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Kinect-Enabled Shouts Among The Beautiful, Crazy, Experimental Ideas of Bethesda's 'Skyrim Game Jam'

Posted 2/13/12 11:05 am EST by Charles Webb in News, PC, PS3, Video, Xbox 360


After Skyrim was complete, apparently some of the designers had an overabundance of creative energy left over. I can only imagine they were bursting with it, which is the only thing that can explain their five-day challenge to come up with any one thing they would want to see in the game, the results of which are this Skyrim Game Jam video (complete with thumping beats and presented by Bethesda executive producer Todd Howard) showing off some of the many tech-heavy (flowing water in dungeons), mechanically interesting (spell combinations, spears), odd (a lycanthropy skill tree), and brilliant (dragon mounts) that the Bethesda team was able to crank out in five days.

If I didn't know any better, I'd say releasing the video is almost like a gauntlet being thrown down to gamers who just recently got their hands on the Skyrim Creation kit.

Check out the video after the jump.

The project was part of a wider point Howard was attempting to make about the level of passion and creativity that can come out of this kind of exercise. It's really very hard to poke any kind of holes in that idea, particularly if you're looking to prototype, expand upon your ideas and see where they can take you. A week seems like the perfect length of time (not too long, not too burdensome on team resources) to allow designers to "play" with a game's tools and make something interesting.

You'll note Howard was quick to point out that everything in the video was purely experimental—although they would consider adding some of them as features in title updates or DLC down the line.

[Source: Kotaku]

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Tags bethesda softworks, DICE 2012, Elder Scrolls V: Skyrim, PC, PS3, Todd Howard, Xbox 360

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