Earth Defense Force 2017 Portable

Here's a little known fact: Earth Defense Force 2017 was the first game to ever be reviewed on MTV Multiplayer back in 2007. Prior to that, the giant alien bug and robot hunting franchise was a delight that was reserved only for Japanese gamers. Since then, the EDF have only graced consoles one other time, for 2011's Insect Armageddon, which brought some good (and bad) changes to the franchise along with a new developer, Vicious Cycle. Fortunately, fans that were won over by the original EDF 2017 release now have a chance to relive their original battle with the space invaders, and do it anywhere they want to. Sandlot and D3 Publisher have re-released their original Xbox 360 exclusive epic for the PlayStation Vita, making Earth Defense Force 2017 Portable one of the best ways to fight giant monsters on a tiny screen.
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Gunman Clive

Sometimes the best accidents end up being what makes your game so distinguished, or at least that’s what happened to Bertil Hörberg, the man behind Gunman Clive. The most recognizable thing about the game is its unique art style, which Hörberg happened upon while experimenting with shaders. Also, the final release of the game on smartphones and the 3DS is leaps and bounds away from the original version that was crafted as a homebrew project for the Wii. Read on the find out how it evolved, as well as whether or not fans of the game will likely see another adventure staring Clive.
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Gunman Clive

Sometimes all you need is two buttons. Just ask 1985 Mario, or 1987 Mega Man, and they’ll tell you that a well-designed platformer can be really enjoyable with just two actions, jump and shoot. Bertil Hörberg, the developer behind one of this week’s eShop releases, Gunman Clive, must have been a student of the NES, as it seems like he learned a long time ago that all you need is two buttons. That’s all he used, and his game turned out pretty good.
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Black Knight Sword

"Well, that was odd." It's a pretty standard sentiment to have after finishing any of Suda 51's game, and "Black Knight Sword" is no different. From flying chickens to giant slices of bread doorways, "BKS" takes a very common video game theme, stopping evil, and, in typical Grasshopper Manufacture fashion, frames it in a virtually nonsensical setting. Reminiscent of old school platformers, "Black Knight Sword" is a call-back to all of the pain and suffering of classic games, wrapped in a pretty package. Fortunately, it also comes with the same sense of accomplishment as its 8 and 16-bit predecessors.

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Sifteo Cubes

One of the most basic ways that people learn to play is with blocks. From Lincoln Logs to Legos, all different sizes and shapes of blocks have been a part of play going back hundreds of years to when people just stacked rocks on top of one another. While there have been incremental improves on the basic concept of the block, little has come in the way of bringing thes basic objects into the technological age, at least until the Sifteo Cubes were released last year.

The Cubes were 1.7-inch, motion-aware, plastic blocks with clickable screens, that interacted with other Sifteo Cubes when nearby. They were a technological leap forward, but they were not with out their problems. A confusing interface, the necessity to be near a computer, and a limited software catalog were among a few of the system's standout issues. So, when the team at Sifteo went back to the drawing board for the second generation of the Cubes, they made it a priority to address those issues while updating the tech behind their "magic blocks" to create a much more polished final product. And thus, the latest Sifteo Cubes were born.
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Little Inferno

The Wii U's launch line up included a pretty traditional selection of retail games from big name publishers, from Madden to Call of Duty, but their eShop line up told much a different story. Of the five games that were featured exclusively on the Wii U's digital platform, all of them were from independent studios, and most of them launched with little to no fanfare. When you don’t' hear much about indie games that lands on a digital only platform, it usually doesn't bode well, so it's understandable that players could be weary of trying out these new games. It's even easier to understand why they might be hesitant to test out the quietest of the bunch, Tomorrow Corporation's Little Inferno since it's a game that's mostly about burning things.
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Nintendo Big Brothers Big Sisters

Nintendo is a company that is known to treat their fans well, but every now and then they go above and beyond, brining a little extra joy to some of their less fortunate followers. Late last week, Nintendo, in conjunction with the New York arm of Big Brothers Big Sisters, hosted an event at the Queens Center Mall to give some of the Littles a fun Friday night out playing video games.
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Crashmo

When Pushmo was released last December it seemed to signal a change in the quality of digital games that were landing on Nintendo platforms. The eShop release was an addictive action puzzler that won the hearts of critics and fans, and it is still one of the highest rated games on the 3DS. Helping Mallo solve the puzzles in Pushmo was such a rewarding activity that the team at Intelligent Systems tweaked the gameplay a just a bit to create an all-new experience in Crashmo, also for the 3DS.
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Sonic and All-Stars Racing Transformed
Taking your company's mascot and putting them behind the wheel of a small car has becoming increasingly more common place in video games, so much so that Sony just release their own version of it within the last few weeks. Sega, company that has a much deeper history of characters and games than Sony, are also bringing their version of kart racing to stores this holiday season in Sonic & All-Stars Racing Transformed, the sequel to 2010s Sonic & Sega All-Stars Racing. The new release is an ambitious project, attempting to bring together three different types of racing - land, air, and sea, into one game.
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Scribblenauts Unlimited

Since the first Scribblenauts was released in 2009 the game's star, Maxwell, and his magic notebook have become a cornerstone of creative gaming. Whereas games like LittleBigPlanet and Minecraft let you create levels, or customize your characters, or build to your heart's content, Scribblenauts lets you create objects out of thin air to solve puzzles and help people out. The series has become developer 5th Cell's flagship title, and the create-an-object gameplay has now carried the series through three portable titles. The arrival of the Wii U has finally brought the franchise's graduation to console gaming with the release of Scribblenauts Unlimited, the next step in Scribblenauts' evolution.
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