If you've been imagining the setting for the next "Assassin's Creed" title, you can cross feudal Japan off your list. Ditto World War II, or ancient Egypt. Back in April, the game's Creative Director Alex Hutchinson nixed these Internet favorite locales as possibly the worst ideas for locales to setting a chapter in the long-running battle between the Templars and Assassins.
And he's right. While I had my own issues with the use of the Revolutionary War and the mix of the wilderness and early cities on "Assassin's Creed III," the fundamentals of taking the action and working in a new setting were strong. Plus, the turmoil of the era provided a great backdrop for the story Ubisoft was attempting to tell (even if I wasn't a fan of how they told it).
So what are some other great periods and regions worth exploring in the next game?
Civil War-era South
The narrative of "Assassin's Creed III" attempted to grapple with the inequality inherent in the founders' vision of America. Well, why not explore the next major chapter in that struggle, splitting the action between the North and the South?
Hong Kong 1905
The setting for the overthrow of the Qing Dynasty and the British. What wouldn't be thrilling about working one's way through the mix of the then-modern and decrepit in the packed island colony? Essentially, I'm advocating for Ubisoft to essentially make your characters one of the good guys in Teddy Chan's "Bodyguards and Assassins."
Pre-Communist Revolution Russia
This is a setting explored in the the pair of one-shot comics "Assassin's Creed: The Fall," and "The Chain." Right there you have a period of intense political and social upheaval and a dangerously compelling central figure in Rasputin. It's a time of intense violence as a country in the depths of poverty strains at modernization while dealing with an upper class more concerned with keeping their seats of power. Plus, the Russian architecture would provide wonderful vantage points to stage the game's action.
The one concern: guns. Of course, this will be an issue with any installment in the series post Revolutionary War, but guns just disrupt the action in these games, and it would take some smart design to figure out how to keep them from breaking the combat.
So what are your thoughts on the best next setting?
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