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Yesterday we had the privilege of bringing you a preview of the enhanced edition of Titan Books' "The Art of Dead Space"--today, we're going to show you a few pages from their digital re-release of their "Halo 4" art book which just launched this week on iTunes.

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The interactive edition of "The Art of Dead Space" is out this week for iOS, and you might want to pick it up if you want an "enhanced" experience above and beyond the print version released by publisher Titan Books. The eBook offers the same 192 pages of content along with videos and additional art from the Visceral Games franchise.

Check back tomorrow, and we'll have pages from the enhanced "Art of Halo 4" for you to check out as well.

"The Art of Dead Space (Enhanced Edition)" is available now in the iTunes store from Titan Books.

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With "Moulin Rouge" director Baz Luhrmann's pop dramatic adaptation of "The Great Gatsby" in theaters this week, what better way to revisit the themes of F. Scott Fitzgerald jazz-era novel than with an 8-bit rowing game.
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If you're at all familiar with the world of domestic art books based on video games and animation, you're probably more than passingly familiar with the work of Udon Entertainment.

Their July release will include character designs and artwork for Atlus' 2012 fighting game based on "Persona 4."

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I'm not gonna lie: I covet this oversized hardcover from publisher IDW, but I wouldn't even know when I'd have time to pore through it. Still, that doesn't make me wish that I could get my hands on one of the 250 copies of "Transformers: The Art of the Fall of Cybertron," based on last summer's game from High Moon Studios and publisher Activision.

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By Kevin Kelly

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Video game concept art is a curious thing. It is some of the most beautiful artwork that you will never see, for the most part. These works of art are used to shape the course of the game, providing a template for the game developers to work from. But usually the general public never sees these beautiful creations. Thankfully, that trend has been changing, thanks to organizations like Into the Pixel, and the publications of books that collect the art of a single title.

But what about collecting the work of an entire company? Blizzard Entertainment has been busy making games since 1991, and in the process they have created a treasure trove of gorgeous artwork in the process. Now Insight Editions has collected much of that art and put it together in a fantastic tome full of over 700 pieces of art that range from Warcraft to Diablo to Starcraft and beyond.

This book is so massive that it will threaten to crush your coffee table, but it is so attractive that you won’t want to hide it away on a bookshelf either. We’re giving away one of these volumes, which comes complete with commentary from Blizzard wizards Nick Carpenter (VP of Art and Cinematic Development), Sam Didier (Senior Art Director) and Chris Metzen (Senior VP of Story and Franchise Development).

Read on for our interview with Chris Metzen and Sam Didier!

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Can't wait to get your hands on "Bioshock Infinite" to learn all of the grubby little secrets of Irrational's new sky-high dystopia? Writer Joe Fielder and Ken Levine will give you an early peek into Columbia with this eBook in February.

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With the limited edition sold out (in a 4,000 copy run), and the standard edition hardcover on the way January 29, feast your eyes on Dark Horse Comics' celebration of 25 years of "The Legend of Zelda" with this batch of preview pages.

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Back in 1982, when developing the punishing martial arts classic "Karateka," famed designer Jordan Mechner kept a journal of his working experience. And now he's put all of those thoughts and memories together into an eBook, "The Making of Karateka."

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© 2012 Ubisoft Entertainment. All Rights Reserved.

Maybe the most interesting thing about "Assassin's Creed III" is how Ubisoft assembled the vision for the world and characters in the game. Whatever gripes I have about the game as a whole, a lack of ambition and drawing on history and numerous visual influences isn't one of them.

Titan Books' "The Art of Assassin's Creed III" presents that vision through concept art and early looks at the characters. While it doesn't reveal the evolution of "Assassin's Creed III" in the same way as the "Journey" artbook showed the progression of that game's development, it's still a good look at how Ubisoft established the world of the game.

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