Build Your Way Through ‘120 Seconds’ Of ‘Blast Works’

If the Prince ever got the chance to fly a plane in “Katamari Damacy” then he would have come dangerously close to being in “Blast Works: Build, Trade, Destroy.” Watch for “120 Seconds,” and you’ll see what I mean.

Based on Kenta Cho’s flash game “Tumiki Fighters,” you collect enemies as you shoot them out of the sky, and then add them to your plane as additional support (both offensive and defensive). My little bi-plane just kept getting bigger and bigger as it flew through the first two minutes of the campaign mode.

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Majesco Actually Impressed With Wii Online Capabilities, Makes Breakthroughs

Blast Works -- Official ScreenshotIs “Mario Kart Wii” the next big step in Wii online gaming?

Maybe not.

Not if Majesco – yes, the “Cooking Mama” people — pull off their plans for a little-discussed Wii game coming May 6.

“Kart” mostly does what Wii games like “Smash Bros.” already did. Majesco’s game does things that you usually only hear in reference to projects like “Spore” or “Little Big Planet.”

The game? “Blast Works: Build, Fuse & Destroy,” a Budcat-developed remake of the “Tumiki Fighters” side-scrolling shoot-em-up created by cult favorite Japanese bedroom programmer Kenta Cho.

This is the big leap? Stay with me, folks.

“Blast Works” will let gamers create their own content, trade it, even go to a website to browse anything other people have created and then, with just a mouse click, send that content to their Wii.

And it does all of this without friend codes!

Majesco’s Chief Technology Officer recently told me how Majesco got away with innovating with the Wii’s online capabilities, how Nintendo reacted, and why the Wii has at least one online advantage over the Xbox 360.

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