by Joseph Leray


According to an interview in the most recent issue of Edge Magazine, Bungie has been finding inspiration in games "Borderlands" during development of their quasi-online, maybe-MMO shooter "Destiny."

“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game,” said creative lead Joe Staten. “We would be idiots if we didn’t look at an awesome game like 'Borderlands' and ask, ‘What are they doing well and how can we try to hit that same ball?’"


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By Kevin Kelly


"Destiny" has been one of the worst-kept secrets in the game industry, what with the Bungie/Activision contract leaking amidst the "Call of Duty" court case last May, the story/art leak in November, and Bungie itself even teased the game deep inside of "Halo 3: ODST". But those were all just small pieces of the puzzle, and now we’ve finally been able to sit down with the studio and officially take a look at the game.

Well, at least we’ve seen pieces of the game. It’s a bit like Leonardo da Vinci showing you a palette, some paints, a brush, and a canvas, and then saying, “Here’s what I’ll be using to paint the Mona Lisa.” Because this was a first look at their new creation, it was very top-level, explaining the story, and blasting us with a lot of concept art.  There were some brief glimpses of in-game footage, but not nearly enough to satisfy us. After all, we are gamers, and every time we see a new game teased, our trigger fingers immediately start itching as we want to try it out.

But you probably want to know what we found out. So here’s a handy guide to what Destiny is all about…. so far.


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By Jeffrey Matulef

According to a recent 27-page contract between Bungie and Activision published by the L.A. Times, Bungie's next game, codenamed "Destiny," will be released as a timed exclusive on Xbox 360 and its successor -- currently referred to as Xbox 720 -- in the fall of 2013.

The contract states that Bungie will make four "sci-fantasy, action shooter games" in the Destiny series to be released every other year starting in 2013. Additionally, the Bellevue, WA-based developer will have to make four downloadable expansion packs, codenamed "Comet," every other year from 2014-2020.

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