Darksiders II

Death can't come quickly enough for Darksiders fans. With Darksiders II recent delay, War's devoted brother is now slated to make his debut late this summer. We recently had a chance to ask a few questions to Darksiders II's Producer Ryan Stefanelli who gave us some insight into what the extra time will allow the team at Vigil to work on, as well as some of the creative decisions around the character differences between War and Death. Whereas the original Darksiders was a bit of a sleeper hit, Darksiders II is stacking up to be a blockbuster right out of the gate.
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Akai Katana

If there is one genre of games that this generation of consoles has not been kind to it's the shoot-'em up. A product of a dying arcade industry, fewer and fewer shmups have seen release on the Xbox 360, PlayStation 3 and Wii, and of those, only a few have been released in the U.S. Fortunately for fans of the genre, one of the greatest shmup developers, Cave, is still championing bullet-hell experiences, and has recently found a publisher, Rising Star Games, to bring more of their games to the States. Akai Katana is the first of hopefully a long line of releases that will come out of the partnership, and it's a great way to set a high bar for future releases.

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Mario Tennis Open
For a pudgy plumber, Mario is pretty athletic. Over the last 25 years he has really run the gamut of sports games, from soccer to dodge ball, there are very few games that he won't try (or put his name on). Looking back at the origin of Nintendo's fascination with sticking their mascot into sports games, two particular genres stand out as amazing games, no matter what characters are in them; Mario Golf (which was released on the N64 and Game Boy Color in 1999 and 2001 respectively) and Mario Tennis (which received the same treatment in 2000, as long as you overlook the Virtual Boy iteration). Developed by Camelot Software Planning those two games set the standard for accessible, character driven sports games, which Nintendo is still trying to capitalize on with their latest entry into the Mario sports franchise, Mario Tennis Open.
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Kinect Star Wars Composers

Kinect Star Wars Composers Gordy Haab and Kyle Newmaster

Kinect: Star Wars was supposed to take players to a galaxy far, far away in ways unlike any other game. While the overall reviews were mixed, the game definitely had some high points, and some low ones – coincidently, the game's music happened to fall into both categories. While many critics, fans, and Star Wars enthusiasts took a bit of exception to the Dance Central-inspired, Galactic Dance-Off mode, the rest of the game's soundtrack was outstanding. It may have not been composed by the immortal John Williams, but two long-time Star Wars fans and franchise veterans, Gordy Haab and Kyle Newmaster, evoked the essence of the movies, while maintaining the fresh feel of the game. In case you missed out on the epic music from the game, never fear, you can give some of the best tracks a listen here while getting an inside scoop on the process that went into creating it straight from the composers themselves.
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Sniper Elite V2

Hilfe. It's German for "help." After taking one semester of German in college, and almost failing, this wasn't a word I learned, however, after a couple hours of Sniper Elite V2, it's a word that I quickly become accustomed to hearing. With a reputation for raining down quick death, almost out of nowhere during World War II, the sniper is one of wars most feared combatants, so much so, that they are one of the few classes that can carry their own game. Sniper Elite V2 rewards the stealthy rifleman with a competent and enjoyable jaunt of a game, taking players through war-torn Berlin, hunting Nazi scientists.
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Darksiders II

If you've spent any time reading comics in the past few decades then the name "Joe Madureira" should sound at least remotely familiar to you. The man behind reviving the X-Men has been one of the driving creative forces for one of THQ's most anticipated sequels, Darksiders II. Having dabbled in both the comics and video game industries, Joe Mad has a unique perspective on both, as well as the creative process that drives each of them. We recently had a chance to get his thoughts on comics and games, as well as a look behind the curtain of Darksiders II.
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The latest release in the SSX series was both a triumphant return, and a bit of a letdown. The game was expertly crafted, included hours upon hours of gameplay, and finally brought the series to this console generation. However, for everything that SSX included, there was one glaring omission; the over-the-top gameplay that fans of the series had come to know and love. Only a couple months after hitting store shelves, EA is listening to its audience and offering up a round of DLC that should help stir up some much needed nostalgia for SSX fans. The Mt. Eddie pack helps bring SSX back to its roots, while helping push the series forward at the same time.
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There was a time when a lot of companies were trying to get on the kart-racing bandwagon. Everyone and everything, from Konami to The Smurfs, had their own racer; Sega even dabbled a bit, putting Sonic up against some of his friends in Sonic R, Sonic Drift, and Sonic Riders. Fast forward a few years and Sega finally got things right with Sonic & Sega All-Stars Racing, which brought together characters from Sega's rich history to go head-to-head in a light and accessible kart racing game on just about every platform imaginable. Luckily for fans of the original, a new sequel has been announced, Sonic & All-Stars Racing Transformed, which takes the formula for the original, and expands on it by sending racers into the air, and onto the sea.
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One of the most underrated features of the Nintendo 3DS is that it still comes packed with an input device, commonly known as a stylus, to compliment its touchscreen. Whereas most touch-based technology has stepped away from offering an instrument other than human fingers to interface with its screens, the 3DS has separated itself from its contemporaries by holding on to a seemingly dying tech. However, the thing about the 3DS' stylus is that it offers precision, something fat fingers just can't compete with, because of this, the 3DS can offer much more artistically driven applications, like the recently released eShop title, Colors! 3D. It's a robust drawing application that can allow 3DS owners to doodle or create some amazing digital artwork, and do it in 3D.

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Ketzal's Corridors

At some point, someone out there thought Human Tetris was a marketable property. Well, for the sake of humanity, they were wrong, but they were kind of on to something. Twisting the familiar gameplay of Tetris around to force the player to fit the pieces into predetermined holes is actually a quite compelling form of gameplay. Building on this concept, game developers KeysFactory have built two full-fledged releases, ThruSpace for WiiWare, and the recently released 3DS eShop title, Ketzal's Corridors, the later of which proves that virtually any derivation of Tetris can still be thoroughly entertaining.

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