NBA 2K11

As a Pacers fan, I'd much rather see Reggie Miller on the cover of "NBA 2K11." No offense to His Air-ness® of course, but I need to remember what it was like to be a fan of a winning team (that doesn't attack its own audience) more than I need help recalling all those great Bulls teams led by Jordan's miraculous buzzer beaters, crazy athleticism, grit, and offensive skills. These teams were cultural touchstones, while the great Pacers teams on the other hand, never quite got there. Why didn't you show more tongue, Miller?

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Sims 3 Review Header

EA has yet to give us a great lean back version of "The Sims." I feel like that has a lot to do with the PC-focused legacy of "The Sims" than anything else. Even console-exclusive joints like "The Urbz " continued to utilize many of its brethrens' mechanics and systems, making for a clumsy title despite EA's obvious aspirations for "The Sims" console domination. Alas, things were supposed to be different this time around with the release of "The Sims 3" for consoles, and while I'd love to scream mission accomplished I just... can't.

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Medal of Honor Review Header

UPDATE: Added impressions of the multiplayer based on final retail code.

Do yourself a favor with "Medal of Honor." Treat it like an atmospheric joint. Yank the shades, crank up the surround, and sit on top of the action. You'll feel disgust as you turn foes' heads into miasmic plumes of viscera with the crushing power of a sniper rifle; your choler will rise alongside a general's as you're forced into a battle you don't want; and you'll feel choking tension and fear as you shack hop in the middle of a dimly-populated urban wasteland that you've created.

You'll be immersed in other words. "Medal of Honor" has that rare ability to suck you in, conjure all sorts of emotions, and then spit you back out.

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Comic Jumper Review Header

Most funny games aren't, well, funny. It's a problem that I think boils down to the length of games. Imagine doing a stand-up routine for seven hours. You'd drop some duds or dive into a bag of tricks repeatedly, right? "Comic Jumper" is one of the few games that manages to be funny throughout, and it's not just because the game is comparatively shorter than most -- it's because it cleans its slate often. I suppose it doesn't hurt that Twisted Pixel has a fantastic sense of humor and some great writers, but I didn't want to mention that thesis killer up-front. Oh, #$@&.

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MNC Header

It was hard to resist the pull of Uber Entertainment's "Monday Night Combat" booth at PAX East in Boston. If it wasn't the masses' excited whispers about the first public build of the game, it was the cries of the on-the-floor announcer by its booth. As I met the team and had my first hands-on session, I understood the why everyone was just so...thrilled that the game was there. It was good. And it still is.

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Madden 11 Review Header

Grills are on. It's warm. Browns fans are hopeful. The NFL pre-season is beginning, and a new version of "Madden" is releasing soon.

"Madden 11" isn't a dramatic departure from last year's game. Like every other "Madden," this year's title builds on the foundation of its predecessor, making use of the series' gentle slide to a more authentic, more visceral NFL-like experience.

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Castlevania Header

Until this week, I found it odd that the concept of a social-focused "Castlevania" hadn't been explored. "Castlevania" is popular. People want to play it together. But after digging into "Castlevania: Harmony of Despair" -- a Konami joint that seeks to bridge "Metroid-vania" and co-op -- I think I understand the hesitation, or at least, the reason why we haven't seen a project quite like this before.

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StarCraft 2 Guide Intro

UPDATE: Made some changes for launch day. Yes, "Star Craft 2" comes out today, so the only reason you should be reading this is if you're sitting at work, dying to play.

On the eve of the launch of "StarCraft 2," we realize there's a lot of information to digest. For example, ever wonder how many Zerglings or Templars it takes to make a Baneling or an Archon? Ever ponder what an Ultralisk will cost you or how many more minerals a MULE can collect? Wonder, ponder, and consider no more. Below is your "StarCraft 2" unit guide, complete with information on each unit's upgrades, costs, required buildings, and a short summary on what they're all about.

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Singularity Review Header

Raven Software's "Singularity" fell in a PR black hole after an E3 2009 showing, not to appear again in playable form by press until it was released last week. Moves like this are typically big, big indicators that a game might not be all that was promised. But such is not the case for Raven's latest title. It's better than you'd expect and an unfortunate example of solid game flying under the radar for seemingly no good reason.

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DeathSpank Header

Hothead Games had me at "DeathSpank." It's one of those curious names that tickle the cortex. It screams "Hey this game is going to be offbeat!" without betraying a whiff of content. I'll admit that I shouldn't have signed on without understanding what "DeathSpank" was. Critics, I hear, are supposed to be learned and cautious on top of being optimistic. But I'm glad I jumped on-board -- "DeathSpank" makes my insides feel good and proves that I've got instincts like a thing… that, uh, has really good instincts? Man. I should work on my analogies.

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