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Who would have imagined that one of the first anime cartoons to break through in the United States would get revived, 40 years after its initial release, by the Wachowski Brothers, only to be nominated for an MTV Movie Award? Nominated for the "Best Summer Movie So Far" award, "Speed Racer" is back in a big way.

While fans of the original "Speed Racer" might be a little upset that the remake doesn’t follow the source material directly, it still makes for a fun movie and a really fun game. Taking inspiration from other racing series such as "F-Zero," "WipEout," and "Burnout," "Speed Racer" handles high speed racing on the Wii surprisingly well. Check out the first '120 Seconds' to see just how fast the Mach 6 can go.

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It's Movie Awards week here at MTV, and in honor of the upcoming show, Hollywood is taking over this week's "120 Seconds." The first game up is "Iron Man."

Nominated for the "Best Summer Movie So Far" "Iron Man"'s video game follows the plot of the movie very closely, and even had many members of the cast, including Robert Downey Jr., lending their voices to the game. In the first '120 Seconds' of the game you don't get to do any high flying tricks, there's no throwing rockets, and you aren't even in the shiny red and gold armor, but you do get to run around the desert in Iron Man's original suit.

[Edit: Fixed "desert" spelling, Thank you Mr. W.]

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Gabe and Tycho from Penny Arcade have made quite a name for themselves over the past few years lampooning the gaming industry. They've helped out the ESRB and hosted their own gaming conventions, but this past week they crossed over to the other side. On Wednesday, the first episode of the "Penny Arcade Adventures" was released on Xbox Live Arcade, and they went from critic to critiqued.

The first '120 Seconds' of "On the Rain-Slick Precipice of Darkness" really sets the humorous tone that fans of the comic have come to expect. Penny Arcade's first foray into episodic gaming will cause you to laugh out loud. These are just the first two minutes, there's a lot more to come.


Games have changed a lot over the last 15 years, especially in terms of what happens in their first '120 Seconds.' Nowadays, by the end of the first two minutes of a game, you are usually still working your way through the tutorial to find out what the "Y" button does. However that was not the case back in 1991, when Rare Ltd. developed and Tradewest released "Battletoads" for the NES. Back then you were lucky if you were still alive at the end of the first two minutes.

Top candidates in our current discussion about the Greatest Reptiles and Amphibians in Video Games, Rash and Zit, were on an adventure to save Pimple and Princess Angelica, in one of the most beloved (and difficult) games on Nintendo's first console. It's one beat-em-up that really holds up against the test of time; even if it was a little weird, and fans today are still hoping to see it appear on the Virtual Console, or maybe even get remade.

"Battletoads" is the first of our retro '120 Seconds.' Every Thursday we are going to take you back in time to see the first two minutes of some of the greats (and not-so-greats) of gaming's past.

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This week's WiiWare offerings may not have been as plentiful as last week, but that doesn't mean they aren't any fun. Konami's "Critter Round-Up" was the only Western-developed game to be released when WiiWare launched in Japan a few months back, and it was one of the two Stateside releases this week. The goal is to section off each different kind of animal into their own fenced in area.

Fans of the classic game "Qix" finally have a worthy update to a well tested formula, with some farm animals as an added bonus.

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Heard about the low reviews for the PlayStation 3 first-person-shooter "Haze"? Not sure if the new game's for you? We're here to help -- a little -- with our daily dose of two-minutes of opening-gameplay footage.The first "120 Seconds" of "Haze" are a perfect example of the rules that are in play for our newest video feature.Aside from being the first two minutes, in order to be included in this feature the player actually has to have control of your character. Prior to this in "Haze," you have camera control, but you are still essentially in a cut-scene initiated by the game. Our two-minute timer starts not when you are dropped into battle, but as soon as you can make choices with your character. For example, if you want to move left, then you can move left.

With these constraints, the first two minutes of character controlled gameplay for the PS3 exclusive title "Haze" actually turns out to be a well orchestrated, glorified cut-scene.

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It was one of the most critically acclaimed games of last year, yet at release almost no one knew about it except fans of the series. It should have been one of the most controversial games of the past few years, since putting a gun to the main characters head and pulling the trigger is a vital gameplay mechanism.

But it flew under the radar.

It became so in demand that Atlus re-released the game complete with an expansion pack only months after the original release, and both versions are still hard to find.

I'm of course talking about "Shin Megami Tensei: Persona 3," and for those of you that may have missed it, here are the opening two playable minutes of "The Journey" that can last upwards of 70 hours on the PlayStation 2.

The first week of our "120 Seconds" experiment is coming to a close. While we were intrigued by the first minutes of "LostWinds," today we have an example of a game whose early moments may not be the best representation of just how intense it later becomes in a matter of a few levels...

"Defend Your Castle" was released earlier this week in the initial batch of WiiWare titles for the rock-bottom price of five dollars. While the actual gameplay may be a bit on the shallow side, you can never really underestimate just how fun the repetitive motion of flicking away little button head figures can be until you give it a chance.


It may start off slow, but if you give it a little while, the insanity really kicks in. Call it a learning curve, but by the time you get to level 15 and above, blinking becomes your worst enemy.

Earlier this week, the first WiiWare titles were released. Six entirely new games are now available for download via the Wii Shop Channel. Even though there was a decent assortment, one title bubbled up to the top of gamers' must-have list -- namely, "LostWinds."

It's a beautiful looking game that made unique use of the Wii's motion controls; "LostWinds" proved that the WiiWare service has a lot of potential. See for yourself by taking a look at the first 120 seconds of the game.


Ten bucks and 259 memory blocks go pretty far, even in the first two minutes.

"Boom Blox" made quite a splash when it was released last week, appealing to pretty much everyone that isn't still playing "Grand Theft Auto IV." Its creative and unique challenges, coupled with possibly be the best use of the Wii remote from a third-party titles to date, set it apart from the pile of party games already released on the Wii.

It has been said many times that "Boom Blox" is a game that you don't fully understand until you play it for yourself, but seeing it in action can't hurt either. Today, we continue our new feature "120 Seconds" by giving you a chance to see a little bit of what "Boom Blox" is about if you haven't popped it in your Wii yet.



To quote another one of Steven Spielberg's creations … "Oooooooh… How Spielbergian!"