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Call Of Duty 4It is over. Another Vs. Mode. Well, unofficially a Vs. Mode. Throughout the week Slate.com posted an exchange between four gaming reporters, myself included, about the year in video games.

And they posted a 20-minute podcast, which I'm really happy with.

Participants of the 12-part written exchange and the podcast were:

Slate's Chris Suellentrop:

I hope that "Wii Play" does not become an Important Game that other companies copy. It's a fun enough little game, but its minigames don't have the exhilarating "virtual reality" feel of "Wii Sports," a game in which you actually feel like you're playing tennis, golf, and bowling. I haven't touched a Wii title that's lived up to the promise of "Wii Sports."

The New York Times' Seth Schiesel:

For pure adrenaline, nothing this year compared to my first solo battle against another player in "Eve Online." So there I was, minding my own business, flying my Rupture-class cruiser in a low-security star system called Klogori. All of a sudden, a Thorax blastership flown by a pilot from the then-powerful RISE alliance appears on my heads-up display. His railguns rip into my shields as I fumble to launch my attack drones and target my autocannons. We circle one another, dodging the asteroids tumbling about, as my ship's Nosferatu modules relentlessly suck away the energy stored in his ship's batteries and add it to mine. Soon, he can no longer power his repair systems, and I blow the Thorax to high-tech splinters. And none too soon. A few more seconds and it would have been me waking up in a cloning station.

Newsweek's N'Gai Croal (who?):

We agreed that it was difficult because of the amount of time that it takes to play a game as compared with watching a movie, not to mention the fact that games also require a certain amount of skill to progress. That's why the DS and the PSP have been a godsend for us New Yorkers. I would probably never have made it through all but the last level of Rockstar's disappointing "Manhunt 2"—sheepishly tilting the screen away from underage subway seatmates, of course—if there hadn't been a PSP version.

And me, Multiplayer's Stephen Something-or-other:

So, how odd am I for spending 18 hours playing through "BioShock" this year? For going through "Metroid Prime 3" in 15? For spending far more than four hours each finishing "Ratchet & Clank Future," "God of War II," "Heavenly Sword," "Call of Duty 4," "Lair," "Super Paper Mario"? How far into the frontier am I? And are the people who got turned on to games this year by quick-play champs such as "Wii Sports," "Guitar Hero," and, yes, "Desktop Tower Defense" ever going to get to these hinterlands with me?

All of the above is excerpted from the full Slate exchange. Plus, there's the podcast, which will auto play at the link or can be downloaded through this one.

Wow, do these guys ever shut up?

clockface.jpgIt is a common belief in the games industry and may other industries that one of the best ways to hype up anticipation of your forthcoming product is to give people a clock to stare at.

This has happened before.

As the countdown clock ticks backwards, your future consumers, sit, and wait, hungry for information. Each second they stare at the clock is a second of wasted existence. Their expectations of what to expect when the clock hits zero build, elevating their hopes that eventually lead to utter letdown. I believe that 99.9% of the time the payoff just isn't quite worth the build-up.

It is because of this inevitable suffering that I offer up a list of some of this year's useless time wasters ever conceived to market video games, the 2007 countdown clocks.

Read more...

pm2007.jpgWho says that you need a disk to have some fun playing video games? Sometimes all you need is a little bit of hard drive space. Ranging from updated classics to brave new takes on tried-and-true genres, here is my list of the top-ten downloadable games for your consoles.

1. Pac-Man: Championship Edition (Xbox 360)
The original "Pac-Man" was one of the games that changed the world, but the Championship Edition goes to a whole new pellet-munching level. Timed levels, crazy effects, and intense challenges make "Pac-Man C.E." a worthy successor to the Pac-Man crown. Hopefully 2008 will bring us "Ms. Pac-Man C.E." (I really do love her bow).

2. Super Mario Bros.: The Lost Levels (Wii)
A classic finally made its way across the Pacific in its original form. The true sequel to the greatest game of all time, "Super Mario Bros. 2" (as it is known in Japan) picks up right where the first game left off, and keeps true to the game's 8-bit visual and audio style. Although it was released on the SNES "Super Mario All-Stars" compilation, true hardcore fans know it just wasn’t the same.

Read more...

Desktop Tower DefenseUPDATE: For those interested in comparing scores, I've started a new group called on the Desktop Tower Defense" leaderboards called "GOTY" I'll post any new scores there.

What are the top 10 games of 2007, as determined by one Stephen Totilo? (That's me).

Over at MTVNews.com, we're letting my opinion be known.

Yeah, I left "Assassin's Creed" off. Sadly, I had to leave my beloved "Picross DS" off too.

My 10?

My number one is the free, browser-based "Desktop Tower Defense." Seriously. Play it for free in your web browser right now.

You tell me why I'm wrong. But the fact is, I'm not.

Also charting are: "Crackdown," "Halo 3," "Rock Band" (ka-ching!), "Geometry Wars Galaxies" on the Wii and more.

Full list here.

(And for the record, this list does not reflect the judgment of MTV Games, the MTV Multiplayer blog, TRL or Tila Tequila)