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Just because the game's good doesn't mean its box art is. See which boxes should get left on the shelf. Read more...

Ray Muzyka and Greg Zeschuk answered MTV Multiplayer readers' questions and told us about what they're changing in "Mass Effect 2," BioWare's future and how they like to keep players gasping. Read more...

New screenshots of "Diablo 3" have been released along with Blizzard's latest podcast, which show the user interface and the pants slot that lead designer Jay Wilson mentioned to us last year. No rainbows, though. Take a look. Read more...

Which developers endured the earthquake in San Francisco? What's up with "slimy ball" in "Modern Warfare 2"? Find out.
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To go along with their new DS title "Lux-Pain," Ignition Entertainment sent me a box of "Larvets" which according to the box are "original worm snax." That's right -- worm snacks. Read more...

Lead designer Alan Flores told us about all the extra things headbangers should try in order to put the (double bass) pedal to the metal. Read more...

The game's producer tells us how to make the most of our assassin skills in "Wanted: Weapons of Fate." Read more...

I got to play two of Gameloft's DSi offerings, "American Pop Star: Road to Celebrity" and "Real Soccer 2009." The thing I wanted to know most was how these two DSi versions of existing games make use of the DSi functionality. I was told that "American Pop Star" lets players take their own photos with the DSi camera that will appear throughout the game, like on magazine covers (pictured). Meanwhile "Real Soccer 2009" takes the DSi photos and can display them on the soccer ball, the giant stadium screen, a team flag or as a player's face. It seems that a lot of DSi titles will let players take photos that appear in the game, but it'd be nice to see more innovative ways of integrating the DSi camera function.

Above is a quote Hideo Kojima ended his keynote presentation with. Below is also one of his favorite quotes from scientist Robert H. Goddard. Read more...

In his keynote presentation, Hideo Kojima explained that "Metal Gear" came to be because he was trying to make a combat game for the MSX2. Here are some slides that explain: Read more...