Kersploosh

The act of throwing a rock down a well is a childhood activity that most people superimpose into their memories, because, really, how many people have ever seen a real, working well? It's such a basic concept - take a rock, throw it down a well, hear a splash. That's really all there is to it. But, what if there was pizza down that well blocking the way? Or maybe there's a big fan slowing your rock down? What if the rock you were throwing wasn’t really a rock at all, and instead it's a Russian nesting doll? Those are the kinds of questions that developers Poi Soft are trying to answer in their newly localized 3DS eShop game "Kersploosh!"
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"Hyrule Historia" is the definitive collection of thirty years worth of “The Legend of Zelda” history. Its 280 pages are packed to the brim with art, designs, factoids, and even a timeline for all of the games in this beloved series. So, with all of that information, who better to give us their take on some of the most intriguing pieces included in the book, than series creator Shigeru Miyamoto? At a recent interview we asked Mr. Miyamoto for his thoughts on the book, as well as what were favorite parts of "Hyrule Historia." Read More...

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LEGO City Undercover

"LEGO City Undercover" is on track to be the biggest game that TT Games has ever released as part of the LEGO franchise. "Undercover" will be the first game to break the pattern of licensed games which already extend to almost every corner of nerdom - from "Star Wars" to Batman to "Lord of the Rings." This time around, TT Games are creating two entirely new games, one for the Wii U and one for the 3DS, that are inspired by the LEGO City brand. The games will both center on police officer Chase McCain as he does whatever it takes to clean up the streets of LEGO City. To celebrate the upcoming launch of both games, we had a chance to sit down with TT Games' Executive Producer, Loz Doyle, who took us through some of the exciting changes that fans can expect when they step into the first open world LEGO game later this month.
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After the birth of the PlayStation 3, the PS2 remained quite active on the market for years, and was only recently put to bed once and for all. Mr. Yoshida had some thoughts as to whether or not the PS3 will have a lifeline similar to the PS2 once the PS4 is on the market, and he seemed pretty confident that there was still some juice left in the PS3, for both developers and consumers.
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One of the most important new features for the PS4 will be the DualShock 4's Share button, which will allow gamers to distribute their in-game accomplishments to the world almost immediately. Mr. Yoshida, who's no stranger to social media, clearly thinks that this is one of the most important next gen updates to the system, and that it holds a lot of potential for both Sony and consumers.
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President of Sony's Worldwide Studios, Shuhei Yoshida clearly played a big role in last night's big reveal of the PlayStation 4. He's been with the company for years now, and some of the most surprising reveals of the evening, games like "Knack" and "Killzone Shadow Fall," are products of the studios that he oversees.
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Sony PlayStation Mobile IndieCade East GameJamImage from IndieCade's Tumblr

IndieCade wasn't all fun and games (okay, maybe it was); there was also people getting work done. Tucked away in the corner, next to the collection of honoree games, was a major player in the video game industry attempting to help some indie game developers get some much-needed exposure. Sony, one of the IndieCade East sponsors, was hosting a three-day long GameJam that leveraged their PlayStaion Mobile platform. The twelve teams that participated were competing to take their creations to GDC, and hopefully win a spot at Sony's booth at E3.
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IndieCade East

The West Coast has been having all the fun since 2009. Sure, they have the sun and the surf (if you like that kind of thing), but up until last weekend, they had independent games as well. IndieCade, the internationally recognized festival of indie games had been staked out exclusively in Los Angeles for the last four years, leaving the East Coast gamers and devs to play by themselves. However, that all changed last weekend when IndieCade kicked off their inaugural East Coast expansion at the Museum of the Moving Image in Queens. The three-day affair included many of the staples of the West Coast conference, including expert panels, workshops, keynotes, and most importantly games.
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Brain Age: Concetration Training

While the 3DS may be the big brother to the wildly successful DS, it is fair to say that the breath of content available for it is yet to be on par with its predecessor. During the last generation of handhelds, Nintendo lead the charge releasing "games" that fell so far outside of the box that they were frequently referred to as "nongames." This software changed the perception of the kinds of applications that could be delivered on a portable platform, and the series that lead that charge was Brain Age. These two "games," that were released at the height of the DS' lifecycle, captured the attention of individuals looking to get more out of their DS, and in this case they were looking to improve their brain functionality.

Whether you bought into the self-improvement angle or not, it's undeniable how successful the games were, and almost two years into the 3DS' lifecycle, Dr. Ryuta Kawashima's unique software is making its first appearance on the system in Brain Age: Concentration Training. By attempting to put a new spin on working out your cerebrum, Concentration Training ups the ante for the series by honing its exercises on focus, specifically focusing your attention in a hectic, media-driven world.
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Brain Age: Concentration Training

A few years ago the Brain Age games were all the rage with gamers and non-gamers. These experimental offerings featured new, and potentially beneficial non-game uses for the DS. Since the franchise went quiet after the release of Brain Age 2: More Training in Minutes A Day! in 2005, Dr. Ryuta Kawashima has been working on crafting a whole new class of game to put Brain Age fans to the test in his latest release, Concentration Training. Anyone that picked up Brain Age and Brain Age 2 may have noticed that there aren't really any fundamental differences in the exercises that are offered in both games, tasking players with building their working memory through repeated bursts of short mentally stimulating activates. However, this release steps away from that format, and instead places its emphasis on building one's ability to focus on individual tasks for extended periods of time.
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