Humble Indie Bundle

For all the talk about game piracy, it's good to know that, if given the option of paying a penny or paying actual, real money, people are willing to shell out some dough for some solid, DRM-free content. The third Humble Indie Bundle kicked off the other week and has been rolling its way to success. Thus far it has collected $2 million, with the proceeds spread across indie game developers are charities like Child's Play and the Electronic Frontier Foundation. If you're not part of that $2 million and are interested in taking advantage of one of the best deals in gaming, you better make your move, as the Humble Indie Bundle ends today at 7PM EST.

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Kinect

As I mentioned earlier today in my review of "Fruit Ninja Kinect," one of the main reasons I haven't played many Kinect games since launch is the fact that my apartment simply doesn't have the space. It would require Herculean furniture-moving efforts and I'm really only willing to do that once a month or so. The Nyko Zoom, however, may make that a thing of the past.

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The Witness

If you're familiar with "Braid," you may be wondering what its creator, Jonathan Blow, has been working on since the indie platformer/puzzler released exactly three years ago. Well, wonder no more. His next game is called "The Witness," and it's just as brain-meltingly clever as "Braid" was...even if it's a bit harder to wrap your head around.

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Fruit Ninja Kinect

Kinect has not found a permanent place in my gaming repertoire. There are a few reasons for this, but chief among them is the lack of space in my apartment and the lack of overall quality in Kinect games. Save for a few solid releases like "Child of Eden" and "Dance Central," the device has basically gathered dust since last year. Now "Fruit Ninja Kinect" is attempting to reinvigorate my desire to "be the controller" and, whatdyaknow, it's succeeding.

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Bastion

A few weeks ago, Xbox 360 owners were treated to a charming, throwback action adventure by the name of "Bastion." I really liked it. A lot. And one of the reasons I liked it was the soundtrack, which blended more genres than a Flaming Lips concert. For those that played the game, the soundtrack is available now over at Band Camp.

There are, however, people that haven't played the game, for one reason or another. If that reason is: I don't own an Xbox 360, that will soon be invalid, as the game is hitting PC rather soon. On August 16, in fact, which is less than two weeks away. If you don't have a PC either...well, here's hoping it comes to other platforms eventually. No announcements have been made, but it wouldn't surprise me to see this hitting PSN in a year or so, as was the case with "Limbo."

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Bloodrayne Betrayal

Summer is a notoriously slow time for gaming, but one of the events that helps us get through the oft-arduous months of July and August is Microsoft's Summer of Arcade initiative. Now in its fourth year, the program releases five top-quality downloadable games over the course of five weeks, and often offers bonuses for those who purchase a chunk of those games. It's an excellent idea and has been a pretty big success. Even Sony thinks so, as they seem to be following suit with their very own downloadable gaming series, called PlayStation Network PLAY.

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Twisted Metal

"Twisted Metal" is one of the most anticipated PS3 games of the holiday season. Too bad it's not coming out in the holiday season anymore! The game was once scheduled for October 4, but the game has been delayed to early 2012, according to a posting on the official PlayStation blog by co-director David Jaffe. Guess what? This is a good thing.

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Battlefield 3

As we've learned, if you're interested in getting early access to the "Battlefield 3" beta, pre-ordering on EA's Origin is a very good start. But that's not the only place you can pre-order! No siree! Amazon, GameStop and Best Buy each have their own bonuses for pre-ordering "Battlefield 3." But which is the right one for you? Let's see what they're offering.

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Bungie

"One reason that 'Tiger' is so intriguing is that it's reaching players in a way we haven't before." Those are the words of Jason Jones, one of the co-founders of Bungie, describing the developer's first post-"Halo" project. It's not a whole lot to go on, but it's something, and when it comes to new stuff about Bungie games, fans will take what they can get.

Speaking of taking what they can get, check out this hour-long documentary on the history of Bungie. It has been released as a culmination of their 20th anniversary festivities.

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Earlier this week, details about the upcoming "Diablo 3" beta were released to the public. One of revelations that got the most attention was the fact that both the beta and the final version of "Diablo 3" would require a constant internet connection to play.

During an interview at last week's press event, Alex Mayberry, senior producer on "Diablo 3," discussed the required connection. "You can play by yourself but your character is going to be saved on our servers. You have to authenticate through our servers to be able to play the game. I think it's not just 'Diablo 3' but with our games as a whole we're tying everything into Battle.net these days...We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."

This was before the internet went berserk over the news that they'd need an internet connection. This posting on Reddit, for example, has more than 2,700 comments, most of them pretty sour on the idea of being forced to play online.

Given the reaction, it seemed only fair to go back to Blizzard and have them go a bit deeper with regards to why they made the decision to keep "Diablo 3" online only. Yesterday I spoke with Robert Bridenbecker, the Vice President of Online Technologies at Blizzard to get their side of the story.

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