If you haven't yet seen the guys at Mega64.com in action, you're really missing out.
What they do, and do very well, is make parody skits about video games. They'll have a guy walk around in a leather jacket pretending to be Ryo Hazuki from Shenmue, asking people if they want to play a game of lucky hit. Or they'll pretend to be the prince from Katamari Damacy and roll a ball around a crowded parking lot.
Most recently, Mega64 tackled the zombie epic Dead Rising. And, like Mega64's other offerings, the Dead Rising skit is quite funny. See it here.
I have to admit that Hotel Dusk: Room 215 is one of those titles that wholly passed me by at E3.
Now, the quirky DS game is nearing release, and I've heard nothing but good things about it. It's a film noir-style adventure about a detective haunted by his past and a mysterious hotel with a mysterious room that, go figure, mysteriously grants wishes.
Game Web site GamesRadar.com recently posted its worst of the worst awards feature, in which the site celebrates all the bad moments and games people suffered through in 2006.
You can read the whole choking feature if you'd like. But be warned: I'm only calling attention to this as a cautionary tale.
Games Radar is a fine site. But it gleefully falls into the trap of assuming people want to read an excessively long and smarmy article if it's presented satirically. But there's little satire to be had here; the article resorts to foul language instead of thoughtful criticism, and its writers clearly miss the point by only casually mentioning the worst game of the year.
Boo-urns, Games Radar.
(Although the site did get the worst game of the year right.)
Capcom sent out boxed copies of its new courtroom adventure Phoenix Wright Ace Attorney: Justice For All the other day. And it seems really strange, but right there on the game's box, Capcom has chosen to reveal one of the game's greatest secrets.
Note to Capcom: Always save the surprise witnesses for the courtroom finale.
Head past the jump to see exactly where Capcom went astray.
The contest was called "Hold your Wee for a Wii," and Jennifer Strange died participating in it.
The Associated Press reported the 28-year-old Strange died of water intoxication after attempting to win a Nintendo Wii in a radio station-sponsored contest. Participants were given large amounts of water to see who could hold off on going to the bathroom for the longest time.
Read the news story here.
It's ever so delightful to discuss the excesses of the video game industry, say, while still tasting the delightful cookies on sticks the hostesses brought around during Capcom's Lost Planet launch party. The company rented out a convention hall in San Francisco and invited the general public, as well as a host of video game folk for what was, give or take, the nerd equivalent of New Year's in Time Square.
In keeping with the game's theme of shooting stuff on a planet that's not only lost, but freakin' cold, Capcom had huge machines pumping out fake snow, and drink bars made entirely out of ice.
And a guy made stuff out of LEGO. This is one of the mechs from Lost Planet.
Plus, if you felt as if you wanted to climb a rock wall, Capcom had you covered there, too.
Heed well this cautionary tale of Snakes and Triologies.
See, here's the problem with big video game Web sites: They're often all-too-eager for a story.
Take the case of Metal Gear Solid: Triology for the Xbox 360. Someone on the video game forum Neo-Gaming Age heralded its release by posting a press release for the game. Game site IGN.com quickly picked up on the press release, and added the game to its list of upcoming Xbox 360 titles.
The problem is, and you know what's coming, Metal Gear Solid: Triology is a fake. It's a made up game heralded by a made-up press release (head to the jump for the full text of the release). IGN didn't even bother to correct the release's egregious spelling error for "Trilogy."
IGN has yet to respond with its own comment on how it was playing a joke on Neo Gaming-Age.
Blizzard sent out a press release today heralding its massively multiplayer online title World of WarCraft's eight millionth paid customer.
And then, in the same e-mail, qualified the statement. No lie.
According to Blizzard:
"World of Warcraft?s Subscriber Definition:
World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees? territories are defined along the same rules."
Even with the qualifier, this is an amazing feat.
Capcom's throwing a party tonight to celebrate the launch of its Xbox 360 game Lost Planet.
You're invited, but only if you're in, near, or visiting San Francisco. And it's 18 years and older, too, apparently.
Capcom promises to have multiplayer competitions, lots of prizes, a T-shirt making station where you can create your own Lost Planet clothing. Oh, and if that's not enough, master LEGO builder Nathan Sawaya will be in attendance. Check out the slick invitation for all the details...
Steve Jobs snookered the folks at MacWorld in San Francisco, heralding three new breakthroughs in terms of a widescreen iPod with touch controls, a revolutionary mobile phone, and an internet device.
But there weren't three new products to be had from Apple, just the new iPhone, the latest hot thing.
Correction: For $500-$600, the three-in-one iPod should emerge as the newest, hottest, and costliest must-have next-biggest thing since the PlayStation 3. And already handheld game developers and publishers are dreaming of putting their titles on the new device.
British game site MCV has already beaten down the doors of prospective iPhone game makers, with one of them gushing, "[iPhone] opens up an exciting extra channel for mobile gaming. The touch screen interface is totally new and hugely exciting for us as content providers. It?ll be interesting to see how it works but it?s got real potential to show up limitations on current phones for developers."
Read the full story here.