Every single Resident Evil fan reading this is well aware of what a mess part 6 was. It was designed as a game that basically "had it all", meaning it would contain facets that would appeal to the different kinds of RE players out there.
But the final product was an overwhelming, bloated train-wreck that made no one happy, most especially the longtime fans, who felt the most disenfranchised. Well, according to a recent interview, it would seem that the message has been heard loud and clear.
Michael Pattison, a now former marketing boss at Capcom, told MCV that everyone at Capcom took what the press as well as players had to say about Resident Evil 6 to heart. As such, that feedback will directly shape how Resident Evil 7 turns out:
"With Resident Evil 6 specifically, we probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase."
Pattison also notes that he doesn't believe the gaming marketplace is over-saturated with zombie games, though one has to wonder if he'd be saying such words if not for the fact that Telltale's The Walking Dead hadn't come out at the same time and managed to garner so many game of the year accolades.
He also notes that both The Last of Us and Tomb Raider reboot was a sign of what consumers want. So one has to wonder if Resident Evil 7 will indeed be what core fans want: something that plays a lot like Uncharted.