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	<title>MTV Multiplayer &#187; PS3</title>
	<atom:link href="http://multiplayerblog.mtv.com/category/PS3/feed" rel="self" type="application/rss+xml" />
	<link>http://multiplayerblog.mtv.com</link>
	<description>Video game news featuring the top games on the Xbox 360, PS3, Wii and PC</description>
	<pubDate>Mon, 23 Nov 2009 22:30:20 +0000</pubDate>
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		<title>Brad Pitt Secures Rights For 'Dark Void' Movie</title>
		<link>http://multiplayerblog.mtv.com/2009/11/20/brad-pitt-secures-rights-for-dark-void-movie/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/20/brad-pitt-secures-rights-for-dark-void-movie/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:00:05 +0000</pubDate>
		<dc:creator>Brian Warmoth</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[brad pitt]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[dark void]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29682</guid>
		<description><![CDATA[
If Capcom's "Dark Void" becomes a hit when it comes out in 2010, Brad Pitt's production company Plan B Entertainment will already be ahead of the game, as they've announced they now have the rights to make a film based on the unreleased title.
"As a game, 'Dark Void' was developed with a wide-screen mentality -- [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/dark-void.jpg" alt="Dark Void" /></p>
<p>If Capcom's "<a href="http://multiplayerblog.mtv.com/tag/dark-void/">Dark Void</a>" becomes a hit when it comes out in 2010, Brad Pitt's production company Plan B Entertainment will already be ahead of the game, as they've announced they now have the rights to make a film based on the unreleased title.</p>
<p>"As a game, 'Dark Void' was developed with a wide-screen mentality -- a world full of adventure presented in cinematic scope and scale," Capcom Entertainment's senior vice president of licensing Germaine Gioia said in a press release. "Plan B recognized the potential of our newest property and are as excited about bringing 'Dark Void' to life in cinemas as Capcom is to bring the interactive experience to home theaters."</p>
<p>The game's plot follows a pilot named Will who crash lands in the Bermuda Triangle only to wake up and find himself in an alternate reality where aliens with high-tech toys want to take over the world. Thanks to an alliance of humans and a jetpack, though, he's equipped to fight back and save Earth.</p>
<p>"Dark Void" won't be available in North America until January 19th, but Plan B was impressed enough to scoop up the property pre-launch. Pitt's company produced "The Time Traveler's Wife" and is currently in post-production with "The Tree of Life," which will feature the "Inglourious Basterds" star alongside Sean Penn. There's no word on whether or not Pitt has considered strapping on the "Dark Void" jetpack himself for the new project.</p>
<p><em>Would you like to see Brad Pitt star in a "Dark Void" film? What are your impressions of the game so far? Share your thoughts in the comment section below.</em></p>


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<mtvPubDate>11/20/09 6:00pm EST</mtvPubDate>	</item>
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		<title>'Lego Indiana Jones 2' Review - Bad Dates? Not This Time!</title>
		<link>http://multiplayerblog.mtv.com/2009/11/20/lego-indiana-jones-2-review-bad-dates-not-this-time/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/20/lego-indiana-jones-2-review-bad-dates-not-this-time/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 20:43:33 +0000</pubDate>
		<dc:creator>MTV Video Games</dc:creator>
		
		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[indiana jones]]></category>

		<category><![CDATA[lego]]></category>

		<category><![CDATA[lego indiana jones 2]]></category>

		<category><![CDATA[lucasarts]]></category>

		<category><![CDATA[traveller's tales]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29689</guid>
		<description><![CDATA[
I have to admit that back in 2005, I laughed at the idea of "Lego Star Wars." The whole concept seemed too kid-friendly and too corporate at the same time. But I was quickly swept up in the game's quirky sense of humor, refreshingly tight game play and surprising depth. I enthusiastically embraced all the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/legoindianajones2_review.jpg" alt="Lego Indiana Jones 2" /></p>
<p>I have to admit that back in 2005, I laughed at the idea of "Lego Star Wars." The whole concept seemed too kid-friendly and too corporate at the same time. But I was quickly swept up in the game's quirky sense of humor, refreshingly tight game play and surprising depth. I enthusiastically embraced all the "Lego" games that followed ("Lego Batman" still gets plenty of mileage, and the new "Lego Rock Band" is amazing if only for the presence of Lego David Bowie). But I was disappointed with "Lego Indiana Jones," which felt too loose and not as sharply whimsical as the other games in the series. </p>
<p>Now comes "Lego Indiana Jones 2: The Adventure Continues," which incorporates elements from the first three "Indiana Jones" movies and augments it with a healthy dose of 2008's middling "Kingdom of the Crystal Skull." </p>
<p><b>The Highs</b></p>
<p><i>Tag Team Back Again!</i><br />
One of the greatest joys of the "Lego" games is the co-op mode, which forces you to cast a perfect problem-solving duo for the games various puzzles and obstacles. It's the same sort of program this time around, except that the characters involved feel a bit more balanced and work together more efficiently. Plus, the slightly tighter controls and the new split screen feature &#8212; which allows you to wander away from your partner for more serious free-roaming &#8212; make it less likely for me to whip my girlfriend into a crevace (which she appreciates profoundly). This game is best experienced in the co-op mode, mostly because playing with Short Round by himself is pretty useless. </p>
<p><i>Hey! Look! Colors!</i><br />
I'm not normally one to notice the way a game looks (quite frankly, I'm still sort of blow away by the graphics of "Earthworm Jim," so my bar isn't very high), but "The Adventure Continues" is pretty stunning. These games don't need to look amazing (after all, you're essentially playing with virtual building blocks), but the levels are all lush and the colors extra-sharp, giving the game a sometimes hallucinogenic feel (which matches the game's cheeky humor completely). Seriously, I never pay attention to colors in a video game, but I was totally blown away. </p>
<p><i>Just Drive</i><br />
There's more emphasis on vehicles in this game (including two super-cool planes), which adds another welcome game play element that keep the action varied. Plus, the vehicles are surprisingly lively and versatile &#8212; they're involved in races, as weapons, as a part of puzzles and as unlockables in free play mode. The only thing more fun than using a Lego whip? Driving a Lego hot rod!</p>
<p><b>The Lows</b></p>
<p><i>More Like Kingdom of the Crystal DULL</i><br />
The biggest thing working against "The Adventure Continues" is the heavy emphasis on "Indiana Jones and the Kingdom of the Crystal Skull," which was a terrible movie that nobody liked (I may be overstating this). If you're playing through the main story, you have to start in the "Crystal Skull" levels before you can unlock the older games. I may just hold too much resentment over the movie, but the "Crystal Skull" levels feel tedious and boring. Plus, the Lego Shia LaBeouf is about the only chracter who doesn't really look like his human counterpart. </p>
<p><i>Size Does Matter</i><br />
As a gamer, I get overwhelmed easily, so the vast expanses of the "Lego" games have usually thrown me off. "Lego Indiana Jones" seemed to have a never-ending parade of bonus levels and hidden items. But "The Adventure Continues" compensates too far in the opposite direction. There are times when the game feels narrow and small (which is not a complaint from me, but anybody looking for the sprawl of the other "Lego" games may be disappointed). </p>
<p><i>Level Builder: Brick By Boring Brick</i><br />
I've never been totally convinced of level-building modes in games (though I'm totally in love with the options on "Little Big Planet"), and "The Adventure Continues" doesn't do much to change my mind. It's an interesting idea, I suppose, but feels both too limited and difficult to execute well. It's a nice try, but I would have rather seen them use that mental capacity to build in more secret levels or to re-shoot scenes from "Kingdom of the Crystal Skull" to make it not suck. </p>
<p><b>Final Word</b></p>
<p>Make no bones about it: "Lego Indiana Jones 2: The Adventure Continues" is easy to pick up and super-fun, especially if you've got somebody to team up with. Its biggest albatross is the fact that "Kingdom of the Crystal Skull" was a bad movie, but if you just stick to the fact that it's a fun game (or if you happen to <i>like</i> "Kingdom of the Crystal Skull"), it's a fitting and satisfying extension to the franchise. It won't get any "Game of the Year" votes, but it'll keep me stupidly entertained for the time being.</p>


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<mtvPubDate>11/20/09 3:43pm EST</mtvPubDate>	</item>
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		<title>'BioShock 2' Special Edition Does It Right</title>
		<link>http://multiplayerblog.mtv.com/2009/11/19/bioshock-2-special-edition-does-it-right/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/19/bioshock-2-special-edition-does-it-right/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:37:03 +0000</pubDate>
		<dc:creator>Russ Frushtick</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[2k games]]></category>

		<category><![CDATA[2k marin]]></category>

		<category><![CDATA[bioshock]]></category>

		<category><![CDATA[bioshock 2]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29638</guid>
		<description><![CDATA[
The original "BioShock" offered up a pretty excellent special edition, if only because of the incredibly well-made, desk-worthy Big Daddy statue. Now it looks like "BioShock 2" is following in his large, clunky footsteps with an equally compelling special edition.
For $100 bucks ($40 more than the normal edition, if you're bad at math), you'll get [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/bioshock2_specialedition.jpg" alt="BioShock 2" /></p>
<p>The original "BioShock" offered up a pretty excellent special edition, if only because of the incredibly well-made, desk-worthy Big Daddy statue. Now it looks like "BioShock 2" is following in his large, clunky footsteps with an equally compelling special edition.</p>
<p>For $100 bucks ($40 more than the normal edition, if you're bad at math), you'll get the following:<br />
-Vintage posters from Rapture (not sure on the size, but based on the shot above, these appear to be suitable for framing.</p>
<p>-A vinyl 180g LP with the original soundtrack of "BioShock." Vinyls are like MP3s, only they're big, black, round and sound better, apparently.</p>
<p>-A CD with the score from "BioShock 2."</p>
<p>-A 164 page art book featuring commentary from the developers.</p>
<p>-The game. Yay.</p>
<p>Up until now I feel like the wrong parts of "BioShock" have been highlighted with the sequel. The first game was quiet and thought provoking, whereas the trailers for "BioShock 2" have been more about huge guns and explosions. I'm hoping this special edition is a clear indication that the game will stay true to the original's quieter, more subtle tone.</p>


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<mtvPubDate>11/19/09 3:37pm EST</mtvPubDate>	</item>
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		<title>Cactuar Look Revealed For 'Final Fantasy XIII'</title>
		<link>http://multiplayerblog.mtv.com/2009/11/19/cactuar-look-revealed-for-final-fantasy-xiii/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/19/cactuar-look-revealed-for-final-fantasy-xiii/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 20:00:31 +0000</pubDate>
		<dc:creator>Brian Warmoth</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[final fantasy]]></category>

		<category><![CDATA[final fantasy xiii]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29619</guid>
		<description><![CDATA[
The "Final Fantasy" series' token needled plant creature Cactuar will show up on screens when "Final Fantasy XIII" hit Japan December 17. North America will have to wait until March 9, 2010, to see him in motion, but some Shonen Jump scans have an early look.
Cactuar and what appears to be a female equivalent appear [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/cactuar.jpg" alt="Cactuar" /></p>
<p>The "Final Fantasy" series' token needled plant creature Cactuar will show up on screens when "<a href="http://multiplayerblog.mtv.com/tag/final-fantasy-xiii/">Final Fantasy XIII</a>" hit <a href="http://multiplayerblog.mtv.com/2009/09/08/final-fantasy-xiii-release-date-and-ps3-slim-bundle-confirmed/">Japan December 17</a>. North America will have to wait until <a href="http://multiplayerblog.mtv.com/2009/11/13/final-fantasy-xiii-coming-march-9-2010/">March 9, 2010</a>, to see him in motion, but some <em>Shonen Jump</em> scans have an early look.</p>
<p>Cactuar and what appears to be a female equivalent appear along with a few other creatures in magazine pages posted on <a href="http://finalfantasy-xiii.net/2009/11/18/shonen-jump-new-final-fantasy-xiii-scans.html" target="_blank">FinalFantasy-XIII.net</a>. You'll also notice a jumbo edition Cactuar standing behind the pair, who looks epic enough in a still shot.</p>
<p>The other screenshots show off some equally large-scaled beasts and landscape scenes, which are unsurprisingly impressive. When your party members stand next to the huge reptile-mastodon thing right above Cactuar, they're barely as tall as his toe.</p>
<p>I'm just assuming the pirate-clown businessman on the second page is some sort of <em>Shonen Jump</em> gag and not a "FFXIII" character, but if you can read Japanese and prove me wrong on that, speak up.</p>
<p>Everything else here should be pretty formidable on any HD display when "FFXIII" makes it to the States next March.</p>
<p><em>What do you think of the new creature pics from "FFXIII"? Do you like the updated classic characters like Cactuar? Share your thoughts in the comment section below.</em></p>


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<mtvPubDate>11/19/09 3:00pm EST</mtvPubDate>	</item>
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		<title>'Resident Evil 5' DLC Plans Revealed</title>
		<link>http://multiplayerblog.mtv.com/2009/11/19/resident-evil-5-dlc-plans-revealed/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/19/resident-evil-5-dlc-plans-revealed/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 17:00:38 +0000</pubDate>
		<dc:creator>Russ Frushtick</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[resident evil]]></category>

		<category><![CDATA[resident evil 5]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29606</guid>
		<description><![CDATA[
UPDATE: Capcom has posted details of the first DLC, along with release dates, on their Capcom Unity blog.
ORIGINAL STORY: Capcom announced DLC plans for "Resident Evil 5" today on their Capcom Unity blog.
The plan is to release two new downloadable episodes, one of which probably focused on the recently revealed "Alternate Edition" content. The other [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/residentevil5_dlc1.jpg" alt="Resident Evil 5 DLC" /></p>
<p><strong>UPDATE:</strong> Capcom has posted details of the first DLC, along with release dates, on their <a href="http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition">Capcom Unity blog</a>.</p>
<p><strong>ORIGINAL STORY:</strong> Capcom announced DLC plans for "Resident Evil 5" today on their <a href="http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition">Capcom Unity blog</a>.</p>
<p>The plan is to release two new downloadable episodes, one of which probably focused on the recently revealed <a href="http://multiplayerblog.mtv.com/2009/11/10/resident-evil-5-alternative-edition-to-come-via-dlc/">"Alternate Edition" content</a>. The other DLC episode is unknown.</p>
<p>On top of those two, Capcom will also add a new "Mercenaries Reunion" mode to the mix, which will introduce eight new characters, new weapon load outs and costumes. The DLC is planned for release sometime next year. Capcom will also be selling a boxed version which includes the content, titled "Resident Evil 5: Gold Edition." Interestingly, while the PS3 disc will include the new content on the disc, the 360 version will just include a downloadable token for the new content.</p>


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<mtvPubDate>11/19/09 12:00pm EST</mtvPubDate>	</item>
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		<title>'Kane &#038; Lynch 2: Dog Days' Officially Tagged For 2010</title>
		<link>http://multiplayerblog.mtv.com/2009/11/18/kane-lynch-2-dog-days-officially-tagged-for-2010/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/18/kane-lynch-2-dog-days-officially-tagged-for-2010/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 23:30:37 +0000</pubDate>
		<dc:creator>Brian Warmoth</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[eidos]]></category>

		<category><![CDATA[io interactive]]></category>

		<category><![CDATA[kane and lynch]]></category>

		<category><![CDATA[kane and lynch 2]]></category>

		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29580</guid>
		<description><![CDATA[
It stands to reason that with a "Kane &#038; Lynch" movie in the works -- potentially starring Bruce Willis -- IO Interactive would want to keep their franchise in motion on game systems. An announcement today indicates that they intend to do just that in 2010 with "Kane &#038; Lynch 2: Dog Days" for the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/kane-and-lynch-21.jpg" alt="Kane and Lynch 2: Dog Days" /></p>
<p>It stands to reason that with a <a href="http://multiplayerblog.mtv.com/2009/10/21/bruce-willis-to-star-in-kane-and-lynch-movie/">"Kane &#038; Lynch" movie</a> in the works -- potentially starring Bruce Willis -- IO Interactive would want to keep their franchise in motion on game systems. An announcement today indicates that they intend to do just that in 2010 with "<a href="http://multiplayerblog.mtv.com/tag/kane-and-lynch-2/">Kane &#038; Lynch 2: Dog Days</a>" for the Xbox 360, PS3 and PC. The sequel, which IO says will come laden with a "new visual experience," already has a trailer up on <a href="http://www.kaneandlynch.com/" target="_blank">KaneandLynch.com</a> and sounds like it will play up violent shock-value scenes just like the series' first installment did.</p>
<p>"Gamers are always looking for something new and that is exactly what they are going to get with 'Kane &#038; Lynch 2: Dog Days,'" IO Interactive general manager Niels Jørgensen said in a press release. "A special thanks to gamers worldwide for their feedback. They are certainly in for a shock as we, with immense pride, welcome back our two dear, violent and somewhat unfortunate friends."</p>
<p>The release says the game's new look will be "inspired by documentary filmmakers and the user-generated era," which from the trailer appears to mean scenes will appear as thought they've been shot through grainy consumer-grade security cameras. It also hopes to redefine "intensity" and "realism" in video games.</p>
<p>It looks like more trailers and screenshots will be on their way soon, judging from the blank "Coming Soon" boxes on the "Kane and Lynch" website, though, so I'm sure we'll find out more in the coming months.</p>
<p><em>Are you stoked for "Kane &#038; Lynch" sequel? Are there any any improvements you'd like to see after having played the first one? Share your thoughts in the comment section below.</em></p>


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<mtvPubDate>11/18/09 6:30pm EST</mtvPubDate>	</item>
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		<title>Gearbox Dishes On 'Borderlands' DLC Length, New Enemies And Level Scaling</title>
		<link>http://multiplayerblog.mtv.com/2009/11/18/gearbox-dishes-on-borderlands-dlc-length-new-enemies-and-level-scaling/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/18/gearbox-dishes-on-borderlands-dlc-length-new-enemies-and-level-scaling/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 22:00:59 +0000</pubDate>
		<dc:creator>Russ Frushtick</dc:creator>
		
		<category><![CDATA[Exclusives]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[PC]]></category>

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		<category><![CDATA[borderlands]]></category>

		<category><![CDATA[gearbox]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29582</guid>
		<description><![CDATA[
Although we're in the midst of the busiest video game time of the year, it's important not to forget the great games that were released, you know, earlier than last week. For example, "Borderlands," which is adding new DLC content on November 24th. I spoke with Paul Helquist, the Design Director on "Borderlands" downloadable content, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/borderlands_dlc1.jpg" alt="Borderlands DLC" /></p>
<p>Although we're in the midst of the busiest video game time of the year, it's important not to forget the great games that were released, you know, earlier than last week. For example, "Borderlands," which is adding new DLC content on November 24th. I spoke with Paul Helquist, the Design Director on "Borderlands" downloadable content, to get the scoop on what we can expect with the "The Zombie Island Of Doctor Ned." For one thing, zombies. And islands. And a guy named Ned.</p>
<p>The DLC is set on Jakobs Island, home to the titular Doctor Ned. Ned worked for the Jakobs corporation (one of the gun manufacturers in the world of "Borderlands") when he started experimenting with zombies. And, predictably, something went wrong, with Jakobs pulling out, leaving Ned to clean up his own mess. That's where you come in, as you'll arrive at the island and try to stop (or at least profit from) the zombie menace.</p>
<p>I asked Helquist about what sort of scale we can expect from the $9.99 pack:</p>
<blockquote><p>"We think of it about the same size as one of the smaller zones in the main game. It's probably four to six hours of new gameplay with a lot of new regions, new monsters, that kind of thing. It's probably about the size of the Arid Badlands [the starting zone] and one or two of the doglegs."</p></blockquote>
<p>In terms of how you'll access the content in game, it's pretty painless. Once you purchase the DLC the game will allow you to fast-travel to Jakobs Cove using one of the teleporters. If you haven't activated the teleporter in the main story yet you'll still be able to travel, but you'll be limited to traveling just to the Cove and back.</p>
<p>Perhaps more interesting is what level the content will be scaled for. Said Helquist:</p>
<blockquote><p>"As soon as you enter the download content, it detects what level you are and sets the area to about the same level of what you're at. So whenever you buy the DLC, wherever your character happens to be, you can go into Jakobs Cove and you should be good to go."</p>
<p>"I should mention that [level 10] is the minimum level. So if you started a level 1 character and jumped in, the monsters would be level 10. That's because we wanted to be sure that players played the beginning of 'Borderlands' and really understood what 'Borderlands' is about, 'cause there's no training in the download content."</p></blockquote>
<p>Don't worry about setting the content too low, though. Whenever you return to Jakobs Cove the game will re-scale the enemies and loot, allowing you to play through with a level 50 character and still have a challenge.</p>
<p>Although the draw of "Borderlands" has always been the loot, it didn't sound like that was the main focus this time around, as the DLC won't add any new weapon effects or anything like that. Said Helquist, "The main focus of this download pack is the new region and the new plotline and that sorta thing."</p>
<p>And, thankfully, the enemies, which sound like they're a pretty major departure from anything we've seen so far.</p>
<blockquote><p>"There's only one, maybe two monsters in the DLC that are basically the same [as the regular game]. We have an undead Rakk who looks sort of skeletal but acts the same. The zombies, some of them look similar to the main game but their behaviors are totally different. In the regular game, when you killed a guy you could blow off an arm or a leg. In this pack you can blow them off and they'll just keep coming. </p>
<p>"We've also got this awesome monster called the Loot Goon who's this giant Frankenstein-like creature, but he's got a treasure chest on his back, so he fights you, and when you kill him he keels over and you can get in the treasure chest."</p></blockquote>
<p>Helquist went on to say that the number of enemies you'll be facing at any given time is a lot higher than the original game, which should give that classic overwhelmed-by-zombies feel.</p>
<p>And, lastly, what of the hated/loved/possibly killer robot CL4P-TP (aka Clap Trap?). You needn't worry. "We've got some fun surprises with Clap Trap, as well," assured Helquist. Phew.</p>


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<mtvPubDate>11/18/09 5:00pm EST</mtvPubDate>	</item>
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		<title>'No More Heroes' Coming To Xbox 360 And PS3</title>
		<link>http://multiplayerblog.mtv.com/2009/11/18/no-more-heroes-coming-to-xbox-360-and-ps3/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/18/no-more-heroes-coming-to-xbox-360-and-ps3/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 20:30:37 +0000</pubDate>
		<dc:creator>Brian Warmoth</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[no more heroes]]></category>

		<category><![CDATA[no more heroes: heroes' paradise]]></category>

		<category><![CDATA[Suda51]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29561</guid>
		<description><![CDATA[
Goichi Suda won't be waiting until the next generation of consoles to take "No More Heroes" off of the Wii after all. "No More Heroes 2" will launch for Nintendo's system in 2010, but a new port of its predecessor titled "No More Heroes: Heroes' Paradise" will also hit stores for the Xbox 360 and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/no-more-heroes.jpg" alt="Nore More Heroes: Heroes' Paradise" /></p>
<p><a href="http://multiplayerblog.mtv.com/tag/goichi-suda/">Goichi Suda</a> won't be waiting until the next generation of consoles to <a href="http://multiplayerblog.mtv.com/2009/07/13/future-no-more-heroes-games-wont-be-on-wii/">take "No More Heroes" off of the Wii</a> after all. "<a href="http://multiplayerblog.mtv.com/tag/no-more-heroes-2/">No More Heroes 2</a>" will launch for Nintendo's system in 2010, but a new port of its predecessor titled "No More Heroes: Heroes' Paradise" will also hit stores for the Xbox 360 and PlayStation 3.</p>
<p>The new edition of Suda51's game will include several new modes of play, as well as some other features not available on the Wii, according to some <em>Famitsu</em> page scans posted on <a href="http://www.siliconera.com/2009/11/17/no-more-heroes-charging-up-for-playstation-3-and-xbox-360-release/">Siliconera</a>.</p>
<p>A "Very Sweet Mode" appears to depict female character in skimpier outfits than were used on the Wii. Another "Advanced Mode" will probably add a difficulty level, but until all of this info is official and in English (all of this info pertains to the Japanese release), most of these details remain up in the air for North America. The game comes marked with a February 25th release date for Japan, where it will also add Japanese subtitles not used in its Wii incarnation.</p>
<p>Whether or not the graphics will be updated will have to await further news, but it looks like this revamped "No More Heroes" edition will be mixing in some substantially more mature add-ons for its new console homes.</p>
<p><em>Would you like to see "No More Heroes: Heroes' Paradise" brought over to the Xbox 360 and PS3 in North America as well? If you already own "No More Heroes" on the Wii, would you buy the game again for another system? Share your thoughts in the comment section below.</em></p>


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<mtvPubDate>11/18/09 3:30pm EST</mtvPubDate>	</item>
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		<title>Facebook Integration Friends Today's PS3 Firmware Update</title>
		<link>http://multiplayerblog.mtv.com/2009/11/18/facebook-integration-friends-todays-ps3-firmware-update/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/18/facebook-integration-friends-todays-ps3-firmware-update/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:00:27 +0000</pubDate>
		<dc:creator>Brian Warmoth</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[facebook]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29553</guid>
		<description><![CDATA[
It's surely no accident that the same week that ushered in Facebook, Twitter and Last.fm for the Xbox 360 now features Facebook's integrated arrival to the PlayStation 3. The social networking site is accessible as of today through the PS3's version 3.10 firmware update, which installs a tailored application and opens up a host of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/facebook.jpg" alt="Facebook" /></p>
<p>It's surely no accident that the same week that ushered in <a href="http://multiplayerblog.mtv.com/2009/11/17/facebook-twitter-and-lastfm-on-xbox-360-right-now/">Facebook, Twitter and Last.fm</a> for the Xbox 360 now features Facebook's integrated arrival to the PlayStation 3. The social networking site is accessible as of today through the PS3's version 3.10 firmware update, which installs a tailored application and opens up a host of options for broadcasting your activities to contacts.</p>
<p>"Launching Facebook for the PlayStation community is a natural fit for our goal of delivering unparalleled connected experiences -- from connecting our community to each other to connecting our customers to great entertainment downloaded from the PlayStation Store," PlayStation Network's senior director Susan Panico said in press release. "As we pass the third anniversary of PlayStation 3 and PlayStation Network, we're excited to deepen the social experiences of PlayStation Network and kick-off the first phase of our integration with Facebook."</p>
<p>New features include the ability to share trophies and game purchases with friends over Facebook in what Sony calls a "a truly social seamless user experience." Users can also syndicate their in-game events and accomplishments through the new system as they play.</p>
<p>The update brings a pair of noticeable changes aside from Facebook, too, reformatting picture viewing into a grid presentation and allowing for customizable Friends Lists options.</p>
<p>In other words, if you have a lot of avid PS3-playing acquaintances on your Facebook list, expect to lots of new and interesting facts about their kills and scores popping up in your feed very soon.</p>
<p><em>Are you going to use the new Facebook application and options for the PS3? What do you think of the new event-sharing options? Share your reactions in the comment section below.</em></p>


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<mtvPubDate>11/18/09 2:00pm EST</mtvPubDate>	</item>
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		<title>Video: 30 Seconds To Mars On 'Dragon Age' Collaboration</title>
		<link>http://multiplayerblog.mtv.com/2009/11/18/video-30-seconds-to-mars-on-dragon-age-collaboration/</link>
		<comments>http://multiplayerblog.mtv.com/2009/11/18/video-30-seconds-to-mars-on-dragon-age-collaboration/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 15:00:47 +0000</pubDate>
		<dc:creator>Russ Frushtick</dc:creator>
		
		<category><![CDATA[Exclusives]]></category>

		<category><![CDATA[Interviews]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[30 seconds to mars]]></category>

		<category><![CDATA[bioware]]></category>

		<category><![CDATA[Dragon Age: Origins]]></category>

		<category><![CDATA[ea]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=29539</guid>
		<description><![CDATA[
We recently sat down with Tomo Miličević and Jared Leto of 30 Seconds to Mars to talk about their collaboration with EA and BioWare for "Dragon Age: Origins." Specifically their song, "This Is War," made its debut within the game. Check out the clip up top.


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			<content:encoded><![CDATA[<div align="center"><div width="512" height="319" style="background-color: #000000; height: 319px; width: 512px;" id="vid:457193.instance:wp" class="player-placeholder"></div></div><p></br><br />
We recently sat down with Tomo Miličević and Jared Leto of 30 Seconds to Mars to talk about their collaboration with EA and BioWare for "Dragon Age: Origins." Specifically their song, "This Is War," made its debut within the game. Check out the clip up top.</p>


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	<mtvPubDate>11/18/09 10:00am EST</mtvPubDate>	</item>
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