Posted 2/17/12
Posted 2/17/12
Posted 2/17/12
Posted 2/17/12
Posted 2/16/12
Posted 11/19/07 8:38 am ET by Stephen Totilo in Charts, Numbers, Top Entries, Xbox 360
How much space do the graphics of a game occupy?
What about the explosions? The fonts for all the languages for all the nations where it ships?
The theme song?
I've long wondered these things and recently found video game developers who were willing to break things down for me.
Satisfying me -- and hopefully your -- curiosity at long last are the Mustard brothers, Donald and Geremy, creators of this Wednesday's Xbox Live Arcade twin-stick shooter "Undertow."
They have provided Multiplayer an exclusive breakdown of how much room everything from the explosions to the theme song to Captain Nemo's submarine occupy in their nearly 50 MB game (49832KB).
I think they wanted to show off, because their game packs a lot for being just a Live Arcade download: 15 levels single and co-op campaign, a storyline, 16-player multiplayer modes. How'd they cram it all in?
( Click here for a chart that reveals all. Dear gamer, I don't think you've ever seen anything like it. )
And what exactly were the largest and smallest files in the game? They didn't hold anything back.
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11