Zelda CD-i Games

Earlier this year, when "Hyrule Historia" was released, it provided a comprehensive history of every "Zelda" game, save for two, "BS Zelda" and "Link's Crossbow Training." The two smaller pieces of Link's history were mentioned in a footnote on page 68, but It makes sense that they weren't included, since one was a Japan-only, digitally distributed title for the Super Famicom, and the other was seemingly created just to showcase the Wii's Zapper.

However, two additional "Zelda" games were complexly overlooked, not even getting a mention; "Link: Faces of Evil" and "Zelda: The Wand of Gamelon," both of which were released in 1993 for the infamous Phillips CD-i system. They have become known for their poor design, bad animation, questionable voice over work, and generally being two of the worst games ever released. On any system. Ever. They're so bad that they have become Internet fodder, and have been at the root of one of gaming's most beloved memes.

So, where were those games, and why weren't they included in "Hyrule Historia"? Surely, Eiji Aonuma, the Director of the "Zelda" series for Nintendo, and a major contributor to "Hyrule Historia" would know. So I asked him, and got what may be one of the only comments on the games, ever, by a Nintendo employee.
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The Wonderful 101

Platinum Games have developed a reputation for making these complex and deep games that hidden behind a layer of shiny gloss. Just look at any of their console releases, from "MadWorld," to "Bayonetta," to "Metal Gear Rising: Revengeance," there always seems to be something that gets in the way of the discussion about the game itself. With their latest release, "The Wonderful 101," the fact that it's out on the Wii U and that it is published by Nintendo, seems to be the headline, however, when you dig a bit deeper there is a whole lot of game here, most of which is completely unlike anything else on the market.
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Killzone: Mercenary

The PS Vita is a fantastic piece of gaming hardware, but even a fancy car is just up pile of metal, unless you have someone to drive it. The promise of the full potential of the PS Vita has yet to be seen, but it is slowly being revealed as we learn more about the PlayStation 4. Those sleek new features are all well and good after November 15, but what about right now? Well, right now, you can finally play a triple-A, console-quality FPS on the go on your PS Vita, and see just what Sony's handheld can do. The "Killzone" franchise strikes again as the software that showcases how to push Sony's, and much like "Killzone 2" did for the PlayStation 3, "Killzone: Mercenary" puts the PS Vita through its paces.
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Wind Waker HD

Anyone that has ever played "The Legend of Zelda: Wind Waker" will tell you that it's unlike any game in the franchise. On the surface, the game's graphical style stands out above all else as the a defining feature, but you have to dig a bit deeper, and look at its origins within the walls of Nintendo, to see what really separates it from the rest of Link's adventures. We recently spoke with the game's Director, Eiji Aonuma, and he explain that there was a fundamental difference between the development of "Wind Waker" (and its upcoming re-release "Wind Waker HD") and any of the other "Zelda"s, both the ones that came before it, as well as since.
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ibb & obb

A few weeks ago, the PlayStation Network was graced with yet another exceptional indie release for the PlayStation 3. "ibb & obb" came from the small team at Sparpweed, and was headed up by Richard Boeser, the driving force behind the co-op puzzle game. The game puts players in the roles of the titular characters as they work together to traverse a world full of maddeningly wonderful puzzles. Players can try to take on the game alone, but it's much better when played with a friend. As a follow up to our review, we had some questions for Mr. Boeser, who provided us with a much better understanding of the game as a whole, as well as some unique insight into the development cycle of "ibb & obb."
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The Wonderful 101

Anyone that is familiar with some of Platinum Games’ biggest titles (“Bayonetta,” “MadWorld,” “Vanquish”) knows that one of the things that they do best is putting a whole bunch of stuff on the screen at once. Their latest release for the Wii U, “The Wonderful 101,” will be no different, featuring up to 100 heroes all fighting together at the same time. Since this was their first game on the Wii U, we asked the game’s Director, Hideki Kamiya, whether or not they hit any hurdles working with new hardware, and surprisingly, things went smoothly, with only a slight bump or two when it came to the game’s multiplayer.
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Diablo III

Porting any game from the PC to a console is a one of the enduring challenges of the video game industry. However, when a series like "Diablo," which is so tied to PC gaming culture, makes the jump from mouse and keyboard to the controller it's is an even bigger task. "Diablo III," the latest incarnation in the franchise that helped to define dungeon crawlers, is making its first appearances on consoles, by gracing the Xbox 360 and PlayStation 3 (and eventually the PlayStation 4). In the past, "Diablo" has been less than successful at making an easy transition to consoles (the last attempt was 1998's so-so PlayStation port), so its reasonable that fans of the series may be weary of Blizzard's latest attempt. However, it seems like the team that worked the "Diablo III" port learned from the mistakes of others, and created a really enjoyable, controller-based version of the game.
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The Legend of Zelda: Wind Waker HD

Later this month, Nintendo fans will be able to return one of the most beloved worlds ever created in a Zelda game on the Wii U. "The Legend of Zelda: Wind Waker HD" updates the cartoony world of the original "Wind Waker," that appeared on the GameCube ten years ago, in bright and vibrant high definition. However, the modernized graphics aren't the only thing that has changed about the game, as it will include a handful of other updates to improve the overall experience.

Fortunately, the man that was behind both the original game, and the HD rerelease are one and the same, Nintendo's Eiji Aonuma. We had a chance to speak with Mr. Aonuma about host of different subjects, including both the new "Wind Waker" game and the development of the original. Find out some insights into Toon Link's world that ranged from his secret origins, to one of the islands that never made it into the game.

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Castle of Illusion Starring Mickey Mouse

Google Wave wasn't a huge success. In fact, one might call it a sizable misstep for one of the world's biggest the tech companies, especially one that has a track record for setting industry standards. But, for whatever reason, it tanked. So, what does Google Wave have to do with Mickey Mouse and his Castle of Illusion? Well, during the announcement for the fateful messaging system, its development team noted that they set out to (and I'm paraphrasing here) approach email as if it were invented today. Technological leaps forward aside, it's an interesting way to approach a product that people are familiar with in order to move the marker forward. It's that type of thinking that was clearly behind Sega Studios Australia's re-imagining of the 13 year-old Genesis classic, "Castle of Illusion Starring Mickey Mouse," but fortunately their software is much more appealing.

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Rayman Legends

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THIS IS PART OF MTV MULTIPLAYER'S 10 MOST ANTICIPATED VIDEO GAMES OF THE FALL! CHECK 'EM ALL OUT HERE.

It's pretty clear that the landscape of video games has changed drastically over the years, but there's one genre that has suffered more than any other: the 2D platformer. Once the go-to genre for the game designers of the 8 and 16-bit eras, things were shaken up after the release of "Super Mario 64," forever changing platformers as we know them. Now, the 2D platformer has mostly been relegated to the "New Super Mario Bros." franchise and indie developed love letters to their childhood. Mario just doesn't have many contemporaries any more, save for one holdout, Rayman. Ubisoft's most family-friendly mascot reminded gamers that he was still a big deal in 2011's excellent "Rayman Origins," and he's back again with a follow up, "Rayman Legends."
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