between the player and Phoenix Wright, the character they control.

We also wanted to betray the player’s feelings. The player may want Phoenix to do one thing, but he’ll do another, even after the player knows what’s really going on. Playing through an Ace Attorney game, you can see that Phoenix is one part the player, and one part his own character, Phoenix Wright. And when the player walks around, they solve the case both with and as Phoenix at the same time. In a way, this case set out to betray not only the player, but also the character Phoenix himself.

The other ties into a comment made by gamer Calvin Smith on a "Zelda" post I published yesterday. He lamented that "a lot of developers and gamers claim open-endedness as a virtue." When I asked Matsukawa about the common critique that the gameplay in "Phoenix Wright" is too linear, she said:

If we were to give players any more leeway ... the structure of the game would fundamentally change. We wouldn’t be able to tell a single story anymore if there were too many paths. Also, what we want the players to enjoy is not so much the solving of each riddle they come across them one at a time, but rather, the ability to use their logic to put together what happened as they collect the pieces of the larger puzzle, as it were, and that’s something that we feel is an important aspect of the game.

Food for thought. The full interview is below.

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Hellboy? Hell yeah! We speak to producer Paul Armatta about the "hottest" (sorry) comic book-based video game yet.

Take a tour of the biggest comic book event of the year... All in 60 seconds!

Our host Blair hangs out with the cast of 'Heroes' and discusses man hugs, lunch boxes, and the cast's hopes and dreams for the newly announced 'Heroes' video game.

The G-Hole's host, Blair Herter, takes a walk around Comic Con's floor and offers up some nuggets of insight into the mind of a Comic Con attendee.

castlevania.jpgAt the NECA booth (makers of the Resident Evil toys and who recently signed a deal with Epic Games to make Gears of War collectibles), I spotted these amazing Castlevania figures. Pictured here are Dracula and Alucard, and after the jump are Simon Belmont and a (censored) Succubus. These figures are part of series one and are slated to come out next month.

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d20_4193.jpgThere's never a lack of interesting costumes on any day of Comic Con. From walking Assassin's Creed advertisements to the last Spartan of 300, we saw it all.

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headerlogo4.jpg* Filmmaker Ridley Scott reveals that his Final Cut edition of Bladerunner was inspired by... MTV?

* The MTV News crew catches up with Knocked Up's Seth Rogen to talk about his new movie, Green Hornet.

* The stars of Superbad geek out on Iron Man in the men's restroom.

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The booth for the King of Kong: A Fistful of Quarters featured classic Donkey Kong arcade machines so that attendees could play and record their high score. The winner would then be crowned the "King of Kong" (of the Komic Kon). If you're not familiar with King of Kong, it's an upcoming documentary film about two legendary arcade gamers, Billy Mitchell and Steve Wiebe, who competed against each other to beat the high score in Donkey Kong. Billy, who we recently interviewed at the Pac-Man World Championships, is a hot sauce mogul while Steve is a middle school science teacher. See King of Kong in theaters on August 17th and make the jump to view the trailer.

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kingdomhearts.jpg

One place that was crowded every day at the Con was the Square Enix booth. Why? Because they had sweet figures for their popular RPG franchises Final Fantasy and Kingdom Hearts. Not everything was for sale yet, but you can see which figures you like and keep checking back at the Square Enix store for future release dates.

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