The news yesterday that "Shadow of the Colossus" might be made into a major motion picture, brought to you by at least one of the people behind the recent "Street Fighter" movie, didn't worry me a bit. Watch Lunchtime Video to find out why -- and to look outside my window. (And read the Ben Fritz piece I linked to for a few more details on the film.)

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Another call-out from the April Wii Software Usage update I posted Monday: Take a look at the patterns of average playing time for "Lego Star Wars" and "Super Mario Galaxy," listed below. What do they tell you? Read More...

Following up on my brief interview with him about "Brutal Legend," game designer Tim Schafer has run a post on his blog elaborating on his comments to me about gamers worrying too much about sales. Read the full thing, but if you are oddly pressed for time, here's his bottom line:

...unless it’s your money on the line, game sales don’t need to keep you up at night. The market and game executives do not dictate what games get made--They just dictate what gets made easily. They affect what can be made without a fight. As long as there are creative people out there willing to fight for ideas they care about, then there is nothing that the market or anyone else can do to stop them.

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Sorry to have nothing new to report, but I can't stop playing "Art Style Aquia," the downloadable game on the DSi. Upon a reader's suggestion, I've switched from the increasingly hard timed mode to the theoretically endless Free Dive mode. This game was the best (free) $5 purchase I've made in weeks.

MTV and EA announced today that the first handheld version of "Rock Band" will be released on June 9, alongside a piano black "Rock Band" version of the PSP. Read More...

This isn't really a Lunchtime video. This is the second part -- the video part -- of my Funeral for the Game Boy Advance. Please also check out part one, which explains how the GBA shaped my gaming life: Funeral For The Game Boy Advance [Part 1]

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With the launch of the Nintendo DSi -- the first Nintendo handheld in eight years that can't play Game Boy Advance games -- I'd like to share some stories about how the GBA platform shaped me as a gamer. Read More...

Consumers of a new Nintendo DSi get $10 (1000 Nintendo points) for free if they connect their new system online. So how should you spend them? Here's what I did over the weekend. Read More...

Don't be distracted by the scenes above of Eminem and a fake Sarah Palin preparing to have sex, nor the appearance of Dr. Dre on "Star Trek"'s U.S.S. Enterprise. No, if you're a gamer, then what you'll probably remember most about the new Eminem video that premiered on MTV today for the song "We Made You" is that the rapper does his rapping in front of a scrolling note highway inspired by "Guitar Hero" or "Rock Band." Why? Who knows.

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"Skate It" may be a game that generates little buzz these days, but it appears that Wii owners who have the Balance Board-enabled skateboarding game keep playing it. Here's some data I pulled from the Wii game usage post I ran yesterday. MTV Multiplayer's full Wii Stats April Update posts tracks 50 games, as played by as many as two million Wii owners. There's plenty to be learned in there about what keeps Wii gamers playing.

Skate It (November 2008)

Average time played per player:
As of 4/1: 12 hours, 6 minutes (up 83 minutes)
As of 3/1: 10 hours, 43 minutes
As of 2/1: 9 hours, 19 minutes

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