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Bill Roper, a key figure in the making of the "Diablo" franchise, commented on the game's colorful new art direction, saying "as a player it just didn't really ring with 'Diablo.'" Read more...

Nothing says "I love you" like Valentine's Day cards based on a zombie-shooter video game. Check out these adorable renditions of "Left 4 Dead"'s characters in fan-made, holiday-themed artwork. Read more...

Former Primus bass player Les Claypool has never written game music before "Mushroom Men." But it has nothing to do with his feelings for or against games.

It was actually a series of seemingly coincidental events that lead to Claypool signing on, involving his children, the game's stylized artwork and playing with with mushrooms the same day project was pitched to him.

Claypool explained how all of these happenstances came together during a phone interview this morning with MTV Multiplayer.

Read more...

I Am 8-Bit isn't the only place to take in some video game-inspired art.

In fact, if you're going to be in San Francisco this month, there's a new exhibit you'll want to check out.

Entitled "Game Over -- Art Of The Gamer Generation," dozens of artists have contributed some interesting interpretations of our gaming memories. The art is currently on display at Giant Robot (located at 618 Shrader St.), and runs through October 29.

If you're not in San Francisco, the Giant Robot web site has plenty of pictures of the art already online. To see some of the art, keep reading!

Read more...

The exhibitors of the "Space Invaders" exhibit that includes a 9/11-themed re-mix of the game at Games Convention in Germany knew they didn't have permission from the original arcade game's creators to showcase all the artwork at the event, according to a document found by MTV Multiplayer.

Computer Game Museum Berlin knew it didn't have expressed permission from Square Enix and Taito for the controversial "Invaders!" art piece.

Continuing a story broken at Kotaku this week, I've discovered a text file in the press materials for the exhibit noting the "Space Invaders" publisher had never signed off.

""The artwork "invaders!" is not approved by Square Enix/ Taito," read the short note.

Whether Computer Game Museum Berlin or artist Douglas Edric Stanley will face any of the legal challenges threatened this morning remains to be seen. A statement issued by Taito noted:

"TAITO is seriously considering all available options-including legal actions against the infringer and, if necessary, the Games Convention exhibitor involved-in order to end this unauthorized and impermissible misuse of the Space Invaders content and to protect TAITO’s intellectual properties."

Meanwhile the artist, Stanley, has said, in an interview with the AFP, he considers his art to be a "unusual ... though obvious" metaphor for the 9/11 attacks.

MTV Multiplayer has attempted to contact Computer Game Museum Berlin. We'll let you know if we hear back from them.

Related Posts
‘Space Invaders’ Vs. World Trade Center — Creator Explains 9/11 Project

'Invaders!' Insallation At GC, Via KotakuToday Kotaku reported and posted an image about a "Space Invaders" mod that, of all things, sets the famous arcade game against the backdrop of the destruction of the World Trade Center on September 11.

The game is being presented as an art installation at the Games Convention in Leipzig, Germany as part of a 30th anniversary celebration of "Space Invaders."

Who would make such a thing and why?

I did a web search and found a full explanation on the GC site that's suddenly slow to load.

Here's the deal:

Installation for the exhibition “30 Years of Space Invaders"
Invaders!
Invaders! (2008), Douglas Edric Stanley (USA/F)

The World Trade Center attacks mark a deep cut in our recent history that is still being processed. The French-American artist Douglas Edric Stanley has found an unusual – though obvious – metaphor with his work “Invaders!”, which is based on the 1978 arcade original. In his interactive large installation, the players must prevent the catastrophe by controlling the well- known cannon at the lower screen border with their bodies and firing it using arm movements. Like the original, this trial is ultimately
unsuccessful, thus creating an articulated and critical commentary about the current war strategy. In this regard, Douglas Edric Stanley sees Space Invaders as “a social tale that can be related to historical tales without losing its poetic power” (D.E. Stanley).

You can watch a video of people playing "Invaders!" and judge it for yourself at this YouTube link.

Read more from the creator and even download the game at his blog.

Are you the kind of person who looks for a video game influence in everything? I am.

So when my girlfriend forwarded me the details on a new gallery in San Francisco for artist Ferris Plock called "Slay The Giant," I couldn't help but scrutinize his work for gaming clues.

I thought I'd found one. Doesn't the artwork look a lot like "Shadow of the Colossus"? Sure, they're more robot-like than the giants in Team ICO's revered PlayStation 2 title, but the similarities between the two are uncanny. It's a game exhibit in disguise!

But I was wrong, as Plock, who is a gamer, told me over e-mail... Read more...

'Linger In Shadows'"This is art," Sony producer Rusty Buchert told me in Los Angeles last month as he showed me what looked and played like an interactive real-time cut-scene on the PlayStation 3. He was showing me "Linger In Shadows," the product of a handful of Polish programmers and artists who have created an artistically ambiguous and technically ambitious nine-minute controlled flight through a digital dreamscape.

"Linger In Shadows" is partially personal, though I can't yet interpret what the flying dog may represent, nor the floating mask and tendrils. It's partially a programming tour-de-force, something that Buchert said is " making the hardware stand up and beg." (Advanced oil-painting effects; procedural fur; other things that are said to wow tech people within Sony, etc. -- see some of it here.) It's all art.

So… how do you sell art on the PS3? Buchert had a neat idea.

Read more...

pre-teenraider.jpgStarting today on GameTap, you can watch “Pre-teen Raider,” the latest episode in the site’s Re\Visioned: Tomb Raider Animated Series crafted by various writers and artists. The eighth animated short in the ten-part series, “Pre-Teen Raider” was written by comic scribe Gail Simone (formerly of Birds of Prey and starting Wonder Woman in October), designed by Six Point Harness and features Lara Croft as a mischievous 12 year-old at the Croft Academy. Simone took some time to talk about turning a video game sex symbol into a tween, how it was almost "Kindergarten Croft" and how things are going with a certain Amazon princess…
Read more...

01_viva_pinata.jpg
When we registered for our E3 badges at the Fairmont Miramar Hotel in Santa Monica, we also attended the reception held outside that featured the 2007 Into the Pixel exhibit, a collection of video game-inspired art. This year's collection had work from artists all across the world and from games spanning all genres. The one pictured above is a rendition of Viva Pinata (note: a favorite game of mine from last year that was highly under-rated) created by Ryan Stevenson of the U.K. Can you spot the Fudgehog? (I can!) Read more...