by Joseph Leray

Windborne

Hidden Path Entertainment, the mostly-independent developer behind the "Defense Grid" series, has announced their next game: "Windborne."

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by Joseph Leray

War of the Vikings

Paradox Interactive and Fatshark have announced "War of the Vikings," a follow-up to last year's competitive multiplayer hack-and-slash "War of the Roses."

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by Joseph Leray

Hugo (Ultra Street Fighter IV)

Despite producer Yoshinori Ono's desire to see "Street Fighter V" come to light, Capcom has no immediate plans to start development and new statements from the House of Hadoken suggest we shouldn't hold our breath: a brand new "Street Fighter" game probably won't be out until 2018 at the earliest.

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by Joseph Leray

Dragon Age: Inquisition

"Dragon Age: Inquisition," BioWare's hotly anticipated -- by yours truly, at least -- follow-up to the much-maligned "Dragon Age II," is the cover story for this month's issue of Game Informer. As a result, new details are starting to leak out like so many demons from a tear in the Veil.

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by Joseph Leray

Doom 4

After scrapping what used to be "Doom 4" and starting over, id Software are "all hands on deck" for the new project says studio director Tim Willits. As a result, id's other franchises have taken a backseat to the cyberdemon-infected shooter -- don't expect another "Rage" or "Quake" game for a while.

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by Joseph Leray

Betrayer

Blackpowder Games is a new indie studio created by six former Monolith Productions vets, and their first game is "Betrayer," a first-person musketeer about exploring the mysteriously vanished Roanoke Colony in 1604.

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by Joseph Leray

Tekken X Street Fighter

Given the almost total radio silence from Namco Bandai on "Tekken X Street Fighter," you might be forgiven for assuming that it had been canceled or condemned to development hell. Not so says producer Katsuhiro Harada -- the game is "still in development."

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by Joseph Leray

Assassin's Creed IV: Black Flag

According to Ashraf Ismail, the game director for "Assassin's Creed IV: Black Flag," the suits at Ubisoft have a course set for the series' eventual conclusion.

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by Joseph Leray

Papers, Please

Lucas Pope's "Papers, Please" -- dubbed a "dystopian document thriller" -- is a point-and-click puzzle game about immigration, identity, and mid-80's communism. The police state of Arstotzka has called a truce in the war against neighboring Kolechia, and it's your our job to man the new immigration checkpoints.

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By Miguel Concepcion

Hossin_screen8

'Planetside 2' has done pretty well for itself since its launch eight months ago. I can't help but think that developer Sony Online Entertainment was doubly motivated by the accolades the game's received, most notably the award of the third best PC shooter of all time by PC Gamer, just behind 'Half-Life 2' and 'Team Fortress 2'. 13 game updates since launch is an impressive show of commitment to the game, from minor balance fixes to an expansion of the tutorial.

At this year's SoE Live, the announcement for 'Planetside 2' is the addition of the game's fourth continent, Hossin. Even if these areas are merely eight by eight square kilometers, these 'Planetside 2' continents are the equivalent of six to eight map packs in other shooters. In keeping with diversity, Hossin satisfies the game's need for a jungle environment, whereas the three previous lands were desert, ice and Scottish highlands.

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