[Update: not so fast, people. According to Giant Bomb, new bugs may be plaguing the patch including borked magic abilities and backwards-flying dragons. For the time being, you might be better off waiting to download it.]
Tired of pop-in textures, crashes on startup, or just plain annoying performance issues while hacking, slashing, stealing, and doing magic-ing your way through Skyrim? Well, Bethesda's got just the fix for you in their 1.2 patch.
Over on the Bethesda forums, the Skyrim developer let fans know that their 1.2 patch for the game is here to resolve some of the minor and major issues affecting the game has gone live today for the 360 and PC, while PS3 fans were treated to the update on Monday.
Here are the patch notes from the Bethesda forums:
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player's wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
Have you messed around with the game at all today to see these new changes in effect? Is Skyrim no longer simply "near perfect" but actually "perfect?"
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