
One of the things that set this console generation apart from all of the others is that developers have given the player more freedom than ever before. Countless games this generations billed themselves as sandbox games that allowed the player to do what they want, how they wanted to do it. The inherent catch always was that what you had to do everything within the confines of the level design. But, what if a game was so expertly designed that it offered you a multitude of options, so much so that it would allow players to make choices based on what they wanted to do. Sure, it may sound run of the mill, but how many times have you actually done that? Take a moment to think about it. Now, contemplate the idea of playing a game as an assassin that doesn't need to kill anyone, at all, if he doesn't want to. It makes that idea sound pretty exceptional. Such is the story behind Arkane Studios' Dishonored.
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