
With this summer’s release of "Runescape 3," the Jagex team wants to create player engagement in "a constantly evolving world" generated by player decision. Jagex design director Mark Ogilvie says that browser games, have gotten short shrift by the rest of the industry, but with "Runescape 3," the studio plans to show the genre can compete with AAA titles. With an updated interface and developed using HTML5, Ogilvie says that the MMO will offer plenty of player-centric benefits like community tools and a "tear and share" system (essentially, you can drag, resize, and snap-to menu elements and share your customizations with other players).
But will a revamped interface and a flood of content be enough to hook new gamers (and keep the old ones around)? That's what Jagex believes.
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Tags jagex, PC, Runescape 3