By Miguel Concepcion

Screen Shot 2013-08-09 at 6.43.23 AM

Precursor Games' Denis Dyack (formerly of Silicon Knights) recently met up with us to reintroduce his studio's spiritual successor to their Gamecube cult hit, 'Eternal Darkness'. Titled 'Shadow of the Eternals', Precursor's Kickstarter for the game has 14 days left to reach its goal of $750,000. Looking at the higher pledge rewards, the idea of paying Precursor Games to be a product spokesman sounds unusual, but then again, some fans have already made such pledges. Moreover, the game has gotten endorsements from the likes of Bioware co-founder Ray Muzyka and voice actor David Hayter, who also happens to play a detective in the game.
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by Joseph Leray

MirrorMoon EP

"MirrorMoon EP" is the newest project from Italian indie firms Santa Ragione and Bloody Monkey. At its most basic, "MirrorMoon" is a space exploration game: from the Atari 2600-inspired cockpit of your rocket ship, you will explore new galaxies, lay claim to distant planets, and explore ancient ruins equipped with your low-poly gun-arm.

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by Joseph Leray

Aaru's Awakening

When we last left the impossibly-beaked, quadripedal protagonist of the lushly animated "Aaru's Awakening," I encouraged everyone to play the demo, to experience the game's fresh take on side scrolling, platforming, and third-person shooting.

Unfortunately, Reykjavik-based Lumenox Games have opted to take the demo down, feeling that it "did not give an accurate representation of the final version." That's a shame, because I liked the demo for the way it blended traditional platforming with non-traditional control schemes. It was pretty hard, though.

On the flipside, the Icelandic team have released a new trailer.

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by Joseph Leray

Etrian Odyssey Untold: Millennium Girl

Depending on how rigid your spoiler-sense is, you may be interested to see the opening cinematic for "Etrian Odyssey Untold: Millennium Girl," the Atlus-published remaster of the 2007 DS game that launched the series.

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by Joseph Leray

SpyParty

"SpyParty," Chris Hecker's cat-and-mouse multiplayer game about snipers and spies, is getting a much-needed fresh coat of paint.

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By Miguel Concepcion
3DS_Mario&L4_scrn07_E3

It can be hard to believe that the Nintendo DS is almost ten years old. What is easier to believe is that studios like AlphaDream have gained a lot of experience with Nintendo's touch-friendly dual screen hardware. This experience begets imagination, the kind one would see in 'Mario & Luigi: Dream Team'.

The game's setting is a new, but familiar-looking over world called Pi'illo, a resort that doesn't look that much different from other lands in the Mario universe. It's a curious place has its own history, with relics in the shape of pillows, often connected to a dream world. It's the backdrop that heavy-handedly delivers the premise of a slumbering Luigi.
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by Joseph Leray

Carmack

John Carmack, the famously brilliant humanoid cyborg who founded id Software, created the id Tech engine, and designed "Wolfenstein 3D," "Quake," and "Doom," has joined Oculus VR as the Chief Technology Officer.

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by Joseph Leray

King Arthur's Gold

"King Arthur's Gold" is a 2D multiplayer combat game that seems to combine the mining, crafting, and customization of, say, "Terraria" with the team-based explosive chaos of "Worms," wrapped up in a skin of tight, expressive pixel art, created by minds that gave us "Soldat" ten years ago.

It just went into beta, and you can buy it now for a cool $10.

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by Joseph Leray

Destiny

One of my favorite things about "Gears of War: Judgment," though I don't mention it in my review, is that developers People Can Fly tried to prevent griefers and trolls from spawn camping. In most multiplayer modes, there are more spawn points than there are enemy players to camp them, for example. In others, spawn points are protected by swarms of hell-bats that devour any enemy player that gets too close.

It doesn't always work, of course, but I appreciate the effort. "Halo" creators Bungie will have their own methods for dealing with bad behavior in "Destiny," their upcoming sci-fi, quasi-MMO first-person shooter, according to a recent interview with Edge.

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by Joseph Leray

Torment: Tides of Numenera

"Torment: Tides of Numenera," inXile Entertainment's follow-up to Black Isle's seminal "Planescape: Torment," is still over a year away from release. Its Kickstarter page promises a December 2014 delivery date, but let's be real: Brian Fargo & Co. are in the thick of finishing up the recently-delayed "Wasteland 2," and "Numenera" is still in the early stages of pre-production. This game isn't coming out before 2015.

Still, some fascinating details about inXile's attempt to modernize the old-school role-playing game are starting to emerge, and they'll just have to do for now.

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