What do you get when you cross one of the biggest names in the music industry and four heroes in half shells? Well, if the year is 1991, you get 4:27 of "Ninja Rap," (Go Ninja, Go Ninja, Go), but if it's 2013, you get one of the biggest hip-hop producers, Just Blaze, working on the soundtrack for "Teenage Mutant Ninja Turtles: Out of the Shadows."

Inspired by the Turtles rich history, and, in part by Nickelodeon's new take on the TMNT franchise, "Out of the Shadows" brings Donatello, Leonardo, Raphael, and Michelangelo to the Xbox 360, PlayStation 3, and Windows PCs in late August. When it drops, it will feature beats by one of the hottest producers in the industry, a man that has worked with everyone from Jay-Z, to Kanye West, to Eminem. The collaboration brings Just Blaze full circle to a project that brings him back to his childhood. As a longtime fan of the Turtles, Blaze is excited to see one of his tracks appear in the upcoming game.

Check out our exclusive video of Just Blaze talking about his collaboration with Activision, Red Fly Studios, and Nickelodeon on "Teenage Mutant Ninja Turtles: Out of the Shadows." As an added bonus, find out who Blaze's favorite turtle(s) is.

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Project Spark

Since the Xbox One was announced, I've really been looking for a reason to love it. Its predecessor, the Xbox 360 won me over this console generation, stealing me away from my affair with the PlayStation 2, but that didn't mean that I would blindly follow Microsoft into the next generation of gaming consoles. The Xbox One does have a lot going for it, as well as more than its share of backlash, but that's fair to say whenever new hardware gets announced. I was really looking for something to stand out though, something bigger and better than the competition had to offer, and I think I found that in one of the launch window "games," "Project Spark." The title was announced and showcased on stage at E3, but it wasn’t until recently that I had the opportunity to see up close what the game could do, and I walked away impressed.
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Deadpool

In the Marvel Universe, Deadpool plays an odd role. As a mutate, he isn't quite a mutant. As a mercenary, he doesn't really align with any particular group, although sometimes he does. As a character, he's unstable and constantly breaks the fourth wall. Since his introduction in 1991, he's been an anomaly, and because of that, he has become one of the most beloved characters to ever have their own comic. Now, 22-years after his first appearance, the "Merc with the Mouth" joins the ranks of other AAA comic legends like Wolverine, Superman, Spider-Man, and Batman, and finally has his own self-titled video game.
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OUYA

In the lead up to the release of OUYA, and through my time testing it for my review, the one question that kept popping into my head was, "who is this for?" It's fair to ask the same question of the other consoles that are either on the market, or soon to be, but those consoles have dedicated fanbases, a portion of which will by anything with the right logo on it. OUYA is an entirely new machine, and subsequently, it's for an entirely new audience. Sure, there were all those Kickstarter supporters, but even with 63,416 fans, that's not enough to sustain a console in perpetuity.

In fact, when I was given the opportunity to speak with Julie Uhrman, OUYA's Founder, on June 25, the day that the console launched, that was one of the first thing I asked her.
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OUYA

New video game hardware comes along all the time. It may be in the shape of new peripherals, controllers, mice, keyboards, or virtual reality headsets, but if you can name it, someone will sell it to you. However, new video game consoles only happen every few years, and those are usually just updates by companies that are already on the market. An entirely new gaming console release happens basically never, so when a new one actually does come out, it's a pretty big deal ... even if it comes in such a tiny box.

OUYA, the Kickstarter-funded, Android-based, $99, dream machine has finally become available to the public, and, at the very least, it's an interesting experiment. The tiny, cube-shaped console, packs a technological punch, offering a huge launch lineup of games, and comes at a minimal cost. It's basically everything that Sony, Microsoft, and Nintendo's consoles are not. What once seemed like a pipe dream is now a reality that has the potential to cause some disruptions in the console marketplace, but it's still got a ways to go if it wants to really compete with the big boys.
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Color Zen

Sometimes making a game is more about the process than it is about the end result, but it helps when the end result is a really good game.

"One of our engineers that was on the core team was referencing the one art class that he took in college. 'One of our assignments we were looking at this artist who was doing very abstract color prints and I just feel like there's a game in there somewhere.'"

And with that, the seed of "Color Zen" was planted.

For most people, matching colors together sounds like one of the world's simplest tasks; something that they have been doing since they were in diapers. Taking that kind of a basic human skill and turning it into a game that is both compelling and challenging is no easy task, but that's exactly what Large Animal Games' latest release, "Color Zen" does.
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Doodle Jump For Kinect

For a game to make the jump from a portable device to home console there are many, many platforms to land on along the way. While porting over a game might be easy, retaining the essence of what makes it good is usually the hardest hurdle to clear. The latest game to try to make the massive leap from smartphones (Android, iOS, BlackBerry, etc) to a whole new world of consoles is the wildly successful "Doodle Jump." With 100 million downloads across all of its previous platforms, it clearly has the high profile visibility that it needs to succeed in a new realm of competition, but can the simple and addictive gameplay of the original help it find success on the Xbox 360... as a Kinect game?
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Project X Zone

Most gamers in the West have likely never heard of 2005's "Namco X Capcom," a tactical RPG developed by Monolith Soft for the PlayStation 2 that was only released in Japan. That game brought together characters from various Capcom and Namco games, ranging from "Ghosts N Goblins" to "Tekken," to combat the forces of evil. The game was never localized, and seemingly faded into obscurity as a quirky one-off that U.S. gamers would never get to experience. Fortunately for curious fans, the follow-up to "Namco X Capcom," "Project X Zone," has made its way to the States, complete with an expanded roster of publishers contributing characters.
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New Super Luigi U

For the past 32 years Mario has hogged the spotlight. Since he first appeared in "Donkey Kong" back in 1981 he is (almost) always the one that exclusively gets to vanquish evil, and get all the credit for saving the princess. He is always the one that's front and center on the cover of game boxes, and on standees in game stores. He is the "Mario" in "Mario Bros." But, what about Luigi?

Mario's lanky, occasionally cowardly, younger brother has never really had his own chance to shine - until now. While appearances in games like "Mario's Missing," "Luigi's Mansion," and the "Mario & Luigi" series have helped bring Luigi out from the shadows, he has never had a true "Mario" game (read: platformer) to call his own. Well, 30 years after his first appearance in "Mario Bros." Luigi is finally getting what he deserves - his own game, mostly. "New Super Luigi U" is Nintendo's first foray into large-scale downloadable content, as well as Luigi's first staring role.
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Game & Wario

Wario has a very unique place in Nintendo's stable of franchises. While he may be best known as the occasional foil to Mario's treasure collecting, recent years have brought him his own beloved franchise of games, "WarioWare," that puts a different spotlight on our favorite garlic-munching baddy. Almost every platform that Nintendo has released since the GameCube has seen a "WarioWare" game, most of which usually rely on twitch gameplay and microgames to engage the players in new and unique ways that take advantage of their respective hardware's unique features. "Smooth Moves" showed off what the Wii controller could do, while "Snapped!" showcased the DSi's camera, and "Touched!" emphasized the DS' touch pad. Now, seven months into its life, the Wii U is getting its own Wario game, "Game & Wario," a release that is more of a spiritual successor to the more traditional "WarioWare" games in terms of gameplay, but a true sequel in its ability to put the GamePad through its paces.
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