As the name suggests, "Eldritch" takes the Deep Ones and Shoggoths of H. P. Lovecraft and plops them in the chunky, cubic voxelated dungeons of the modern roguelike. Armed with a dagger, a revolver, and a handful of spells and incantations, it's the player's job to survive without getting his consciousness boiled down to goo by some incomprehensible horror.
Booker may have had his hands full when he first encountered this Presidential peacekeeper in "BioShock Infinite" but now you can have you very own George Washington “Heavy Hitter” Patriot to help guard your desk at work and home! Read More...
[Spoiler warning: details about the ending of "Bioshock Infinite" will be lightly discussed in the following review.]
"Bioshock Infinite" is certainly the most literate game of this generation (or really, that I've had the chance to play), blending pop culture, turn of the 20th century history, and science fiction together into a mash of a competent first-person shooter. But as well-sourced the Irrational Games' Creative Director Ken Levine's vision is, and as clever as its twists are, this journey to the floating city of Columbia suffers the same big budget malady of interesting worlds undercut by the thin characters that populate them.