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BioWare talked about their general philosophy on downloadable content and said that they planned for "Dragon Age" DLC to expand over one and-a-half or two years. Read more...
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
Posted 11/20/09
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Posted 4/6/09 1:00 pm ET by Tracey John in *GDC 2009, DLC, Dragon Age: Origins, PC, PS3, Xbox 360, bioware
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BioWare talked about their general philosophy on downloadable content and said that they planned for "Dragon Age" DLC to expand over one and-a-half or two years. Read more...
Posted 4/1/09 2:00 pm ET by Tracey John in PC, Xbox 360, bioware, mass effect, mass effect 2
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The worst thing about "Mass Effect" might be... fixed? Read more...
Posted 4/1/09 10:00 am ET by Tracey John in Dragon Age: Origins, PC, PS3, Xbox 360, bioware

"Probably. [laughs] 'Mass Effect' had a bit of this weird slow news day hiccup where people reacted. We always do romances, and we've always done romances. It's a commitment we have. And to our minds -- and we're Canadians -- it's all done in good taste. These are people that are actually in love and have built up a friendship. It's hardly as salacious as it's been sold. And 'Dragon Age' does have multiple romances available. There's quite a few characters and friendships that build into the camaraderie of the battlefield."
-- Lead designer Mike Laidlaw during a "Dragon Age" demo, answering my question about whether or not we'll see love scenes as "controversial" as the ones in "Mass Effect."
Related Post:
BioWare Answers Your Questions
Posted 3/31/09 12:30 pm ET by Tracey John in *GDC 2009, Dragon Age: Origins, bioware, mass effect, mass effect 2
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Ray Muzyka and Greg Zeschuk answered MTV Multiplayer readers' questions and told us about what they're changing in "Mass Effect 2," BioWare's future and how they like to keep players gasping. Read more...
Posted 2/25/09 6:00 pm ET by Patrick Klepek in Dragon Age, Dragon Age: Origins, PC, PS3, Xbox 360, bioware
Electronic Arts and BioWare decided to delay "Dragon Age: Origins" PC to release it alongside the console versions, but while the console versions are still shrouded in mystery, here's what BioWare would say about them a few weeks ago. Read more...
Posted 2/18/09 11:00 am ET by Patrick Klepek in Dragon Age, Dragon Age: Origins, PC, PS3, Xbox 360, bioware, mass effect, mass effect 2, star wars
I haven't played "Baldur's Gate," but I have played BioWare's spiritual successor, "Dragon Age: Origins," and after a 10-minute session (albeit one without a proper tutorial), it planted the idea this style of RPG might not resonate with players who've come to expect differently from BioWare. Read more...
Posted 2/4/09 12:00 pm ET by Patrick Klepek in Dragon Age, Lunchtime Video, PC, PS3, Video, Xbox 360, bioware, ea
I jinxed the release of "Dragon Age: Origins." Following an hour-long demo of BioWare's latest RPG, I recorded a Lunchtime Video from Electronic Arts' sprawling campus just south of San Francisco, only to find out minutes later that "Dragon Age" had been delayed until the fall of this year. Sorry!
Posted 2/3/09 12:00 pm ET by Patrick Klepek in Dragon Age: Origins, Lunchtime Video, Video, bioware, fallout 3
No, I'm not talking about "Fallout 3" come to life, but an unexpected incident in my apartment yesterday lead to an hour spent fighting off an invasion of ants into my living room…and a discussion about "Dragon Age: Origins"?
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Posted 1/8/09 2:30 pm ET by Patrick Klepek in PC, Xbox 360, bioware, mass effect
"Mass Effect 2" became a little more real today with news that BioWare's RPG sequel is showing up in an unexpected way this March at the Game Developer's Conference. Read more...
Posted 10/27/08 9:00 am ET by Patrick Klepek in PC, bioware, mmo, star wars
You had to make some tough decision in "Mass Effect" sometimes. Should a character live or die? The choice was often left in your hands.
But even if you didn't like your first choice, you could always boot up an old save and pick a different path. That character never really had to die.
BioWare admits that's a struggle with even their own games. Because "Star Wars: The Old Republic" is a persistent online experience, they see an opportunity to solve that.
"As an attempt to appeal to a broader and broader audience, consequence has left gaming," said BioWare co-founder Greg Zeschuk to me after unveiling his MMO this week. "Everything is very low impact and there's no real negative result that can occur. We're going to start bringing that back but in a rational way, a way that doesn't punish the player -- but puts them on the spot."
The issue of inconsequential decision-making isn't just something limited to offline experiences, however, argued Zeschuk. Online games are guilty of it, too.
Posted 11/18/09
Posted 11/18/09
Posted 11/17/09