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~~Life is like a hurricane/ Here in Duckburg
~~Race cars, lasers, aeroplanes/ It's a duck-blur
~~Might solve a mystery Or rewrite history
~~DuckTales! OOH OOH
--Whoa -- sorry, I got a bit carried away as I've been humming that song for the last few hours after having played a few minutes of the upcoming and HD-ified Capcom classic, "DuckTales." Now titled "DuckTales Remastered" Capcom celebrates their 30th anniversary with one of their most beloved games. Read More...

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Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.

Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.

I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...

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I can sum up my somewhat limited play time with Capcom's latest "Monster Hunter" game in one sentence- "Monster Hunter 3: Ultimate" is the perfect game for a summer break. Those are still a thing, right? I mean it's been a while but I'm pretty sure that in some parts, children and teens still get a solid two month block of time to play outside, or rather in many cases, toil away at their gaming obsessions. Don't get me wrong, the life of a gaming blogger is pretty OK. But, with only a limited number of hours in the day, and many job responsibilities, I simply cannot devote hours upon hours on single game as I have with some game in particular.

Take "Skyrim" for instance; I've easily clocked hundreds of real life hours. While this is somewhat of an aberration of my typical gaming habits, the lure there was built on exploration and playing at my own pace without a focus for random drops and obfuscated systems. In this way "Monster Hunter 3: Ultimate" hit a little too close to a genre of games I've fallen out of love with - The Japanese Role Playing Game.  I don't want this to be an East vs. West piece, but I wanted to impress a little from where I'm coming. I'll get into this in a bit.

So in that spirit, I have to be up front, that this will not be a full review of "Monster Hunter 3: Ultimate." Instead, I'll lay out a few quick impressions over the dozen or so hours I've spent gathering herbs, making traps, forging weapons, and - most importantly - tracking and slaying dangerous monsters.

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Winter won't quite be over come spring as "Lost Planet 3" gets a June 25th (right, technically summer) release. As a bonus, Capcom graciously releases an updated story trailer to get you up to speed on what's heating up on the ice-ball of a planet of E.D.N. III.
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Capcom's "Monster Hunter 3 Ultimate" won't launch for Wii U until March 19th, but the publisher has revealed the first update for the game. Available in April, the update will bring new functionality to the game in response to community feedback. Read More...

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By Joseph Leray

Earlier today I pointed out that “Deep Down,” the working title for Capcom’s new Panta Rhei-driven PlayStation 4 game, seemed conceptually similar to “Dragon’s Dogma,” last year’s take on high fantasy sword and sorcery dragon-fighting from the Japanese publisher.

Perhaps hoping to ride that “Dungeons & Dragons”-inspired wave all the way to the bank, Capcom have released a new trailer for “Dark Arisen,” the hefty expansion pack to “Dragon’s Dogma” coming out in April.
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By Joseph Leray

During their PlayStation 4 announcement press conference, Sony trotted out Yoshinori Ono -- the producer of the “Street Fighter IV” series -- let the proverbial cat of out Capcom’s bag.

The bulk of Ono’s presentation charted out Capcom’s progress over the years with regards to Sony’s various platforms: the 3D modeling possible on the original PlayStation, for example, paved the way for the “Resident Evil” series, and the Vita’s online capabilities were fundamental to the success of “Monster Hunter.” Explaining that the PlayStation 4 would usher in a “new era of entertainment,” Ono also announced Capcom’s brand new, proprietary Panta Rhei game engine.
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By Joseph Leray

Capcom’s decision to port “Resident Evil: Revelations HD” to consoles and PC was made “after the 3DS launch and after we received fan and critic feedback on the game,” the game’s producer Tsukasa Takenaka recently told Joystiq.

“When we worked on the 3DS version, we were completely targeting the 3DS. We didn't start in HD, scale down, and now we're scaling up,” Takenaka noted, explaining that it would have been impossible to develop a console version of “Revelations” alongside the once-exclusive 3DS game.
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By Joseph Leray

Capcom have released a new trailer for the upcoming “Dragon’s Dogma: Dark Arisen,” a meaty expansion pack to last year’s action role-playing game. “Dark Arisen” includes the original “Dragon’s Dogma” as well as new quests, dungeons, and items and will sport an attractive $40 price tag.
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By Joseph Leray

Capcom have released its financial earnings report for the first nine months of the 2012 fiscal year, which ends on March 31.

The big-picture news is that Capcom’s sales are up, earning a cool 6.6 billion in income yen this year, an increase of 104.9 percent. Capcom attributes this to strong sales of major releases such as “Resident Evil 6,” “Dragon’s Dogma,” a”DmC: Devil May Cry” and “Monster Hunter 3 Ultimate.”

Sales of downloadable content, a crop of popular social games, on-going subscriptions to “Monster Hunter Frontier Online,” and a “Resident Evil 5”-themed slot-machine game rounded out the company’s income for 2012.

There’s more good news for the company, too: according to Capcom’s statement, “Dragon’s Dogma” performed better than expected, “becoming a million-seller unprecedented among recent new brand games.” It’s no surprise, then, that Capcom would want to follow up on the game’s success with a hefty expansion pack.
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