By Joseph Leray

We haven’t covered “Gone Home” here at MTV yet, but a new trailer featuring the dulcet tones of early-90’s Bratmobile seems like as good an angle as any.

Gone Home” is an exploration game about the Greenbriar family, set in rural Oregon in 1995. Katie comes home from a trip abroad to find out that her entire family -- Mom, Dad, and sister Samantha -- have disappeared. As I understand it, the entire game takes place in the Greenbriar’s somewhat expansive home and follows Katie as she pokes through her family’s life to figure out what happened to them.
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By Joseph Leray

teens

Last month, “Katamari Damacy” and “Noby Noby Boy” creator Keita Takahashi teased that his next game would be developed in conjunction with the Wild Rumpus -- a British group devoted to hosting events and tournaments for indie multiplayer games -- and debuted at GDC.
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By Joseph Leray

RememberMe 

One of the most pervasive ideas in the games industry is that games with female characters don’t sell well. It’s a self-fulfilling and self-perpetuating idea: companies avoid publishing games with leading ladies, and then cite the lack of sales as a reason to keep avoiding those types of games.

When asked by Official Xbox Magazine in February if the “Gears of War” series could ever feature a woman COG in the starring role, for example, Epic Games art director Chris Perna demurred: “That's certainly interesting but I don't know," he explained. "If you look at what sells, it's tough to justify something like that."

Dontnod Entertainment faced similar opposition when shopping their upcoming cyberpunk action game “Remember Me” -- which stars Nilin, an ex-combat operative and memory hunter -- to publishers. “We had some [companies] that said, ‘Well, we don’t want to publish it because that’s not going to succeed. You can’t have a female character in games. It has to be a male character, simple as that.,’” Dontnod creative director Jean-Max Morris told the Penny Arcade Report recently.

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By Joseph Leray

Atlus did their best to release a new gameplay trailer for “Devil Summoner: Soul Hackers” today, leading up to the game’s impending release in April. It’s hard to gussy up a complex series of menus for an action-packed trailer, but Atlus it’s a valiant effort: “Megami Tensei” devotees already know that they’re in for a fair bit of cyberpunk dungeon-crawling, first-person turn-based combat, and complex demon fusion when they step into Amami City.
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by Joseph Leray

GOWJheader

[This is a thorough runthrough of the campaign portion for "Gears of War: Judgment." Stay tuned as we'll be covering the multiplayer side of "Judgment" later!]

Gears of War” has always felt heavy.

Soldiers slam into cover, carried by the momentum of their weighty armor. Bodies explode in huge, chunky bits when tagged with a frag grenade, and the sawed-off shotgun kicks mightily when fired, more like a turn-of-the-century blunderbuss than the lightweight lasers that so frequently arm the heroes of other science fiction. The way Damon Baird clean-and-jerks the Mulcher onto a piece of waist-high concrete -- giving the Gatling Gun a little heave as he spins to face whatever oncoming monstrosity has crawled from the ground -- makes me feel tired.

At one point near the end of “Gears of War: Judgment,” the normally rambunctious Augustus Cole remarks that he’s running out of energy, that he can’t take much more abuse from the Locust storm troopers. The same might be said for the series as a whole: humankind’s inexorable march to victory over the enemy Locust reached its apex in “Gears of War 3,” and there’s nothing left to do but lay down one’s burdens.

It’s no coincidence that “Judgment” feels so stripped down, then. The heavy machinery of “Gears of War” has been dismantled and reconstructed by developers People Can Fly into something lighter, sleeker, more efficient, and more principled.
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By Joseph Leray

Memoria

Daedalic Entertainment announced today that they’re working “Memoria,” the studio’s sequel to last year’s “Chains of Satinav.”

If none of that sounds familiar, fear not! Daedalic are a German studio that specializes in point-and-click adventure games. “Chains of Satinav” and “Memoria” are based on a fantasy role-playing franchise called “The Dark Eye.”
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By Joseph Leray

TombRaider

Here’s a confession: I think stats about videogames are really interesting.

I like knowing, for example, that “over half” of the people that played “Gears of War 3” never played the first one (which is why the upcoming “Judgment” includes a free code for the original “Gears”). More people played as soldiers in “Mass Effect 2” than all other classes combined, and Engineer was the least-used class. Only 16% of “Borderlands 2” players have hit level 50.

It’s kind of weird that I know all that off the top of my head, and it’s kind of weird to be an outlier at every turn: I’ve played “Gears of War,” I was a Vanguard in all three “Mass Effect” games, and I have two maxed out characters in “Borderlands 2.” Don’t worry, these facts and figures are a hit at cocktail parties.
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By Joseph Leray

MCommand

On December 12, 1982, a “Missile Command” player named Victor Ali scored over 80 million points in a single game, claiming a world record that stood uncontested for 30 years. Over the weekend, after a 56-hour marathon, another player named Victor Sandberg usurped the throne on his Twitch.tv channel.
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By Joseph Leray

Thief

It seems impossible to write about “Thief,” the upcoming Eidos Montreal-developed reboot of the long-running series, without mentioning a bit of its history. The original “Thief,” subtitled “The Dark Project,” was released in 1998, by Looking Glass Studios, at a time when the most acclaimed projects featured a bevy of interlocking systems and mechanics: if you were careful and a bit tricksy, you could play most games however you wanted.
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By Joseph Leray

NG1

Way back in the forgotten yesteryear, I played and enjoyed (for the most part) “Ninja Gaiden 2.” The evolution of the series has been troubled since then, to say the least: in 2008, series mastermind and Team Ninja lead Tomonobu Itagaki resigned from the company he helped found and sued publisher Tecmo-Koei.

With Itagaki gone, Team Ninja soldiered on with new design leads and eventually released “Ninja Gaiden 3,” with middling results. A Wii U-exclusive follow-up, “Ninja Gaiden 3: Razor’s Edge,” included new characters, extra weapons, and all of the previously-released downloadable content. Porting a “Ninja Gaiden” game to a different platform with a few added bells and whistles isn’t a new one: “Ninja Gaiden Sigma” is a series of PlayStation 3 updates for games originally on the Xbox 360.

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