By Joseph Leray

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By most accounts, “Aliens: Colonial Marines” was not a good game. We concluded our thorough drubbing by flatly explaining that “even the most forgiving fan of the series, even the most ardent shooter fanatic should really pass … because there is absolutely nothing here of value.”

Since the game’s release, concerns have been raised about “Aliens’” development (to put it lightly). The game was developed by Gearbox with (depending on who you ask) varying amounts of help from TimeGate studios, a Houston-based studio known for its work on the “F.E.A.R.” franchise and, more recently, “Section 8.” There seem to be some discrepancies about which group developed what, but the fact remains that not only was “Aliens: Colonial Marines” a bad game, but that its entire development was a hot mess.

Let's break the timeline after the jump.
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On the one hand, you have to respect the level of care that went into the attempt at bridging the first three wildly disparate "Alien" films in "Aliens: Colonial Marines." Down to the authentic pulse rifle sounds, attempts to name-check just about every location, character, and memorable visual from those films (with a cursory nod to "Prometheus" thrown in late in the game), Gearbox Software clearly wanted to evoke fans' nostalgia for this universe.

On the other hand, nostalgia's really all this clunky and unpolished shooter has going for it, offering a visually lackluster (at best) experience both in the campaign and online in a floaty shooter that feels ripped straight out of 2005 that, most damningly of all, utterly defangs one of film's great monsters.

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By Joseph Leray

Last night, Gearbox Software announced that its upcoming sci-fi/horror shooter "Aliens: Colonial Marines" has gone gold. This means that development for the game is finished, and that the code has been certified. The next step is to ship the code off to manufacturing, so that actual game discs can be made and sent to retailers.

This is well and good -- it means that "Colonial Marines" will likely hit its target release date of February 12 (the perfect Valentine’s Day gift!) -- but there’s a catch: the game’s gold status only extends to the PC, PlayStation 3, and Xbox 360 versions. The Wii U version, which is being developed separately by Demiurge Studios, is nowhere to be seen.
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By Kevin Kelly

Gearbox and Sega recently invited us to Dallas, Texas to check out the progress on their upcoming Aliens: Colonial Marines title, and we weren’t sure what to expect. But, our expectations were raised pretty high when we got to the venue which was accessed by a creaky cargo elevator (shades of Ripley fleeing from the Alien Queen) and dense fog covering the ground, only to be brought up face to face with the actual Alien Queen from the film, which was on loan for the event by 20th Century Fox.

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It's a day of licensed game news, with Sega revealing intentions to develop a third "Alien" title, a new "Aliens vs. Predator" in the hands of original series developer Rebellion. Electronic Arts also confirmed a game based on the live action "G.I. Joe" film. Read More...

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