Sly Cooper Thieves In Time

Sanzaru Games may be a relatively new developer, having only been around for the last five years or so, but Sony has bestowed upon them a huge vote of confidence, entrusting them with one of their first party franchises, Sly Cooper. Thieves In Time is Sly's first outing in almost eight years, as well as his debut on the PlayStation 3 and Vita (not counting his appearances in PlayStation Move Heroes and PlayStation All-Stars Battle Royale). While most of the game remains true to its PlayStation 2 predecessors, this caper is going to send Sly and his friends through time to help restore order to the Cooper clan. We had a chance to ask Sanzaru Games' President Glen Egan some questions about the release, and got some insight into the development process of Sly's latest, and highly-anticipated heist, Thieves in Time.
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Terraria

It's true that gamers can unite around a common passion for interactive entertainment, but that doesn't mean that we can agree on where we like to enjoy it. While the divide can trickle down to specific platforms, the overarching separation occurs at the top level, splitting apart PC and console gamers. While the games we enjoy on both platforms are many times the same, there are some that are developed with one of those groups in mind, neglecting the other one entirely. Since the most obvious source of this division falls onto how players control their games (using a traditional controller versus a keyboard and mouse) it's usually console gamers that miss out on the PC games, since their controllers can not accommodate some of the complex activities that a keyboard can. However, every now and then, a PC game comes along that is so wildly successful, universally loved, and just plain enjoyable, that it graduates to being ported over to a console. This is the scenario that indie devs Re-Logic found themselves in when they got the call from 505 Games who were looking to port Terraria. The indie darling and Steam mainstay is looking to make the jump from keyboard to controller when it debuts on Xbox Live Arcade and the PlayStation Network this spring.
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Fire Emblem: Awakening

The Fire Emblem series has always been a bit intimidating. The franchise has been around for decades, but it's never really been able to crack the code of the western market. While the reasons it hasn't broken out in the States are debatable, one thing is clear; Fire Emblem: Awakening, the series' latest release, proves just how good strategic RPGs can be. Hopefully, Awakening will breathe new life into this storied franchise, and encourage a new mainstream appreciation for Fire Emblem, as well as the twenty plus years that have gone into crafting these games.
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Ikachan

Over the last few years Cave Story has become one of those rare indie games that has permeated mainstream gaming with resounding success. The once unapproachable Japanese PC game has been adapted and released (and re-released, and re-re-released) so many times that most gamers no longer have to wonder what was the big deal with Daisuke "Pixel" Amaya's retro-inspired platformer. However, little is known about the game that was released just before Cave Story, but set in its universe, that is, until now. Ikachan, another of Pixel's freeware PC games has finally been ported to the 3DS so that gamers can discover what makes this little game so special.
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The Cave

Ron Gilbert's name has become synonymous with some of the most beloved games ever released. Games like Maniac Mansion, Monkey Island, Day of the Tentacle, and DeathSpank have all sprung forth from his creative brain, and onto the screen in a fantastic manner. His latest title, The Cave, follows suit, changing up the overall format that he is known for, and bringing his unique brand of puzzles and humor to a platforming game. Teaming up the fine folks at Double Fine Productions, The Cave is Gilbert's first game in twenty years where both he and industry legend Tim Shafer can find their names in the credits... so you know there's some interesting things abound.
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Fire Emblem: Awakening

You have to hand it to Nintendo, sometimes they can really laugh at themselves, and one simple line of text from the upcoming "Fire Emblem: Awakening" proves it.

Reggie Fils-Amie's now infamous meme from E3 2007 has officially made its way into a Nintendo game. Check out the above screenshot from "Awakening,"in it Frederick, the noble servant and personal bodyguard of Chrom, clearly states that "my body is ready" while conversing with the player's character. Unlike Reggie's declaration, Frederick is ready to taste some bear meat instead of step on the Wii Balance Board. The line comes as part of the game's support conversation system, an option where members of your party can converse with each other to strengthen their personal bonds, which translate to better teamwork on the battlefield.
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Tokyo Crash Mobs

If you've ever sat around thinking "I wish "Zuma" was weirder," well Nintendo sure has a surprise for you. Building on the core mechanics of the action/puzzle games like "Magnetica" and the aforementioned "Zuma", "Tokyo Crash Mobs" takes clearing out a snaking line of oncoming colors to a whole new level. Developed by the Mitchell Corporation, this new take on the advancing color, action-puzzle genre comes from the developer that came up with the original concept way back in 1998 with "Puzz Loop."
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DmC: Devil May Cry

Rebooting a longstanding series like Devil May Cry is no small task. The series has been around for twelve years, already has a wholly fleshed out mythology, and not to mention countless fans. Whatever Capcom's reasons for going back to the drawing board after 2008's Devil May Cry 4 were, they've certainly paid off. For the franchise's fifth release the Japanese publisher took a risk by transferring the development from an in-house team to the wizards at Ninja Theory (Heavenly Sword, Enslaved: Odyssey to the West), with the hopes of breathing new life into the series. The final product, DmC: Devil May Cry, turns the series on its head, and starts fresh with an all-new Dante.
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Earth Defense Force 2017 Portable

Here's a little known fact: Earth Defense Force 2017 was the first game to ever be reviewed on MTV Multiplayer back in 2007. Prior to that, the giant alien bug and robot hunting franchise was a delight that was reserved only for Japanese gamers. Since then, the EDF have only graced consoles one other time, for 2011's Insect Armageddon, which brought some good (and bad) changes to the franchise along with a new developer, Vicious Cycle. Fortunately, fans that were won over by the original EDF 2017 release now have a chance to relive their original battle with the space invaders, and do it anywhere they want to. Sandlot and D3 Publisher have re-released their original Xbox 360 exclusive epic for the PlayStation Vita, making Earth Defense Force 2017 Portable one of the best ways to fight giant monsters on a tiny screen.
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Gunman Clive

Sometimes the best accidents end up being what makes your game so distinguished, or at least that’s what happened to Bertil Hörberg, the man behind Gunman Clive. The most recognizable thing about the game is its unique art style, which Hörberg happened upon while experimenting with shaders. Also, the final release of the game on smartphones and the 3DS is leaps and bounds away from the original version that was crafted as a homebrew project for the Wii. Read on the find out how it evolved, as well as whether or not fans of the game will likely see another adventure staring Clive.
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