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	<title>MTV Multiplayer &#187; Ethics</title>
	<atom:link href="http://multiplayerblog.mtv.com/category/Ethics/feed" rel="self" type="application/rss+xml" />
	<link>http://multiplayerblog.mtv.com</link>
	<description>Video game news featuring the top games on the Xbox 360, PS3, Wii and PC</description>
	<pubDate>Thu, 11 Mar 2010 01:11:32 +0000</pubDate>
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			<item>
		<title>A Nine Year-Old's Review Of 'Super Smash Bros. Brawl'</title>
		<link>http://multiplayerblog.mtv.com/2008/03/10/a-nine-year-olds-review-of-super-smash-bros-brawl/</link>
		<comments>http://multiplayerblog.mtv.com/2008/03/10/a-nine-year-olds-review-of-super-smash-bros-brawl/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 17:37:33 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Ethics]]></category>

		<category><![CDATA[Parents and Gaming]]></category>

		<category><![CDATA[Smash Bros. Brawl]]></category>

		<category><![CDATA[Video Game Morality]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/2008/03/10/a-nine-year-olds-review-of-super-smash-bros-brawl/</guid>
		<description><![CDATA[We don't normally review games here at Multiplayer, but this time we made an exception.
On Friday, I dealt with a moral dilemma: should I lend my early copy of "Super Smash Bros. Brawl" to a co-worker, whose nine year-old was having a Saturday night birthday/slumber party? Or should I take it home for myself and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/03/ssbb_reviewer.jpg" alt="ssbb_reviewer.jpg" title="One happy nine year-old." align="left" />We don't normally review games here at Multiplayer, but this time we made an exception.</p>
<p>On Friday, <strong><a href="http://multiplayerblog.mtv.com/2008/03/07/should-i-give-my-smash-bros-brawl-disc-to-a-nine-year-old-this-weekend/">I dealt with a moral dilemma</a></strong>: should I lend my early copy of "<strong>Super Smash Bros. Brawl</strong>" to a co-worker, whose nine year-old was having a Saturday night birthday/slumber party? Or should I take it home for myself and finally enjoy the game we've all been waiting years for?</p>
<p>While there were many comments arguing for both options (as well as a few inventive ones, like replacing the "Brawl" disc with the "<strong>Melee</strong>" one), I decided to lend the game to my co-worker for his kid. The only condition? I wanted photographic proof (see above) that they played the game, as well as a brief review from said birthday boy.</p>
<p>Here it is...</p>
<p>The review:</p>
<blockquote><p> "This game is awesome because you get to play as cool characters and the arenas rock. My favorite part has so far been fighting the hand. I love the graphics and the fact that you can pause, zoom and take photos of the screens. There are a lot of characters, it's great fun. You can play for a long time without getting bored."</p></blockquote>
<p>From my co-worker:</p>
<p>"Thank you so much. I am officially the coolest dad. They all called their friends to tell them that they were playing the game a day earlier."</p>


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<mtvPubDate>3/10/08 12:37pm EST</mtvPubDate>	</item>
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		<title>Should I Give My 'Smash Bros. Brawl' Disc To A Nine-Year-Old This Weekend? [UPDATED]</title>
		<link>http://multiplayerblog.mtv.com/2008/03/07/should-i-give-my-smash-bros-brawl-disc-to-a-nine-year-old-this-weekend/</link>
		<comments>http://multiplayerblog.mtv.com/2008/03/07/should-i-give-my-smash-bros-brawl-disc-to-a-nine-year-old-this-weekend/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 16:38:41 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Ethics]]></category>

		<category><![CDATA[Smash Bros. Brawl]]></category>

		<category><![CDATA[Video Game Morality]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/2008/03/07/should-i-give-my-smash-bros-brawl-disc-to-a-seven-year-old-this-weekend/</guid>
		<description><![CDATA[You might have noticed that we got "Super Smash Bros. Brawl" a little bit early.
But I honestly haven't been able to play it much, because resident fanatic Jason Cipriano has been playing it. For research, of course.
Now that it's Friday, I will finally have a chance to take it home and enjoy it over the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/03/ssbb_kidscrying.jpg" alt="ssbb_kidscrying.jpg" align="left" />You might have noticed that we got "<strong>Super Smash Bros. Brawl</strong>" <strong><a href="http://multiplayerblog.mtv.com/2008/03/05/live-blogging-first-minutes-with-us-super-smash-bros-brawl/">a little bit early</a></strong>.</p>
<p>But I honestly haven't been able to play it much, because resident fanatic <strong><a href="http://multiplayerblog.mtv.com/category/cipriano-achievement-thermometer/">Jason Cipriano</a></strong> has been playing it. For <strong><a href="http://multiplayerblog.mtv.com/2008/03/06/we-declare-the-best-way-to-control-smash-bros-brawl-wiimote-gcn-snes-and-more-controllers-tested/">research</a></strong>, of course.</p>
<p>Now that it's Friday, I will finally have a chance to take it home and enjoy it over the weekend. Cip will be dutifully waiting in line with all the other fans Saturday night until the midnight release at his local GameStop.</p>
<p>However, there's just one problem, which came up only moments ago...</p>
<p>An older co-worker of mine came into our office and asked if he could borrow the game. His nine year-old son is celebrating his birthday on Saturday night with a sleepover with several of his friends, and they'd love to play the multiplayer fighting game together.</p>
<p>B-b-b-but <em>I </em>want to play it.</p>
<p>What should I do? Should I be selfish and tell him "no"? Or should I let the kids enjoy it first? Maybe I should just give in and buy <em>another</em> copy?</p>
<p>Let me know what you think before 5pm EST, which is when I'll decide what to do.</p>
<p><strong>[UPDATE March 7, 5:15pm] </strong></p>
<p>Thanks to everyone that commented with their thoughts. After careful consideration, I decided to let my co-worker borrow the game over the weekend. I haven't decided if I should buy the game again or not; I may just play something else, like "<strong>Lost Odyssey</strong>." Either way, at least I'll know that I've made one nine year-old and his friends very happy...</p>
<p><strong>[UPDATE March 10, 12:45pm] </strong></p>
<p>After spending the weekend with it, the nine year-old gave us <strong><a href="http://multiplayerblog.mtv.com/2008/03/10/a-nine-year-olds-review-of-super-smash-bros-brawl/">his review</a></strong>.</p>


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<mtvPubDate>3/7/08 11:38am EST</mtvPubDate>	</item>
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		<title>An Ethical Dilemma Like I've Never Played Before -- "Fire Emblem" Beats "BioShock" At Its Own Game?</title>
		<link>http://multiplayerblog.mtv.com/2008/02/05/an-ethical-dilemma-like-ive-never-played-before-fire-emblem-beats-bioshock-at-its-own-game/</link>
		<comments>http://multiplayerblog.mtv.com/2008/02/05/an-ethical-dilemma-like-ive-never-played-before-fire-emblem-beats-bioshock-at-its-own-game/#comments</comments>
		<pubDate>Tue, 05 Feb 2008 17:57:19 +0000</pubDate>
		<dc:creator>Stephen Totilo</dc:creator>
		
		<category><![CDATA[Ethics]]></category>

		<category><![CDATA[Fire Emblem]]></category>

		<category><![CDATA[Video Game Morality]]></category>

		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/2008/02/05/an-ethical-dilemma-like-ive-never-played-before-fire-emblem-beats-bioshock-at-its-own-game/</guid>
		<description><![CDATA[Move over "BioShock." The 2007 video game that has moral quandaries that are twisting my gut is "Fire Emblem: Radiant Dawn."
[Warning: SPOILERS ABOUT "Radiant Dawn" THROUGHOUT THIS POST] 
If you've got a Wii and at least 20 hours of life to spare, I recommend playing "Radiant Dawn" yourself. You too may experience a series of [...]]]></description>
			<content:encoded><![CDATA[<p>Move over "<strong>BioShock.</strong>" The 2007 video game that has moral quandaries that are twisting my gut is "<strong>Fire Emblem: Radiant Dawn</strong>."</p>
<p><small><em>[Warning: SPOILERS ABOUT "Radiant Dawn" THROUGHOUT THIS POST] </em></small></p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/02/fe1.jpg" title="Fire Emblem: Radiant Dawn" alt="Fire Emblem: Radiant Dawn" align="left" />If you've got a Wii and at least 20 hours of life to spare, I recommend playing "Radiant Dawn" yourself. You too may experience a series of ethical dilemmas that make killing Little Sisters -- or frying companion cubes -- seem no more tortured than a coin flip.</p>
<p>"Fire Emblem: Radiant Dawn," like previous games in the series, is basically glorified chess -- if only chess pieces had little lives as fantasy characters and got stronger every time you played a new game with the same pieces. Oh, and if the pieces transformed into cooler pieces if you used them a lot. In the old "Fire Emblem" games, the pieces/units/characters would die and stay dead for the rest of the game if you put them in a bad spot. In October <strong><a href="http://multiplayerblog.mtv.com/2007/10/22/the-nintendo-game-about-death-and-the-small-change-that-may-undermine-it/%3Cbr%3E%3C/a%3E">I both praised that death feature and expressed my concern</a></strong> that the removal of it from the Wii sequel's default play mode would undermine the emotional impact of the new game.</p>
<p>So I was coasting through the new "Fire Emblem" on Wii using the game's new save system, keeping all of my characters alive, lamenting the loss of the old death feature. This new game was a no-consequence breeze.</p>
<p>Then something happened that shocked me. And I realized that the "Fire Emblem" designers are still pros at emotionally manipulating their customers.</p>
<p>Let's put it this way:</p>
<p align="center"><strong>Has any game ever required you to fight to the death against the very characters you just spent several hours leveling up?</strong></p>
<p>Spoilers ensue, but, really, I highly recommend you read on, experience the game yourself, or both.</p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/02/fe4.jpg" title="Fire Emblem: Radiant Dawn" alt="Fire Emblem: Radiant Dawn" align="left" />The surprise occurred in the game's third section, which is about 15 missions long and takes more than 10 hours to play through. In the game's first section the player controls a unit of characters commanded by Micaiah, a silver-haired magician. Her friends are pretty weak, but as a player you have no choice but to level them up and give them some decent strengths. In section two, you control two other different group of characters, most of whom appeared in the 2005 GameCube game "<strong>Fire Emblem: Path Of Radiance</strong>." And in the game's third section you control those three groups separately in different missions.</p>
<p>So section three, chapter seven starts you at the north of a swamp. I was there Sunday, taking the forces led by "Path of Radiance" hero Ike on a southward advance. A few dozen enemy troops stood in my way. The first shock: So did Micaiah's forces, the characters I had been controlling for several hours earlier in the game. They were my enemies now. The computer was controlling them and they were out for Ike's guys' blood. But they wore the armor I gave them, wielded the weapons and sported the powers that I trained them to handle. And now I could kill them. Or they could kill my guys.</p>
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<h2><strong>They were my enemies now. But they wore the armor I gave them, wielded the weapons and sported the powers that I trained them to handle. And now I could kill them. Or they could kill my guys.</strong></h2>
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<p>Thankfully the mission could be completed if I just weathered 12 turns of action. Micaiah's forces were far away from Ike's. I could maintain a safe distance. So I kept my current squad away from my old squad. But panic kicked in when one of my old guys, a master swordsman named Zihark who I had built into an incredible killing machine, started marching toward my current Ike-led units. What was Zihark doing?!? Hadn't I trained him to be smarter than this? He was either going to kill my current guys. Or he was going to get himself beat down. He moved in toward one of my mages. Thankfully, they missed each other.</p>
<p>Okay, I thought, the "Fire Emblem" designers are having a little fun with me. This was just a joke. Then it happened again -- but worse.</p>
<p>A few chapters later I was controlling Micaiah's forces, including trusty, reckless Zihark. We were holed up in a castle. The sides had flipped. Now Ike and his pals were my enemies. I had <em>just</em> spent a few missions powering them up. Now they stood at the foot of a castle ready to crush my current guys. For most of the chapter, I held them off. I had to do that for 12 turns, just like I did in the earlier mission. But on the 12th turn, my man Ike, who was serving as the "enemy" boss of the chapter, made his move. He broke through my defenses and his back-up fighter took down one of my horsemen. I canceled out of the game, re-booted and re-played the turn (cheap tactic, I know). Ike broke through again and his back-up killed a different one of my guys. I re-booted. I believe I went through this process about six more times before I kept all of my characters -- my new ones and my old ones -- alive. I couldn't have ended it any other way. It would have been -- sort of -- like one of my kids beating up another one. Or worse. Intolerable.</p>
<p>So I thought I was in the clear.</p>
<p>Then I hit the final chapter of the game's third section. Another flip-flop. I was in charge of Ike's forces again. Micaiah's forces were the enemy, as were about 80 other unnamed combatants on the field. And things were worse than ever.</p>
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<h2><strong>This was the "BioShock"-trumping moment. I could not believe what the game was asking me to do.</strong></h2>
</td>
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<p>This time, the mission goal wasn't to survive for 12 turns. It was to annihilate every character on the other side. Was I reading this right? I had to slaughter all of the enemies? All of Micaiah's forces? This was the "BioShock"-trumping moment. I could not believe what the game was asking me to do.</p>
<p>I sat dumbfounded. Really? I have to destroy all of those characters I spent all that time improving? Zihark, and all the rest, had to bite the bullet?</p>
<p>I did what any gamer does in a panic. <strong><a href="http://www.gamefaqs.com/console/wii/file/932999/47508">I went to GameFAQs.</a></strong></p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/02/fe2.jpg" title="Fire Emblem: Radiant Dawn" alt="Fire Emblem: Radiant Dawn" align="left" />That's how I learned the trick. There was a hidden tripwire in the mission that would bring everything to a satisfactory close.  All that really needed to occur were 80 troop deaths.</p>
<p>A ha! So I'd keep my current characters, who I was controlling, away from my old characters. Ike's people wouldn't touch Micaiah's people. Ike's people would just destroy 80 other Micaiah-allied enemies instead. And all would be well.</p>
<p>That's quite a calculation. And as soon as I did it, I felt a bit sick. Video games always require you to value some characters' lives over others. Goombas lives don't matter. Mario's does. But here I was deciding that some of my <em>enemies</em> should die and that other shouldn't. It got more twisted. After a few turns of action I noticed that the kill-counter in the upper right hand corner of the screen was counting deaths of enemy soldiers and unnamed partner soldiers who were fighting alongside Ike as part of the same total. That meant I could reach my goal of 80 battlefield deaths not just through the slaughter of certain enemies but through the death of my own allies.</p>
<p>Is it creepy that I took this as good news? This meant the mission would end sooner, that my chosen people on both sides would be out of harm's way faster. I began to root for my "enemy" Zihark when he strode out into the battlefield again and started chopping down my allies.</p>
<p>I had made quite a judgment of gameplay-based morality. I had decided that some characters, some who were with me and some who were against me, deserved to live. I'd judged that others, some with me and some against me, were better off dead. I'd chosen favorites. Essentially, the characters with names, the ones I had trained -- they deserved life. The unnamed grunts both helping and harming me? Expendable. I'd cheered for the deaths of supposed friends and allies and was relieved when they failed to kill enemies I had once trained. I refused to assist some allies in need. I'd transgressed traditional battle lines.</p>
<p>Like I said above, I felt a twist in my gut. What kind of battlefield general had this game made me? What kind of commander of men and women?</p>
<p>It's all a bit inspired. And it's all a bit sick.</p>


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<mtvPubDate>2/5/08 12:57pm EST</mtvPubDate>	</item>
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		<title>Bungie, NBA Star Gilbert Arenas Responds to Cheating in "Halo 3"</title>
		<link>http://multiplayerblog.mtv.com/2007/10/12/bungie-nba-star-gilbert-arenas-responds-to-cheating-in-halo-3/</link>
		<comments>http://multiplayerblog.mtv.com/2007/10/12/bungie-nba-star-gilbert-arenas-responds-to-cheating-in-halo-3/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 17:14:19 +0000</pubDate>
		<dc:creator>Tracey John</dc:creator>
		
		<category><![CDATA[Celebrities]]></category>

		<category><![CDATA[Ethics]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[Sports]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[halo]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/2007/10/12/bungie-nba-star-gilbert-arenas-respond-to-cheating-in-halo-3/</guid>
		<description><![CDATA[Last week, we put up a video of "NBA Live 08" cover athlete Gilbert Arenas talking about playing "Halo 3."
He seemed concerned about getting his rank up on both "Halo 2" and "Halo 3" and said, "I'm pretty good, I'm pretty talented. I was actually beating the pros."
But after a close look at Arenas' "Halo [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2007/10/nbalive08cover.jpg" alt="nbalive08cover.jpg" align="left" />Last week, we put up a video of "<strong>NBA Live 08</strong>" cover athlete <strong><a href="http://multiplayerblog.mtv.com/2007/10/04/gilbert-arenas-on-nba-live-why-the-official-halo-sneaker-is-not-green-why-hes-still-playing-halo-2/#comments">Gilbert Arenas talking about playing "Halo 3."</a></strong></p>
<p>He seemed concerned about getting his rank up on both "<strong>Halo 2</strong>" and "<strong>Halo 3</strong>" and said, "I'm pretty good, I'm pretty talented. I was actually beating the pros."</p>
<p>But after a close look at <strong><a href="http://www.bungie.net/stats/PlayerStatsHalo3.aspx?player=Agent%20Arenas" target="_blank">Arenas' "Halo 3" stats</a></strong>, Bungie forum members (and <strong><a href="http://multiplayerblog.mtv.com/2007/10/04/gilbert-arenas-on-nba-live-why-the-official-halo-sneaker-is-not-green-why-hes-still-playing-halo-2/#comments">a few commenters here</a></strong>) noticed something fishy.  If you look at his games, you'll see that he plays a bunch of Social Doubles where the other team quits out, leaving him in first place.  To boot, the length of most of his matches is less than five seconds.  Though we're not certain he's cheating, it does look suspicious.</p>
<p><strong><a href="http://blog.washingtonpost.com/dcsportsbog/2007/10/is_gilbert_cheating_at_halo.html" target="_blank">The Washington Post</a></strong> confronted Arenas and got a confession, though the NBA star doesn't think he's doing anything wrong:</p>
<blockquote><p>"It's a glitch," he explained. "It's a glitch in the game. I seen some kids that were like 600s, they won 600 Halo games and we only had that game for two weeks. And all the kids go to <em>school</em>. So I'm like, 'What the hell you all doing?' And they said that's what they doing, two-on-two." ... "That has nothing to do with me playing against other people, because when I play against other people I'm a 47 out of 50," he argued. "It has nothing to do with your [skill]. That's just like me playing basketball and I say, 'The first one to 100,000 shots...' and I go in there and say 'Yeah, I made 100,000, I won.' But when you go out there you can't shoot the ball."</p></blockquote>
<p>And what does <strong>Bungie</strong> have to say about all this? <strong><a href="http://kotaku.com/gaming/nba-halo-cheater/update-nbas-arenas-a-big-fat-halo-cheater-309872.php" target="_blank">Kotaku</a></strong> got a statement straight from the "Halo" makers themselves:</p>
<blockquote><p>"As Gilbert Arenas himself admitted, his EXP is suspect. What isn't suspect, however, is his skill level, a far better gauge of a player's ability than the grinding of EXP. He is a level 42, which is pretty exceptional, especially considering all of the time he's likely putting into grinding."</p></blockquote>
<p>Although what Arenas is doing isn't exactly ethical, does it matter? What do you think?</p>


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<mtvPubDate>10/12/07 1:14pm EST</mtvPubDate>	</item>
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