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Funcom's fourth-quarter financial results showed an operating loss of $23.3 million due to "a lagging performance" by its MMORPG "Age of Conan." It was also announced that the CFO of the Norwegian company has resigned. Read more...

Despite Funcom's big plans for its MMO "Age of Conan" in 2009, including its first expansion, the company's planned server merges will reduce the number from 49 to 18. Read more...

Last week, MMO website TenTonHammer confirmed layoffs at Funcom's U.S. branch.

The Norway-based developer of "Age of Conan" acknowledged the "staffing cuts," which reportedly affected 70% of the U.S. branch in the Customer Service and Quality Assurance departments, as "part of our ongoing cost based efficiency and performance initiatives that are vital to any business."

We followed up with Funcom about how the cuts would affect "Age of Conan" and to check on the status of Xbox 360 version of the game in development. Product manager Erling Ellingsen told us via e-mail:

"Our aim is for this to not affect development of 'Age of Conan,' or any of our other games, at all. We are sticking firmly to our plans. The Xbox 360 version of the game is still in production, but as before we are not committing to any specific dates. I wish I could give you more information, but I can't at the time being."

"Age of Conan" was released in May and the Xbox 360 version was slated for 2009.

Related Posts:
Funcom Defends 'Age of Conan,' Unfurls Plans To Improve Game
Funcom: Departure Of 'Age Of Conan' Game Director Will Make MMO More 'Player-Centric'
Sitcom Audience Finds 'Age Of Conan' Hilarious

When "Age of Conan" came out in May, the hype machine was in full force for the M-rated MMO based on Robert E. Howard's Conan the Barbarian.

Though the game released to strong retail sales and started with over 400,000 players, several major issues with the game popped up -- including system performance, game balance, Player vs. Player, to name a few.

Matters weren't helped with the unexpected departure of the game's director, as well as the recent announcement that the company would merge its servers (which we've heard isn't necessarily a good sign).

With all these problems swirling, Funcom product director Jørgen Tharaldsen got in touch with Multiplayer today to defend the game. He was responding to questions I sent last month regarding the state of "Age of Conan," what the company is doing with the game moving forward and an update on the Xbox 360 version. Here are his responses:

[Image Credit: Espen Sjølingstad Hoen] Read more...

Flipping through the channels on TV last night, I stumbled upon the CBS sitcom "The Big Bang Theory."

The show is about two socially inept physicists who live next door to a boisterous blonde waitress (I've never seen the show before).

Now what does this have to do with "Age of Conan"? Well, last night's episode featured one of the main characters, physicist Sheldon, playing the game. He starts spouting things like "AFK," which the in-studio audience (or canned laughter?) finds hilarious. Then the blonde woman Penny becomes obsessed with it. Comedy ensues as she bugs Sheldon to help her level her character.

To watch the beginning clip featuring the game (no gameplay is shown), click here. It's also mentioned throughout the entire show.

Gamers, what do you think of your video games making appearances on TV sitcoms? Do they help or hurt?

Change is under way for "Age of Conan," and players will like it, a Funcom rep told Multiplayer.

On Wednesday, Funcom announced in their official forums that producer/game director of "Age of Conan" Gaute Godager (pictured) has parted ways with the company.

Godager was with Funcom for 16 years, and was one of the original founders of the company.

MTV Multiplayer contacted Funcom product director Jørgen Tharaldsen about Godager's sudden departure and how this will affect the game.

Here's what Tharaldsen had to say via e-mail:

[Image Credit: Joacim Lund]

Read more...

Mythic VP and lead "Warhammer Online" designer Mark Jacobs told me some of the things needed to make a successful MMO. But he also said if you're looking to make an online game nowadays, the odds are against you.

"If you look at the numbers, MMOs have the highest failure rates of any entertainment product," Jacobs said. Going all the way back 11 years to the release of "Ultima Online," the first MMO to reach 100,000 subscribers, he said that there have only a been handful of successful MMOs compared to the number of them being developed.

I mentioned how the measure of success nowadays might be if your game still exists in a year. "It does seem that way," he said, "and it is just tremendously sad when you look at the amount of money and effort that goes into MMOs."

In our recent conversation about the state of online games, we also touched on why last year's "Hellgate: London" went under, and what the troubled "Age of Conan" can do to prevent the same fate.

Read more...

Last month, some "Age of Conan" forum members discovered that female characters in the MMO swing their weapons slower than males, causing them to do significantly less damage over time.

Developers at Funcom stated earlier this week that they "never intended for any character to be stronger/weaker than another based on its gender." They said the fix will be coming in the next several weeks.

Reading about this topic on a few other gaming blogs, I noticed a few comments from people who thought there should be differences between male and female avatars in terms of physical abilities. Here's what I found: Read more...

aoc-horse-markers-211×281.jpgI'm not sure what the animal cruelty laws are in Norway, but I guess they don't include covering a horse in ping pong balls.

A few weeks ago, I saw a demo of "Age of Conan," the new MMORPG from Funcom.

With the game due out next month, we've heard lots of things about it already: how difficult it is to adapt the controls for the Xbox 360 controller, and whether or not the game features nipples.

But there was one fact during the demo that caught my attention: in order to capture realistic movement for the in-game horse mounts, they motion-captured real horses.

I had to see it to believe it.

So I asked for proof, and Funcom gladly sent it to me. From Product Director Jorgen Tharaldsen:

"In order to make [the horse movement] believable, we looked for someone who could help us to make it look as you would expect in a real-life situation, and we found this in a team of crazy British guys who lined up an entire stable and even a stadium for motion capture. As a thank you to the Brits, we naturally had to put the jolly old lance in the game when fighting mounted! I'm not sure if we are the first or only ones to do this, and it really doesn't matter. What I do know is that riding a horse in 'Conan' looks mighty cool, and even realistic, so as far as we are concerned we reached our goals."

Click onward to see more photos of the horse and rider in action, as well as the screenshots of the final results.

Read more...

Age of ConanOur last post covering Funcom's "Age of Conan" hasn't moved off the front page, yet Multiplayer is already prepared to share some more with you about the upcoming MMO. Sorry, no nudity this time (though we did see some during our presentation!), but we do have some news on the eventual Xbox 360 port that Funcom's been kicking around.

The Game Developers Conference doesn't properly start until Wednesday, but companies are taking advantage of the gathered press in San Francisco to show some 2008 wares. One of Multiplayer's first appointments was an updated look at "Age of Conan," currently scheduled to drop on PCs sometime in May.

But, it's also coming to the Xbox 360 -- eventually. While catching up with Funcom Product Manager Jorgen Tharaldsen, he updated us on the Xbox 360 version's progress. Unfortunately, Funcom doesn't yet have a timeframe for release, as the their resources are devoted to ensuring a May ship date for the PC version.

Once that's out the door, however, Funcom can prep their move into the console space. Such a transition doesn't come without substantial hurdles, says Tharaldsen. The four and a half years of developing "Age of Conan" on the PC means their work has been crafted around a mouse and keyboard.

While "Age of Conan"'s combat incorporates real-time combos not unlike "God of War", the interface powering "Age of Conan" was built for a PC gamer. As such, the interface won't necessarily transfer 1:1 onto a control pad, thus requiring a complete interface revamp. When asked if a PC user could hook up an Xbox 360 controller to their PC and play "Age of Conan," Tharaldsen shook his head.

Still, Tharaldsen maintains "Age of Conan" will end up on Xbox 360. Is it coming in 2008? Probably not. Have they made substantial progress on the console interface? Not yet. Does the recent confirmed cancellation of "Marvel Universe Online" worry us? A little. But, Funcom remains confident, and you know what? At least they're taking their time.