This past week, I spoke with different black professionals in the games industry.
In talking about how few African-Americans were in the games industry, a few interviewees suggested that the QA department was a good way to break in.
Today's interview is with Shana Bryant, someone who actually works in Quality Assurance -- a Manager of Compliance QA in Midway San Diego to be exact. I met Bryant at GDC in February at the IDGA minorities gathering, where she told me she was going to try to count how many other black women she saw during the conference.
In an e-mail interview, I asked the 28 year-old what she thought about people who think there's no need to make any major changes to diversify the industry:
"There's nothing wrong with a little change. Our industry can either accept what we have and rest on its collective laurels while our capacity for creating a new and exciting game development experience silently plateaus, or we can continue to move diligently toward improvement, champion good design, and reward the risk-takers. A world without games like 'Katamari Damacy,' 'Okami,' 'Psychonauts' or 'Ico,' regardless of their sell-through numbers, is a world that is decidedly more drab, in my opinion. This is not to knock the 'Bioshock's or 'Call of Duty 4's of the world, but it's important to note how the sleepers can also help define the direction of our industry."
Continue reading to see her thoughts on being a minority in terms of race and gender and just how many other black women she saw at GDC...