At the Design, Innovate, Communicate, Entertain Conference in Las Vegas, Sefton Hill, game director and co-founder at Rocksteady Studios, developers of the popular Batman: Arkham Asylum and Batman: Arkham City games took to the stage to talk about the video game development theory at Rocksteady, offering up the five simple strategies of their studio that helped shape these two licensed games for Warner Bros. Interactive. While designing games isn't something that can be easily be picked up from reading a list of key components, these building blocks should be helpful for anyone out there looking to get into game development.

Read on for Rocksteady's 5 simple strategies for people looking to develop games.
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Uh-oh, is this Bane's doing? Last week, Warner Bros. Interactive announced that the upcoming game starring DC Comics' nocturnal detective is slipping from a Summer 2009 release to an end-of-summer timeframe.
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We're debuting this new trailer for "Batman: Arkham Asylum" on-air tonight, but thought you might like to see the full thing here too. This is the newest trailer for this summer's Dark Knight PS3/XBox360/PC adventure. This trailer focuses on Batman's so-called Invisible Predator stealth combat techniques. Solid Snake and Sam Fisher could never do things like this!

(Apologies for the audio being a little fuzzy today. Not sure why that happened. Videos not viewable by users logging in from Canada or the U.K.)

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8-Bit 'Dark Knight'FROM SPLASHPAGE: YouTube user elmacbee probably had the right idea channeling Sunsoft as the faux game’s look. Anyone who played their original “Batman,” “Return of the Joker” or “Gremlins 2: The New Batch” should be able to appreciate the 8-bit cinematographer’s tricks here.

Read more about 8-bit Dark Knight gaming concept video at Splashpage.MTV.com...

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