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Which developer might go on a murderous rampage at the office? And who says thanks for buying his game?
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Posted 3/19/09 4:00 pm EST by Tracey John in Game Developer Twitter Report, twitter
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Which developer might go on a murderous rampage at the office? And who says thanks for buying his game?
Read More...
Posted 3/19/09 2:00 pm EST by Tracey John in Art, Bill Roper, blizzard, diablo, Diablo III, PC
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Bill Roper, a key figure in the making of the "Diablo" franchise, commented on the game's colorful new art direction, saying "as a player it just didn't really ring with 'Diablo.'" Read More...
Posted 3/19/09 1:00 pm EST by Tracey John in 2k games, 2k marin, bioshock, bioshock 2, Game Informer, PC, PS3, Xbox 360
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With all the rumors surrounding Game Informer's latest cover story on "BioShock 2," we had our intern get a copy of the magazine and summarize a few interesting details. Read More...
Posted 3/19/09 11:00 am EST by Tracey John in Atari, ghostbusters, one liner, PC, PS3, Terminal Reality, Xbox 360

"We discussed this with the developer [Terminal Reality]. We all thought, 'When you have ghosts would it really make sense to have cover mechanics?' Because ghosts can go through solid objects! [laughs] So it would really kind of break the fiction that the Ghostbusters world sets up. If you went with a cover mechanic, it would make it much too similar to a real type of shooter out there. So we added the other things that would make sense. Like running really fast, having a sprint that's really accessible because they're going all over the place, and dodge mechanics because [enemies] have a lot of ranged attacks."
-- Atari senior producer Garrett Moehring during a recent demo on how the Xbox 360/PS3/PC version of "Ghostbusters" is different than other third-person shooters.
Related Post:
Producer: 'Ghostbusters' Game Is 'Gears of War' Lite
Posted 3/18/09 4:00 pm EST by Tracey John in Game Developer Twitter Report, twitter
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Who's selling internal organs for "Henry Hatsworth"? Which Bungie employee shares his favorite game character (and doesn't pick Master Chief)? Find out.
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Posted 3/18/09 2:30 pm EST by Tracey John in Atari, ghostbusters, PC, PS3, Terminal Reality, Xbox 360
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What did Atari do with the extra development time for "Ghostbusters"? They made the game more accessible. Here's how. Read More...
Posted 3/18/09 11:00 am EST by Tracey John in 3DS / DS, Henry Hatsworth in the Puzzling Adventure, Must-Do List, Top Entries

If you want to judge the oddest game EA has made in years -- the puzzle/side-scrolling DS hybrid "Henry Hatsworth in the Puzzling Adventure" -- then take a look at the developer-recommended must-do list below. As a bonus, EA ensured that this list rhymes. Read More...
Posted 3/18/09 10:00 am EST by Tracey John in CryEngine, FPS, Merchants of Brooklyn, Paleo Entertainment, PC
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A designer from an independent studio told us how his comic book-styled, caveman-starring CryEngine 2 game will succeed among the skeptical gaming community. Read More...