San Francisco -- Ben Judd, a producer at Capcom, is sympathetic to many an online complaint about the two "Bionic Commando" games he is producing -- the first major new ones in 20 years -- perhaps because he too can be a pest.
In fact, if Ben Judd wasn't good at being a pest, there probably wouldn't be anything for anyone to complain about. When I asked him last week at the Game Developers Conference why the "Bionic Commando" series was coming back after so many years on hiatus, he told me it was because he kept nagging his bosses about it, for the last four years.
So, those "BC" fans complaining about the new PS3/Xbox360 game's hot dog arm?
Judd has nagged worse, but does feel bad enough about the complaint that the color of the tubes on the hero's arm are now "more like snake skin."
Those "BC" fans not happy with the main character's hair cut?
He's impervious, saying "when you try to re-do a game that's 20 years old, that nostalgia has crystallized." The crew cut isn't coming back, though maybe it could be an unlockable.
Those Nintendo fans feeling left out and aggressively petitioning Capcom to bring some sort of "Bionic Commando" to the Wii?
He's reasonable, saying, "I understand where they're coming from." But he's also realistic about the suggestion that it should involve swinging the remote to make the game's hero swing his bionic arm: "If we did a Wii version it would not be with one-to-one swinging… you couldn't do [that] for more than 10 minutes."
So what about Judd's own nagging? And how does the PSP -- a system the new "Bionic Commando" is not being released on -- play two key roles? You read about one of them earlier today.
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