
How does someone turn their game ideas into the hit games? Twenty-seven-year-old Matthew DeJesus, a former game tester, dreams of being a top game maker (here's his official site). I met him at the Game Developer's Conference in San Francisco a few months back, where he was working the rooms, making connections and sharing his ideas.
Frankly, I don't know if DeJesus can make it or not, but I wanted to keep an eye on his efforts and see just how far his irrepressible energy can take him. Below, you'll see the basics as he shares his background and some of his game ideas, plus a roadmap for how he plans to break through.
His ambitions are no less grand than this:
I represent the next generation of game designers who will push the industry past its current boundaries. I have the vision and creativity to bring the next great franchise into reality.
Can Matt make it in gaming? How do you think he should spend his next month?
