Diamond Trust of London Limited Edition

Only moments after posting my last story about the long, hard road that Diamond Trust of London had to travel to finally be released, my copy of the game ended its journey on my doorstep. As a Kickstarter supporter I opted for the Limited Edition package, as I was sold on it being signed and numbered as well as having "special inclusions inside the package." Needless to say, my curiosity was piqued, and I have been wondering about just what exactly might show up since then. Today I found out just what my unique package contained.

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Diamond Trust of London

This week marks a monumental accomplishment for one indie game developer in California - Jason Rohrer, is the end of a three year long process to release his DS game, Diamond Trust of London. After multiple redesigns, publishers, and various other setbacks, the two-player diamond smuggling strategy game is finally on its way into the hands of consumers as of yesterday when Rohrer shipped out 861 US-bound packages. Thanks to his final push of support via Kickstarter, the journey of the first player-funded Nintendo DS game is finally beginning to come to an end.
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Self-scrolling runner games have really made a name for themselves over the last couple of years. Canabalt demonstrated how a simplistic concept could feel new, over and over again. BIT.TRIP RUNNER proved that a well-timed soundtrack and collectables could make an addictive genre even more compulsory. And now, Harold, an original game from a new development team at Moon Spider Studio aims to take you out of control of the runner, and instead put you in control of the world.
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Lights, Camera, Party!

Frima Studio is looking to bring families together with their next PlayStation 3 release, Lights, Camera, Party! Known most recently for helping to bring Skylanders home to the web, iPhones, and iPads, Frima is crafting a family-friendly, motion-based, mini-game collection starting the Funzini family, seemingly looking to try and fill a void in the PS3's market. With so many games oriented at the mature gamer, where are the games that parents can pick up and play with their kids? Executive Producer, Martin Brouard helped shed some light on where Lights, Camera, Party! Is coming from, and what he and his team are hoping to accomplish with the game.
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Sleeping Dogs
To say Sleeping Dogs had a tough time coming out would be an understatement. Originally announced in 2009, by Activision as the latest entry into the True Crime series, Sleeping Dogs was eventually canned, and then picked up by Square Enix in 2011, and, after a long journey, has finally been released. Bouncing between publishers, changing franchises, dealing with delays, and everything else that developer United Front has been through trying to get this game to market can really take its toll, but Sleeping Dogs managed to survive. The end result is an enjoyable attempt at creating a Hong Kong crime drama for Xbox 360, PlayStation 3 and PC owners.
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Dust: An Elysian Tail

Traditionally, the Xbox Live Summer of Arcade is packed full of pleasant surprises, and this year has been no different. From the HD remake of Tony Hawk, to the actually enjoyable Kinect game, Wreckateer, Microsoft has not left their 360 owners high and dry during this summer's game drought. However, it seems that MS has saved the best for last, releasing Dust: An Elysian Tail as the final entry in this summer's promotion, concluding in a grand fashion.
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3DS XL

Re-releasing your hardware with just a slight physical upgrade is not a new thing; the practice dates back to the days of the Atari 2600 and the Intellivision. Not much has changed with modern day gaming – just ask Nintendo, who have become famous (infamous?) for updating their systems without really adding any new features, particularly their handhelds. The 3DS is the latest handheld to fall victim to the upgrade gods, this time it's been super-sized, and re-branded as the 3DS XL.

When the 3DS was released last March, it was not without its flaws, but I doubt most people thought, "you know what's really wrong here, it's too small." Yet, somehow, Nintendo managed to make their 3DS bigger, and turn it into a more enjoyable version of itself with the 3DS XL.
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Papo & Yo

As the summer of 2012 rolls along, there's one area of gaming that seems to truly stand out – indie games on consoles. While the PC has traditionally been the home for small games with big ideas, Xbox Live and the PlayStation Network seem to have come into their own over the last few months with releases like of Fez, Dyad, Sound Shapes and a handful of others. These games have proven over and over again that indie developers continually think outside the box to create new and wonderful experiences. The latest name to be added to the growing list of must-play indie games is the PSN exclusive Papo & Yo. Developed by a small team at Minority Media Inc., this release is likely to tug at your heartstrings more than any other game this summer, and possibly all year.
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Papo & Yo is not your typical game, and Vander Caballero is not your typical creative director. After having worked on franchises like FIFA and Army of Two, Caballero wanted to branch out and make his own games, crafting them in a manner different than the way a big studio would have. Papo & Yo is the product of a small, determined development team, with a man who wanted to make an accessible game with roots in a serious topic. The inspiration for Papo & Yo is clear, but there’s still a lot more to find out about this mysterious title before it hits the Playstation Network tomorrow. Read on to find out more about the ideas behind the game, the importance of developing emotional relationships between the characters and the player, and just why the game dropped the “y” from the title.

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New Super Mario Bros. 2

Nintendo seemed to get the message after the resounding successes of New Super Mario Bros. and New Super Mario Bros. Wii that their fans still yearn for 2D, sidescrolling Mario games. After a relatively short hiatus, the Big N is now feeding those rabid fans yet again with another New Super Mario Bros. game, the sequel to the original DS release. New Super Mario Bros. 2 is the series' first foray into 3D, and follows a good deal of the standard mechanics that fans have come to expect at this point. However, this time around, NSMB2 adds in a new, overarching gameplay element that builds on a mechanic that goes as far back as the original Mario Bros., collecting coins.
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