Previews of "BioShock 2" are circulating the Internet. Beyond the summaries you can find elsewhere, here are some answers MTV Multiplayer got regarding some key sequel details. Read More...

Here's a panel from the "Power Girl" back-up story in a pretty good new comic from DC Comics called "The Flash: Rebirth." I read it once this week without making any video game connections. And then a friend (Rick Marshall, who runs MTV's Splash Page comics-movies blog) showed me the spread above and pointed out that it might remind some people of "BioShock." I see what he's talking about. Big Daddies everywhere. [NOTE: I originally wrote that this panel was from the "Flash" comic's lead story. It is not. I regret the error.]

Our intern's a huge "BioShock" fan. So when Game Informer broke some new details about the sequel, he was excited but also... worried. See why. Read More...

With all the rumors surrounding Game Informer's latest cover story on "BioShock 2," we had our intern get a copy of the magazine and summarize a few interesting details. Read More...

Despite a mysterious "TBA" listing next to the "Bioshock 2" in a release calendar posted by publisher Take-Two Interactive earlier this week, the publisher has confirmed to MTV Multiplayer that the game will be released on the PC, PS3 and Xbox 360. The "TBA" has provoked speculation that the game might be turning into an Xbox 360 exclusive or that a plaform was being dropped. Chalk it up to a misprint? We've followed up just to make sure it doesn't mean that one or more versions will be shipping later than the Take-Two fiscal year, which ends on Halloween.

The cover for the April issue of Game Informer doesn't just promise details on "Bioshock 2" (2009 release, still listed as platforms TBA by publisher Take-Two) -- it also shows what is described to be a Big Sister. She doesn't look friendly. Read More...

For our readers in Canada and the U.K. who are unable to watch our region-blocked videos (sorry!), we've transcribed part of the Vs. Mode Live panel that took place at New York Comic Con. Here's 2K Boston's Ken Levine and Bethesda's Todd Howard talking about the Wii. Read More...

Remember how so many reviewers said that "Killzone 2" didn't have much in its single-player campaign that was new? And remember how people couldn't agree if that was a problem or not? At last week's Comic-Con panel, N'Gai Croal and I asked 2K Boston's Ken Levine ("BioShock") and Bethesda Softworks' Todd Howard ("Fallout 3") all about that and the disputable value of "newness."

(This is the second of a daily series of posts showing clips from last week’s New York Comic-Con panel — click the jump if the two clips in today’s post don’t play back-to-back.) Read More...

Without managing to spoil the ending of their games, the lead creators of "BioShock" and "Fallout 3," Ken Levine and Todd Howard, respectively, recently told me and Newsweek's N'Gai Croal what it's like to make game endings -- and what their recent games taught them about the topic. Plus: How YouTube has affected game-endings.

(This is the first of a daily series of posts showing clips from last week's New York Comic-Con panel -- click the jump if the two clips in today's post don't play back-to-back.) Read More...

Our New York Comic Con panel, co-moderated by Newsweek's N'Gai Croal and featuring "Fallout 3" exec. producer Todd Howard and "BioShock" mastermind Ken Levine, is over, but if you weren't following our Twitter, here are some highlights, including word Howard is working on an iPhone game and Levine addressing his next project and multiplayer. Read More...

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