
Does anyone remember the Nintendo drought? Those not-so-glorious times when Nintendo 64 and GameCube owners waited month after month for something — anything — new to be released for their system?
Well, may I introduce you to the Nintendo flood?
There are a slew of Wii titles coming out this week. And nothing else for other systems.
When I checked the GameStop’s online Coming Soon list right before Christmas I saw that the list of the next eight titles for the PS3 and the 360 stretched into February (”Cabela’s Monster Bass Fishing” and “Devil May Cry 4,” respectively). For Wii, that list barely got into January.
How does that happen? Where did these Wii games come from?
On the Wednesday before Christmas I spoke to a man who had the answers. Paul Rinde is the CEO of Destineer, a Minneapolis-based game publisher responsible for some high-profile Mac ports (they published “Unreal Tournament 3” and “Halo” for Apple computers). The company was founded in 2000 and is now being positioned to make a splash on the Wii in 2008. At the time of our interview, Rinde’s company had just shipped its first Wii game,”Indianapolis 500 Legends.”
And there were six more in the pipeline, marked on GameStop for release this week, though possibly not really trickling out completely until the end of January or so.
Again, how does this happen? What exactly is Destineer — aside from a game publisher that, located just 10 minutes from the offices of Game Informer magazine, currently employs former GI writers like the guy who had to backpedal from posting that publication’s infamously low “Paper Mario: The Thousand Year Door” score? And, other trivia aside, aren’t these the kind of publishing practices on the Wii that some game reporters say are part of the problem? You know, the problem that EGM hammered Nintendo on a few months ago?
Or is this a great sign of what starved Nintendo system owners have been waiting for for a decade: at last… widespread third-party support.
Paul Rinde answered all my questions. Read on.
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