Animal Crossing: New Leaf

One of the signature features of the Animal Crossing series, since its original release back on the N64 in Japan in 2001, has been its cast of colorful characters. Over the franchise's handful of releases there have been hundreds of friendly villagers for players to get to know. With each animal having its own unique look and personality players are bound to have their favorites. Whether it’s the talented musician, K.K. Slider, the humorous Kapp'n, or the polarizing Resetti, there's always someone that appears in your town that's refreshing to see. We recently had a chance to ask some of the developers of the latest "Animal Crossing" game, "New Leaf," who their favorites were, both from the franchise and from the latest game, some of their answers may surprise you.
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Mario vs. Donkey Kong: Minis on the Move

The "Mario vs. Donkey Kong" spin-off games have always served a very particular subsection of Nintendo fans - the ones that like puzzle platformers. The games were a mix between Mario's traditional genre of platformers, and Donkey Kong's old school arcade-style, with a twist of puzzle-based gameplay that set them apart from Nintendo's standard fare. After four games, "Mario vs. Donkey Kong" has set a certain standard for being one of Mario's more offbeat games, but the latest entry into the series "Minis on the Move," takes the series' signature puzzle-based formula and shatters it into pieces.
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Poker Night 2
In 2010 Telltale Games did the unthinkable, bringing a handful of random characters together to sit down at the same table, and play some poker. "Poker Night at the Inventory" had players face off against Tycho from Penny Arcade, Max from "Sam & Max," the Heavy Weapons Guy from "Team Fortress 2," and Strong Bad from Homestar Runner, in a PC only, Texas Hold 'Em tournament where poker was only half as interesting as the characters. "Poker Night 2" sends players back to The Inventory, and deals them in for another hand against some huge names from the worlds of video games, cartoons, and movies.
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LEGO City Undercover: The Chase Begins

This March marked the first major release for the Wii U since launch, as "LEGO City Undercover" was unleashed unto the masses. The game was very well done, and featured expansive, open-world gameplay, as well as some thoroughly entertaining writing. As if to serve as a companion piece to that expertly crafted game, the same developer/publisher team of TT Fusion and Nintendo have come together again to offer up a prequel to "LEGO City Undercover," with "The Chase Begins" on the Nintendo 3DS.
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Thomas Was Alone

There's something to be said for simplicity. Not to start off on a rant, but a lot of "AAA" games today have a whole lot going on with them. Video games continually push the limits of what players can do in games, from multiple levels of character customizations, to intricately designed levels that force players to use every part of their brain, even going so far as to create entire worlds to explore: games today have a lot going on with them. Again, there is something to be said for simplicity. "Thomas Was Alone" is simple, still manages to be compelling, and is even beautiful at times.
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Pandora's Tower

Operation Rainfall is officially over. With the release of "Pandora's Tower," the grassroots groundswell that took place on countless fronts, from social media to an old school letter writing campaign, has come to a successful conclusion, as the final release that was petitioned for arrives in the United States. After the effective outpouring of community interest, the fans behind Operation Rainfall were able to influence the releases of "The Last Story," "Xenoblade Chronicles," and now "Pandora's Tower," as the final three JRPGs for the Wii. But, was all that effort worth it? "The Last Story" and "Xenoblade Chronicles" seemed to live up to the hype, but can "Pandora's Tower" complete the cycle?
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Brothers: A Tale of Two Sons

Leave it to a film director to try to come up with some new ideas for video games. Josef Fares, best known for his work "Zozo" and other award-winning Swedish films, has teamed up with Starbreeze Studios, best known for their work on "The Darkness" and "The Chronicles of Riddick" (both of them) to collaborate on an all new title, "Brothers: A Tale of Two Sons," an experiential, single-player story. Fares' cinematic background gives him a unique perspective on the craft of telling stories, making his first foray into gaming a bit unconventional.
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Guacamelee

Last week, the release of "Guacamelee!" helped to reinforce what kind of quality work can come out of Canadian, indie developer DrinkBox Studios. "Guacamelee!" marked the third major console release for the studio, and the first to not star a mutant blob. Deeply influenced by classic games from the 8 and 16-bit eras, "Guacamelee!" was clearly a labor of love for the small studio, which is headed up by Co-Founder Chris Harvey. To celebrate the launch of such an epic game, Mr. Harvey gave us some insight into the development of the game, as well as what it means to be an indie developer in today's gaming world.
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Guacamelee

The PlayStation Network is quickly becoming a bastion for independent developers. Fostered by Sony's 20 million dollar investment into its Pub Fund, the PlayStation 3 and PS Vita have already seen some amazing work by indie teams, and are on the verge of getting a handful more in the coming months. The first in the ring this spring is the Mexican-themed, 2D sidescroller "Guacamelee!"
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Terraria

In 2009, the exceptionally small team at Re-Logic, headed up by Andrew "Redigit" Spinks, released "Terraria," a two dimensional, side-scrolling, exploration-driven title, that gave players virtually limitless ability to explore the game's world. Since then, the game has sold millions (with an "s") of copies on PC, and now 505 Games have helped bring this wildly successful release to the Xbox 360 and PlayStation 3. Retaining all of the core experiences of the PC release, the console versions received additional content, as well as a handful of other upgrades. It's not uncommon for games that are originally developed for PCs to have difficulty making the transition to a different platform, but, aside from a few quirks, "Terraria" seems to be right at home on Xbox Live Arcade and the PlayStation Network.
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