With this summer’s release of "Runescape 3," the Jagex team wants to create player engagement in "a constantly evolving world" generated by player decision. Jagex design director Mark Ogilvie says that browser games, have gotten short shrift by the rest of the industry, but with "Runescape 3," the studio plans to show the genre can compete with AAA titles. With an updated interface and developed using HTML5, Ogilvie says that the MMO will offer plenty of player-centric benefits like community tools and a "tear and share" system (essentially, you can drag, resize, and snap-to menu elements and share your customizations with other players).
But will a revamped interface and a flood of content be enough to hook new gamers (and keep the old ones around)? That's what Jagex believes.
And it's coming next year from Swedish developer MachineGames, home to a bunch of former Starbreeze devs (the folks behind "The Chronicles of Riddick" and the first "Darkness" game). In the short and sweet press release (no story details, nada), Bethesda described the shooter as "a eimagining of this franchise – offering players a gripping and dramatic experience," and it's being developed using id Tech 5.
The ultimate downfall and dissolution of Silicon Knights is one of the uglier stories out of the business side of gaming in the last few years. Rumors of mismanagement alongside actual terrible games and a protracted lawsuit against Epic left the once-beloved developer a shell of itself. In all of the press surrounding those last days of SK, Denis Dyack could be alternately seen as a visionary hustling to realize innovative game ideas or a huckster who misused resources to fob off a bad games to consumers in order to fund his grand visions.
The narrative out of Silicon Knights founder is that his latest endeavor, "Shadow of the Eternals" from the new studio Precursor Games, is a chance to work directly with the audience and fans in the creation of their next project, a followup to the Gamecube classic, "Eternal Darkness: Sanity's Requiem."
A summer blockbuster based around giant robots beating the crap out of unearthly kaiju would be a natural fit for a big budget video game tie-in, right? If the Australian rating submission for the XBLA/PSN "Pacific Rim: The Video Game" that VG247 came across is to be believed, then we just might be getting a more modest take on Guillermo del Toro's next big feature.
Want a chance to visit Bethesda's studios and try out some new and upcoming games? Folks in the Dallas/Fort Worth area will be able to do just that as Bethesda has just opened a Play Test Lab at id Software's studios, and volunteers are needed.
Hey, remember that crazy contest to any parent that could birth a child by 11.11.11. and also name him/her Dovahkiin? Bet this sultry tune would have helped out in the process!
Am I the only one getting all hot and bothered from that video? Who knew the Dragonborn was so smooth -- what with the velvety notes of a tenor sax making sweet love to the main theme of "Skyrim." Read More...