A major sci-fi saga is coming to the big screen in 2015. And once you've seen "Episode VII," Sony is banking on your seeing the first feature film based on Insomniac's "Ratchet and Clank" games.
Posted 4/23/13 12:56 pm EST by Charles Webb in Movies, News, Video
A major sci-fi saga is coming to the big screen in 2015. And once you've seen "Episode VII," Sony is banking on your seeing the first feature film based on Insomniac's "Ratchet and Clank" games.
Posted 4/22/13 2:10 pm EST by Charles Webb in News, Soundtracks
This 15-track remix album celebrates a year of Gomez finding his first cube in Polytron's dimension-twisting platformer.
Posted 4/18/13 1:01 pm EST by Charles Webb in News
What could it be? Bethesda, the studio behind "Skyrim" and "Fallout 3" tweeted this link to a piece of shakycam, color-saturated footage. What's the shape creeping up from the shadows in the right corner? The short video is one of several released over the past couple of days hinting at a new title, maybe?
Put your speculation hats on, because we'll be finding out tomorrow.
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Posted 4/16/13 2:32 pm EST by Charles Webb in PC, Reviews, Xbox 360
At the core of Black Forest Games' puzzle-platformer "Giana Sisters: Twisted Dreams" is a clever concept: you play as both the "sweet" and "punk" Giana sisters, able to shift back and forth between different versions of the same world, each shift changing the enemies and some level details (the challenge is knowing when to shift, you see), all based around the usual gem hunt in order to progress to the boss level of the three worlds of "Twisted Dreams." Oh, and the Cute sister has a glide move allowing her to extend jumps and slow her descent while the Punk sister has a Sonic-style dash good for getting some extra verticality and busting through walls.
So why did I have so little fun hopping between worlds as "Giana Sisters: Twisted Dreams" makes its Xbox LIVE debut?
Posted 4/1/13 3:55 pm EST by kevinkelly in GDC
By Kevin Kelly
When I was in college at the University of Texas at Austin, "Myst" consumed most of my waking hours for a few weeks, driving me crazy with its puzzles and mysteries. I skipped classes, stayed up late, took copious notes, ignored my friends and barely ate while I struggled to complete this wonderfully maddening game. So, when it was announced that Robyn Miller, representing one half of the brothers Rand and Robyn who created the game, was going to speak at GDC, I knew I would be there. Much has been said about "Myst" in the 20 years since it was introduced in 1993 (!), but the chance to hear about it directly from one of the Millers was too good to pass up.
Two decades have passed since the game came out, and Robyn took us back to the start, rolling back the clock back to 1988, four years after the introduction of the original Macintosh. Robyn was living in Washington State at the time, and Rand was in Dallas, and he called Robyn with an idea for an "interactive storybook," and with it came an introduction to HyperCard. He started drawing a manhole cover, eventually with a vine growing out of it, and this became "The Manhole," and the first game from Cyan, the company that the brothers founded. What followed was a series of point and click adventures that were aimed at young audiences.
Posted 1/23/13 9:30 am EST by Jason Cipriano in 3DS / DS, Fire Emblem, Fire Emblem: Awakening, News

You have to hand it to Nintendo, sometimes they can really laugh at themselves, and one simple line of text from the upcoming "Fire Emblem: Awakening" proves it.
Reggie Fils-Amie's now infamous meme from E3 2007 has officially made its way into a Nintendo game. Check out the above screenshot from "Awakening,"in it Frederick, the noble servant and personal bodyguard of Chrom, clearly states that "my body is ready" while conversing with the player's character. Unlike Reggie's declaration, Frederick is ready to taste some bear meat instead of step on the Wii Balance Board. The line comes as part of the game's support conversation system, an option where members of your party can converse with each other to strengthen their personal bonds, which translate to better teamwork on the battlefield.
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Posted 1/22/13 5:22 pm EST by Clint Mize in epic games, gears of war, gears of war: judgment, People Can Fly, Xbox 360
Jonesing for more chainsaw-gun action? Then check out the above video detailing the latest in Xbox's bloodiest exclusive. The good devs at People Can Fly are hoping to breath a little more life out of the meat-grindiest of 3rd person shooters with a unique tale starring the blonde, punching bag engineer Baird and his involvement with Kilo Squad. Also, it's a prequel taking place around after E-day but before Baird joins up with Marcus, Dom, and the rest.
As PCF takes over the reigns, they're injecting more than a little bit of their flavor to keep vertern players and newbies on their toes. With a somewhat arcade feeling to the traditional grim, methodical pacing of the first three, "Judgment" seems to have enough to want to merit an all new entry.
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Posted 1/22/13 2:42 pm EST by Clint Mize in FEZ, indie games, Xbox 360

LEGO dioramas and minifigs will always be cool. I declare this as a universal fact. They're even cooler when tackling subjects from popular video games. Following this truth about all things LEGO and games is, Sean Foreman, who masterfully recreates the first level from enigmatic indie game, "Fez." It's too perfect not to share.
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