MTV News intern Steven Roberts is a fighting game expert.
The recent “Street Fighter IV” trailer got him thinking about what the next installment in video games’ most famous fighting series desperately needs. We asked him to share. So take it away, Steven…
Okay, so Capcom decided that they were planning to release “Street Fighter IV.” But what’s next?
Don’t get me wrong. I am excited to hear the good news. Better yet, I am excited to see the good news. Capcom released a teaser-trailer to the web out of nowhere. It featured a 3-D calligraphic styled Ryu and Ken sparring — though sparring sounds inappropriate considering the cans of whoop-ass opening up — under the moonlight.
Despite the jaw-dropping trailer, what’s next? Again, don’t get me wrong. I’m a huge “Street Fighter” fan. I have been a fan since playing “Street Fighter I” in a Brooklyn laundromat as a kid. My cousins, friends and I took turns playing each other in “Street Fighter II” on Super Nintendo. Hell, we still play “Street Fighter III” on the Dreamcast.
But what would make “Street Fighter IV” a unique experience? “Street Fighter II” introduced “loser plays.” It gave you eight unique characters – a number that has since grown – and there was one character that you were bound to relate to. “Street Fighter Alpha” introduced air blocks, chain combos, super combos to the series. “Street Fighter III” brought us, well, parrying.
Don’t take this the wrong way, because the ability to parry was awesome, but only experienced players knew how to take advantage of it. I doubt the average player, unfamiliar with fighters, noticed the feature. They were more interested with the new characters and sprite design.
The question remains for Capcom: How can they win over this new generation of gamers ten years later?
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