“Brand management is a tricky thing,” he said, explaining that some games can be put on hold and then “suddenly [pop] up because a team is willing to do it.”
“We sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest,” he elaborated. “‘Prince of Persia’ is as important as any other franchise for Ubisoft.”
The Montreal-based studio brought “Prince of Persia” back to the forefront of the games industry with the “Sands of Time” trilogy during the mid-2000s, after letting Jordan Mechner’s original games “rest” for almost a decade. “Prince of Persia: The Forgotten Sands” was released in 2010 in conjunction with a Jake Gyllenhaal-starring film of the same name, though it technically takes place amidst the events of earlier games.
A number of portable games notwithstanding, “Prince of Persia” was rebooted (quite successfully, I think) on home consoles in 2008 with a cel-shaded action game.
This brings us, finally, to “Osiris”: a few screenshots emerged last year, accompanied by rumors that it was another “Prince of Persia” game. A motion-capture session for the game, posted by composer Mark Kilian, only added fuel to the fire. Ubisoft has refused to comment officially on “Osiris,” but Mallet’s recent comments leave the company a bit of wiggle room when it comes to whether or not “Osiris” is in development, or whether or not it’s part of “Prince of Persia.”
“I’m not scared at all for ‘Prince of Persia’ fans,” he said. “We’ll find something to entertain them with in the future … As soon as we have something to show, we will.”